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https://github.com/bspeice/speice.io
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Log density visualization
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@ -1,34 +1,34 @@
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import {plot} from "./plotHistogram";
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// hidden-start
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import {randomBiUnit} from "../src/randomBiUnit";
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import {randomChoice} from "../src/randomChoice";
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import {buildTransform} from "../2-transforms/buildTransform";
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import {transformPost} from "../2-transforms/post";
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import {transforms} from "../2-transforms/FlameFinal";
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import * as params from "../src/params";
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import {ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
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import {camera, histIndex} from "../src/camera";
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// hidden-end
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export type ChaosGameHistogramProps = ChaosGameFinalProps & {
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painter: (width: number, histogram: Uint32Array) => ImageData;
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}
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export function* chaosGameHistogram({width, height, transforms, final, quality, step, painter}: ChaosGameHistogramProps) {
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let iterations = (quality ?? 10) * width * height;
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step = step ?? 100_000;
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const finalTransform = buildTransform(params.xformFinalCoefs, params.xformFinalVariations);
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const finalTransformPost = transformPost(finalTransform, params.xformFinalCoefsPost);
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const step = 1000;
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const quality = 1;
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export function* chaosGameHistogram(width: number, height: number) {
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let iterations = quality * width * height;
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let histogram = new Uint32Array(width * height);
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const histogram = new Uint32Array(width * height);
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let [x, y] = [randomBiUnit(), randomBiUnit()];
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for (let i = 0; i < iterations; i++) {
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const [_, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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[x, y] = finalTransformPost(x, y);
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[x, y] = final(x, y);
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if (i > 20)
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plot(x, y, width, histogram);
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if (i > 20) {
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const [pixelX, pixelY] = camera(x, y, width);
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const pixelIndex = histIndex(pixelX, pixelY, width, 1);
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histogram[pixelIndex] += 1;
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}
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if (i % step === 0)
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yield histogram;
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yield painter(width, histogram);
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}
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yield histogram;
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yield painter(width, histogram);
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}
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