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Still need to address lazy_static, thread_local, and iterators
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@ -72,7 +72,7 @@ we'll follow this guide:
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- Smart pointers hold their contents in the heap
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- Smart pointers hold their contents in the heap
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- Collections are smart pointers for many objects at a time, and reallocate
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- Collections are smart pointers for many objects at a time, and reallocate
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when they need to grow
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when they need to grow
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- `lazy_static!` and `thread_local!` force heap allocation
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- `lazy_static!` and `thread_local!` force heap allocation for everything.
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- Stack-based alternatives to standard library types should be preferred (spin, parking_lot)
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- Stack-based alternatives to standard library types should be preferred (spin, parking_lot)
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# Smart pointers
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# Smart pointers
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@ -166,7 +166,15 @@ will ever be dispatched. A couple of places to look at for confirming this behav
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[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
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[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
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and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
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and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
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# **thread_local!** and **lazy_static!**
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# **lazy_static!** and **thread_local!**
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There are two macros worth addressing in a conversation about heap memory. The first isn't part
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of the standard library, but it's the [5th most downloaded crate](https://crates.io/crates/lazy_static)
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in Rust. The second
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TODO: Not so sure about lazy_static anymore. Is thread_local possibly heap-allocated too?
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- Think it may actually be that lazy_static has a no_std mode that uses `spin`, std-mode uses std::Once.
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- Reasonably confident thread_local always allocates
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# Heap Alternatives
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# Heap Alternatives
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@ -178,8 +186,8 @@ to know that alternatives exist if you need them.
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When it comes to some of the standard library smart pointers
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When it comes to some of the standard library smart pointers
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([`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html) and
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([`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html) and
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[`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)), stack-based alternatives
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[`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)), stack-based alternatives
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are provided in crates like [spin](https://crates.io/crates/spin) and
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are provided in crates like [parking_lot](https://crates.io/crates/parking_lot) and
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[parking_lot](https://crates.io/crates/parking_lot). You can check out
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[spin](https://crates.io/crates/spin). You can check out
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[`lock_api::RwLock`](https://docs.rs/lock_api/0.1.5/lock_api/struct.RwLock.html),
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[`lock_api::RwLock`](https://docs.rs/lock_api/0.1.5/lock_api/struct.RwLock.html),
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[`lock_api::Mutex`](https://docs.rs/lock_api/0.1.5/lock_api/struct.Mutex.html), and
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[`lock_api::Mutex`](https://docs.rs/lock_api/0.1.5/lock_api/struct.Mutex.html), and
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[`spin::Once`](https://mvdnes.github.io/rust-docs/spin-rs/spin/struct.Once.html)
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[`spin::Once`](https://mvdnes.github.io/rust-docs/spin-rs/spin/struct.Once.html)
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@ -100,6 +100,10 @@ With all that in mind, let's talk about situations in which we're guaranteed to
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- Generics will use stack allocation, even with dynamic dispatch.
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- Generics will use stack allocation, even with dynamic dispatch.
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- [`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html) types are guaranteed to be
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- [`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html) types are guaranteed to be
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stack-allocated, and copying them will be done in stack memory.
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stack-allocated, and copying them will be done in stack memory.
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- [`Iterator`s](https://doc.rust-lang.org/std/iter/trait.Iterator.html) in the standard library
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are stack-allocated. No worrying about some
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["managed languages"](https://www.youtube.com/watch?v=bSkpMdDe4g4&feature=youtu.be&t=357)
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creating garbage.
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# Structs
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# Structs
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@ -451,12 +455,12 @@ used for objects that aren't heap allocated, but it technically can be done.
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# Copy types
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# Copy types
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Understanding move semantics and copy semantics in Rust is hard. The Rust docs
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Understanding move semantics and copy semantics in Rust is weird at first. The Rust docs
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[go into detail](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html)
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[go into detail](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html)
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far better than can be addressed here, so I'll leave them to do the job.
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far better than can be addressed here, so I'll leave them to do the job.
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Their guideline is reasonable though:
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Even from a memory perspective though, their guideline is reasonable:
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[if your type can implemement `Copy`, it should](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html#when-should-my-type-be-copy).
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[if your type can implemement `Copy`, it should](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html#when-should-my-type-be-copy).
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While there are potential speed tradeoffs to benchmark when discussing `Copy`
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While there are potential speed tradeoffs to *benchmark* when discussing `Copy`
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(move semantics for stack objects vs. copying stack pointers vs. copying stack `struct`s),
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(move semantics for stack objects vs. copying stack pointers vs. copying stack `struct`s),
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*it's impossible for `Copy` to introduce a heap allocation*.
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*it's impossible for `Copy` to introduce a heap allocation*.
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@ -471,4 +475,19 @@ Thus, assignments involving heap types are always move semantics, and new heap
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allocations won't occur without explicit calls to
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allocations won't occur without explicit calls to
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[`clone()`](https://doc.rust-lang.org/std/clone/trait.Clone.html#tymethod.clone).
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[`clone()`](https://doc.rust-lang.org/std/clone/trait.Clone.html#tymethod.clone).
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TODO: Some examples. Maybe just need to show compiler errors?
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```rust
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#[derive(Clone)]
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struct Cloneable {
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x: Box<u64>
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}
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// error[E0204]: the trait `Copy` may not be implemented for this type
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#[derive(Copy, Clone)]
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struct NotCopyable {
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x: Box<u64>
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/VToRuK)
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# Iterators
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