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import { Props as ChaosGameColorProps } from "../3-log-density/chaosGameColor";
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import { randomBiUnit } from "../src/randomBiUnit";
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import { randomChoice } from "../src/randomChoice";
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import { camera } from "./camera";
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import { histIndex } from "../src/camera";
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import {colorFromPalette} from "../3-log-density/colorFromPalette";
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import {mixColor} from "../3-log-density/mixColor";
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import {paintColor} from "../3-log-density/paintColor";
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const quality = 10;
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const step = 100_000;
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export type Props = ChaosGameColorProps & {
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positionX: number;
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positionY: number;
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rotate: number;
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zoom: number,
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scale: number;
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}
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export function* chaosGameCamera(
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{
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width,
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height,
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transforms,
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final,
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palette,
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colors,
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finalColor,
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positionX,
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positionY,
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rotate,
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zoom,
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scale,
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}: Props
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) {
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const pixels = width * height;
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const imgRed = Array<number>(pixels)
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.fill(0);
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const imgGreen = Array<number>(pixels)
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.fill(0);
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const imgBlue = Array<number>(pixels)
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.fill(0);
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const imgAlpha = Array<number>(pixels)
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.fill(0);
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const plotColor = (
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x: number,
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y: number,
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c: number
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) => {
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const [pixelX, pixelY] =
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camera(x, y, width, height, positionX, positionY, rotate, zoom, scale);
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if (
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pixelX < 0 ||
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pixelX >= width ||
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pixelY < 0 ||
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pixelY >= width
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)
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return;
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const hIndex =
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histIndex(pixelX, pixelY, width, 1);
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const [r, g, b] =
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colorFromPalette(palette, c);
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imgRed[hIndex] += r;
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imgGreen[hIndex] += g;
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imgBlue[hIndex] += b;
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imgAlpha[hIndex] += 1;
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}
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let [x, y] = [
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randomBiUnit(),
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randomBiUnit()
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];
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let c = Math.random();
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const iterations = quality * pixels;
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for (let i = 0; i < iterations; i++) {
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const [transformIndex, transform] =
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randomChoice(transforms);
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[x, y] = transform(x, y);
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// highlight-start
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const transformColor =
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colors[transformIndex];
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c = mixColor(
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c,
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transformColor.color,
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transformColor.colorSpeed
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);
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// highlight-end
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const [finalX, finalY] = final(x, y);
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// highlight-start
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const finalC = mixColor(
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c,
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finalColor.color,
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finalColor.colorSpeed
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);
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// highlight-end
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if (i > 20)
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plotColor(
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finalX,
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finalY,
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finalC
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)
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if (i % step === 0)
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yield paintColor(
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width,
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height,
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imgRed,
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imgGreen,
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imgBlue,
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imgAlpha
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);
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}
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yield paintColor(
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width,
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height,
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imgRed,
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imgGreen,
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imgBlue,
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imgAlpha
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);
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}
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