speice.io/blog/2024-11-15-playing-with-fire/2-transforms/FlameFinal.tsx

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import {useContext, useEffect, useState} from "react";
import {Coefs} from "../src/coefs"
import {
xform1Coefs,
xform1Weight,
xform1Variations,
xform1CoefsPost,
xform2Coefs,
xform2Weight,
xform2Variations,
xform2CoefsPost,
xform3Coefs,
xform3Weight,
xform3Variations,
xform3CoefsPost,
xformFinalCoefs as xformFinalCoefsDefault,
xformFinalCoefsPost as xformFinalCoefsPostDefault,
} from "../src/params";
import {PainterContext} from "../src/Canvas"
import {buildBlend, buildTransform} from "./buildTransform";
import {transformPost} from "./post";
import {chaosGameFinal} from "./chaosGameFinal"
import {VariationEditor, VariationProps} from "./VariationEditor";
import {CoefEditor} from "./CoefEditor";
import {Transform} from "../src/transform";
export default function FlameFinal() {
const {width, height, setPainter} = useContext(PainterContext);
const [xformFinalCoefs, setXformFinalCoefs] = useState<Coefs>(xformFinalCoefsDefault);
const resetXformFinalCoefs = () => setXformFinalCoefs(xformFinalCoefsDefault);
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const xformFinalVariationsDefault: VariationProps = {
linear: 0,
julia: 1,
popcorn: 0,
pdj: 0
}
const [xformFinalVariations, setXformFinalVariations] = useState<VariationProps>(xformFinalVariationsDefault);
const resetXformFinalVariations = () => setXformFinalVariations(xformFinalVariationsDefault);
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const [xformFinalCoefsPost, setXformFinalCoefsPost] = useState<Coefs>(xformFinalCoefsPostDefault);
const resetXformFinalCoefsPost = () => setXformFinalCoefsPost(xformFinalCoefsPostDefault);
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useEffect(() => {
const transforms: [number, Transform][] = [
[xform1Weight, transformPost(buildTransform(xform1Coefs, xform1Variations), xform1CoefsPost)],
[xform2Weight, transformPost(buildTransform(xform2Coefs, xform2Variations), xform2CoefsPost)],
[xform3Weight, transformPost(buildTransform(xform3Coefs, xform3Variations), xform3CoefsPost)]
];
const finalBlend = buildBlend(xformFinalCoefs, xformFinalVariations);
const finalTransform = buildTransform(xformFinalCoefs, finalBlend);
const finalPost = transformPost(finalTransform, xformFinalCoefsPost);
setPainter(chaosGameFinal(width, height, transforms, finalPost));
}, [xformFinalCoefs, xformFinalVariations, xformFinalCoefsPost]);
return (
<>
<CoefEditor title={"Final Transform"} isPost={false} coefs={xformFinalCoefs} setCoefs={setXformFinalCoefs}
resetCoefs={resetXformFinalCoefs}/>
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<VariationEditor title={"Final Transform Variations"} variations={xformFinalVariations}
setVariations={setXformFinalVariations} resetVariations={resetXformFinalVariations}/>
<CoefEditor title={"Final Transform Post"} isPost={true} coefs={xformFinalCoefsPost}
setCoefs={setXformFinalCoefsPost} resetCoefs={resetXformFinalCoefsPost}/>
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</>
)
}