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149 lines
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149 lines
5.6 KiB
Markdown
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---
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layout: post
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title: "Compiler Optimizations: What It's Done Lately"
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description: "A lot. The answer is a lot."
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category:
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tags: [rust, understanding-allocations]
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---
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**Update 2019-02-10**: When debugging a
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[related issue](https://gitlab.com/sio4/code/alloc-counter/issues/1), it was discovered that the
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original code worked because LLVM optimized out the entire function, rather than just the allocation
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segments. The code has been updated with proper use of
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[`read_volatile`](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html), and a previous section
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on vector capacity has been removed.
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---
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Up to this point, we've been discussing memory usage in the Rust language by focusing on simple
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rules that are mostly right for small chunks of code. We've spent time showing how those rules work
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themselves out in practice, and become familiar with reading the assembly code needed to see each
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memory type (global, stack, heap) in action.
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Throughout the series so far, we've put a handicap on the code. In the name of consistent and
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understandable results, we've asked the compiler to pretty please leave the training wheels on. Now
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is the time where we throw out all the rules and take off the kid gloves. As it turns out, both the
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Rust compiler and the LLVM optimizers are incredibly sophisticated, and we'll step back and let them
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do their job.
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Similar to
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["What Has My Compiler Done For Me Lately?"](https://www.youtube.com/watch?v=bSkpMdDe4g4), we're
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focusing on interesting things the Rust language (and LLVM!) can do with memory management. We'll
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still be looking at assembly code to understand what's going on, but it's important to mention
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again: **please use automated tools like [alloc-counter](https://crates.io/crates/alloc_counter) to
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double-check memory behavior if it's something you care about**. It's far too easy to mis-read
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assembly in large code sections, you should always verify behavior if you care about memory usage.
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The guiding principal as we move forward is this: _optimizing compilers won't produce worse programs
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than we started with._ There won't be any situations where stack allocations get moved to heap
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allocations. There will, however, be an opera of optimization.
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# The Case of the Disappearing Box
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Our first optimization comes when LLVM can reason that the lifetime of an object is sufficiently
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short that heap allocations aren't necessary. In these cases, LLVM will move the allocation to the
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stack instead! The way this interacts with `#[inline]` attributes is a bit opaque, but the important
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part is that LLVM can sometimes do better than the baseline Rust language:
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```rust
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use std::alloc::{GlobalAlloc, Layout, System};
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use std::sync::atomic::{AtomicBool, Ordering};
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pub fn cmp(x: u32) {
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// Turn on panicking if we allocate on the heap
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DO_PANIC.store(true, Ordering::SeqCst);
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// The compiler is able to see through the constant `Box`
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// and directly compare `x` to 24 - assembly line 73
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let y = Box::new(24);
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let equals = x == *y;
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// This call to drop is eliminated
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drop(y);
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// Need to mark the comparison result as volatile so that
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// LLVM doesn't strip out all the code. If `y` is marked
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// volatile instead, allocation will be forced.
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unsafe { std::ptr::read_volatile(&equals) };
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// Turn off panicking, as there are some deallocations
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// when we exit main.
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DO_PANIC.store(false, Ordering::SeqCst);
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}
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fn main() {
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cmp(12)
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}
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#[global_allocator]
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static A: PanicAllocator = PanicAllocator;
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static DO_PANIC: AtomicBool = AtomicBool::new(false);
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struct PanicAllocator;
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unsafe impl GlobalAlloc for PanicAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected allocation.");
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}
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected deallocation.");
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}
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System.dealloc(ptr, layout);
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}
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}
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```
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## -- [Compiler Explorer](https://godbolt.org/z/BZ_Yp3)
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[Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4a765f753183d5b919f62c71d2109d5d)
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# Dr. Array or: How I Learned to Love the Optimizer
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Finally, this isn't so much about LLVM figuring out different memory behavior, but LLVM stripping
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out code that doesn't do anything. Optimizations of this type have a lot of nuance to them; if
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you're not careful, they can make your benchmarks look
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[impossibly good](https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=1199). In Rust, the
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`black_box` function (implemented in both
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[`libtest`](https://doc.rust-lang.org/1.1.0/test/fn.black_box.html) and
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[`criterion`](https://docs.rs/criterion/0.2.10/criterion/fn.black_box.html)) will tell the compiler
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to disable this kind of optimization. But if you let LLVM remove unnecessary code, you can end up
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running programs that previously caused errors:
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```rust
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#[derive(Default)]
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struct TwoFiftySix {
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_a: [u64; 32]
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}
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#[derive(Default)]
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struct EightK {
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_a: [TwoFiftySix; 32]
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}
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#[derive(Default)]
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struct TwoFiftySixK {
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_a: [EightK; 32]
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}
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#[derive(Default)]
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struct EightM {
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_a: [TwoFiftySixK; 32]
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}
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pub fn main() {
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// Normally this blows up because we can't reserve size on stack
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// for the `EightM` struct. But because the compiler notices we
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// never do anything with `_x`, it optimizes out the stack storage
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// and the program completes successfully.
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let _x = EightM::default();
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}
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```
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## -- [Compiler Explorer](https://godbolt.org/z/daHn7P)
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[Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4c253bf26072119896ab93c6ef064dc0)
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