speice.io/blog/2024-11-15-playing-with-fire/4-camera/camera.ts

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export function camera(
x: number,
y: number,
width: number,
height: number,
scale: number,
zoom: number,
rotate: number,
offsetX: number,
offsetY: number,
): [number, number] {
const zoomFactor = Math.pow(2, zoom);
// Zoom, offset, and rotation are
// applied in IFS coordinates
[x, y] = [
(x - offsetX) * zoomFactor,
(y - offsetY) * zoomFactor,
];
[x, y] = [
x * Math.cos(rotate) -
y * Math.sin(rotate),
x * Math.sin(rotate) +
y * Math.cos(rotate),
]
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// Scale transforms IFS coordinates
// to pixel coordinates. Shift by half
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// the image width and height
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// to compensate for IFS coordinates
// being symmetric around the origin
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return [
Math.floor(x * scale + width / 2),
Math.floor(y * scale + height / 2)
];
}