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219 lines
6.8 KiB
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219 lines
6.8 KiB
Markdown
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---
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layout: post
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title: "QADAPT - debug_assert! for your memory usage"
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description: "...and why you want an allocator that goes 💥."
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category:
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tags: []
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---
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I think it's part of the human condition to ignore perfectly good advice when it comes our way. A
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bit over a month ago, I was dispensing sage wisdom for the ages:
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> I had a really great idea: build a custom allocator that allows you to track your own allocations.
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> I gave it a shot, but learned very quickly: **never write your own allocator.**
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>
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> -- [me](/2018/10/case-study-optimization.html)
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I proceeded to ignore it, because we never really learn from our mistakes.
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There's another part of the human condition that derives joy from seeing things explode.
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<iframe src="https://giphy.com/embed/YA6dmVW0gfIw8" width="480" height="336" frameBorder="0"></iframe>
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And _that's_ the part I'm going to focus on.
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# Why an Allocator?
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So why, after complaining about allocators, would I still want to write one? There are three reasons
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for that:
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1. Allocation/dropping is slow
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2. It's difficult to know exactly when Rust will allocate or drop, especially when using code that
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you did not write
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3. I want automated tools to verify behavior, instead of inspecting by hand
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When I say "slow," it's important to define the terms. If you're writing web applications, you'll
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spend orders of magnitude more time waiting for the database than you will the allocator. However,
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there's still plenty of code where micro- or nano-seconds matter; think
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[finance](https://www.youtube.com/watch?v=NH1Tta7purM),
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[real-time audio](https://www.reddit.com/r/rust/comments/9hg7yj/synthesizer_progress_update/e6c291f),
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[self-driving cars](https://polysync.io/blog/session-types-for-hearty-codecs/), and
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[networking](https://carllerche.github.io/bytes/bytes/index.html). In these situations it's simply
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unacceptable for you to spend time doing things that are not your program, and waiting on the
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allocator is not cool.
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As I continue to learn Rust, it's difficult for me to predict where exactly allocations will happen.
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So, I propose we play a quick trivia game: **Does this code invoke the allocator?**
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## Example 1
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```rust
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fn my_function() {
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let v: Vec<u8> = Vec::new();
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}
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```
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**No**: Rust [knows how big](https://doc.rust-lang.org/std/mem/fn.size_of.html) the `Vec` type is,
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and reserves a fixed amount of memory on the stack for the `v` vector. However, if we wanted to
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reserve extra space (using `Vec::with_capacity`) the allocator would get invoked.
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## Example 2
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```rust
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fn my_function() {
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let v: Box<Vec<u8>> = Box::new(Vec::new());
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}
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```
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**Yes**: Because Boxes allow us to work with things that are of unknown size, it has to allocate on
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the heap. While the `Box` is unnecessary in this snippet (release builds will optimize out the
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allocation), reserving heap space more generally is needed to pass a dynamically sized type to
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another function.
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## Example 3
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```rust
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fn my_function(v: Vec<u8>) {
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v.push(5);
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}
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```
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**Maybe**: Depending on whether the Vector we were given has space available, we may or may not
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allocate. Especially when dealing with code that you did not author, it's difficult to verify that
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things behave as you expect them to.
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# Blowing Things Up
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So, how exactly does QADAPT solve these problems? **Whenever an allocation or drop occurs in code
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marked allocation-safe, QADAPT triggers a thread panic.** We don't want to let the program continue
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as if nothing strange happened, _we want things to explode_.
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However, you don't want code to panic in production because of circumstances you didn't predict.
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Just like [`debug_assert!`](https://doc.rust-lang.org/std/macro.debug_assert.html), **QADAPT will
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strip out its own code when building in release mode to guarantee no panics and no performance
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impact.**
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Finally, there are three ways to have QADAPT check that your code will not invoke the allocator:
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## Using a procedural macro
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The easiest method, watch an entire function for allocator invocation:
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```rust
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use qadapt::no_alloc;
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use qadapt::QADAPT;
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#[global_allocator]
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static Q: QADAPT = QADAPT;
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#[no_alloc]
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fn push_vec(v: &mut Vec<u8>) {
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// This triggers a panic if v.len() == v.capacity()
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v.push(5);
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}
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fn main() {
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let v = Vec::with_capacity(1);
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// This will *not* trigger a panic
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push_vec(&v);
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// This *will* trigger a panic
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push_vec(&v);
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}
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```
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## Using a regular macro
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For times when you need more precision:
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```rust
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use qadapt::assert_no_alloc;
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use qadapt::QADAPT;
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#[global_allocator]
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static Q: QADAPT = QADAPT;
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fn main() {
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let v = Vec::with_capacity(1);
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// No allocations here, we already have space reserved
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assert_no_alloc!(v.push(5));
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// Even though we remove an item, it doesn't trigger a drop
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// because it's a scalar. If it were a `Box<_>` type,
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// a drop would trigger.
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assert_no_alloc!({
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v.pop().unwrap();
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});
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}
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```
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## Using function calls
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Both the most precise and most tedious:
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```rust
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use qadapt::enter_protected;
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use qadapt::exit_protected;
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use qadapt::QADAPT;
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#[global_allocator]
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static Q: QADAPT = QADAPT;
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fn main() {
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// This triggers an allocation (on non-release builds)
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let v = Vec::with_capacity(1);
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enter_protected();
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// This does not trigger an allocation because we've reserved size
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v.push(0);
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exit_protected();
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// This triggers an allocation because we ran out of size,
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// but doesn't panic because we're no longer protected.
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v.push(1);
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}
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```
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## Caveats
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It's important to point out that QADAPT code is synchronous, so please be careful when mixing in
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asynchronous functions:
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```rust
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use futures::future::Future;
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use futures::future::ok;
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#[no_alloc]
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fn async_capacity() -> impl Future<Item=Vec<u8>, Error=()> {
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ok(12).and_then(|e| Ok(Vec::with_capacity(e)))
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}
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fn main() {
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// This doesn't trigger a panic because the `and_then` closure
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// wasn't run during the function call.
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async_capacity();
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// Still no panic
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assert_no_alloc!(async_capacity());
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// This will panic because the allocation happens during `unwrap`
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// in the `assert_no_alloc!` macro
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assert_no_alloc!(async_capacity().poll().unwrap());
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}
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```
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# Conclusion
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While there's a lot more to writing high-performance code than managing your usage of the allocator,
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it's critical that you do use the allocator correctly. QADAPT will verify that your code is doing
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what you expect. It's usable even on stable Rust from version 1.31 onward, which isn't the case for
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most allocators. Version 1.0 was released today, and you can check it out over at
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[crates.io](https://crates.io/crates/qadapt) or on [github](https://github.com/bspeice/qadapt).
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I'm hoping to write more about high-performance Rust in the future, and I expect that QADAPT will
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help guide that. If there are topics you're interested in, let me know in the comments below!
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[qadapt]: https://crates.io/crates/qadapt
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