2014-02-22 16:39:00 -05:00
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package com.uncc.hw3;
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import android.os.Bundle;
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import android.app.Activity;
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2014-02-23 08:38:23 -05:00
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import android.content.Intent;
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2014-02-22 16:39:00 -05:00
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import android.view.Menu;
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2014-02-23 08:38:23 -05:00
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import android.view.View;
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import android.widget.ImageView;
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import android.widget.TextView;
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2014-02-22 16:39:00 -05:00
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public class ResultActivity extends Activity {
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2014-02-23 08:38:23 -05:00
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static final int winTime = 50;
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2014-02-22 16:39:00 -05:00
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_result);
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2014-02-23 08:38:23 -05:00
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float elapsedTime = getIntent().getExtras().getFloat("ELAPSED_TIME");
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// We always show the elapsed time, so let's do that now
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TextView elapsedText = (TextView)findViewById(R.id.txtResultElapsed);
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elapsedText.setText("Time elapsed : " + elapsedTime);
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// The layout is set for success, so we only need to change it if the
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// user lost the game...
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if (elapsedTime > winTime) {
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TextView resultText = (TextView)findViewById(R.id.txtResultValue);
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resultText.setText(R.string.txtResultValue_Failure);
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ImageView imgChest = (ImageView)findViewById(R.id.imgResult);
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imgChest.setImageDrawable(getResources().getDrawable(R.drawable.lose));
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}
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2014-02-22 16:39:00 -05:00
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}
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@Override
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public boolean onCreateOptionsMenu(Menu menu) {
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// Inflate the menu; this adds items to the action bar if it is present.
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getMenuInflater().inflate(R.menu.result, menu);
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return true;
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}
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2014-02-23 08:38:23 -05:00
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public void onClick(View v) {
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// Figure out if the Try Again or Exit button was clicked
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if (v.getId() == R.id.btnTryAgain)
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startActivity(new Intent(this, MainActivity.class));
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else if (v.getId() == R.id.btnExit)
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finish();
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}
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2014-02-22 16:39:00 -05:00
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}
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