itcs3146-project/threadedAllocationGarbage.java

145 lines
4.0 KiB
Java

class threadedAllocationGarbage extends Thread
{
/* This class implements the garbage collecting functionality for the
* threaded allocation algorithm.
* It had to be put in a separate class since it implements a threading
* interface */
int[] memoryBlock;
int sleepTime;
Job[] jobArray;
threadedAllocationGarbage( int[] memoryBlock, int sleepTime, Job[] jobArray ){
/* Set up a reference to the algorithm's memory location */
this.memoryBlock = memoryBlock;
/* Set up the time quantum */
this.sleepTime = sleepTime;
/* Set up the array of jobs so that we can pause them as need be */
this.jobArray = jobArray;
}
public int[] largestBlock(){
//Find an open location
int memoryLoc = 0;
int maxFreeSize = 0, maxFreeIndex = 0;
while (memoryLoc < this.memoryBlock.length)
{
if (this.memoryBlock[memoryLoc] != 0){
//Block isn't free
memoryLoc++;
continue;
}
//One location is free, find out total size free
//This loop breaks either when we've found the size we need, or
//we found the beginning of the next block.
int beginningLoc = memoryLoc;
int free = 0;
while (memoryLoc < this.memoryBlock.length && this.memoryBlock[memoryLoc] == 0)
{
memoryLoc += 1;
free += 1;
}
//We've found the end of that chunk, see if it's bigger than what we have on file
if (free > maxFreeSize){
maxFreeSize = free;
maxFreeIndex = beginningLoc;
}
}
//We've reached the end of memory, return what the largest block was (if we found a block)
if (maxFreeSize > 0)
return new int[]{maxFreeIndex, maxFreeSize};
else
return new int[]{-1, -1};
}
public void run() {
/* Code to run in the background */
while (true)
{
/* The way this algorithm works is to:
* Start at the beginning of the memory block
* Find the largest available block
* Shift the closest job down to fill up this space
* Repeat until deconstructed
*/
int[] largestBlockInfo = largestBlock();
int maxFreeBeginning = largestBlockInfo[0];
int maxFreeSize = largestBlockInfo[1];
if (maxFreeSize == -1)
//No open space found
continue;
//Find out what ID the job is, and how big it is
//Make it safe though - if we reach the end of the array, we don't
//want to cause an out-of-bounds exception
int jobIndex = maxFreeBeginning + maxFreeSize + 1;
int jobID;
if (jobIndex < this.memoryBlock.length)
jobID = this.memoryBlock[maxFreeBeginning + maxFreeSize + 1];
else
continue;
int jobSize = 0;
int counter = maxFreeBeginning + maxFreeSize;
//Note that the logic must be in this order to short-circuit if it would cause an array-out-of-bounds
while (counter < this.memoryBlock.length && this.memoryBlock[counter] == jobID){
counter++;
jobSize++;
}
//Pause the job, and then relocate it
//Note that we need to lock out the allocation to prevent a race
int memoryLoc = maxFreeBeginning;
synchronized (this.memoryBlock) {
try{
//Pause the job operation - note that we use a try-catch, as the job may disappear on us,
//but is not a fatal error.
jobArray[jobID].pause();
//Write the job into the free space
counter = 0;
while (counter < jobSize){
memoryBlock[memoryLoc] = jobID;
counter++;
}
//Inform the job of its new beginning location
jobArray[jobID].setBeginningLocation(maxFreeBeginning);
//Restart the job
jobArray[jobID].resume();
} catch (Exception e){
//Job ended before we could clean it up, proceed as if nothing happened.
}
//Write the remaining memory as free
counter = 0;
while (counter < maxFreeSize){
memoryBlock[memoryLoc] = 0;
counter++;
}
}
//Sleep for sleepTime, then go back to the top to continue compaction
try {
sleep(sleepTime);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
System.out.println("Error in compaction thread! Algorithm is aborting.");
//Kill ourselves
this.interrupt();
}
}
}
}