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https://github.com/bspeice/itcs3146-project
synced 2024-12-22 06:38:23 -05:00
Initial round of bugfixes to make program actually work
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@ -21,10 +21,12 @@ public class jobThread extends Thread {
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this.parentAlgorithm = parentClass;
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this.elapsedTime = 0;
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this.isPaused = false;
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this.startTime = 0;
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this.startTime = System.currentTimeMillis();
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this.jobID = jobID;
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this.jobSize = jobSize;
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this.beginningLocation = beginningLocation;
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this.jobDone = false;
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}
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public void setBeginning(int newBeginning){
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@ -30,7 +30,8 @@ public class memoryManagement{
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int[] time = new int[JOBAMOUNT];
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//******Add your algorithm class here******//
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baseAlgorithm alg = new dummyAlgorithm(MEMORYSIZE);
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//baseAlgorithm alg = new dummyAlgorithm(MEMORYSIZE);
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threadedAllocation Bradlee_Speice = new threadedAllocation(MEMORYSIZE);
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//Gets a file name, else creates five random jobs
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do{
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@ -43,7 +44,7 @@ public class memoryManagement{
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//Create random jobs or read from the file and create jobs
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if(read.equals("")){
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System.out.print("Creating "+JOBAMOUNT+" random jobs...");
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System.out.print("Creating " + JOBAMOUNT + " random jobs...");
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jobLength = JOBAMOUNT;
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for(int i = 0; i < jobLength; i++){
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id[i] = i+1;
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@ -67,15 +68,21 @@ public class memoryManagement{
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}
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//Send jobs to algorithm, time is calculated and printed out after completion
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System.out.print("Sending jobs to algorithm...");
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System.out.print("Sending jobs to threaded allocation algorithm...");
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timeStart = System.currentTimeMillis();
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for(int i = 0; i < jobLength; i++){
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alg.allocate(id[i], size[i], time[i]);
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//Note that we use `jobLength - 1` to compensate for the id above
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for(int i = 0; i < jobLength - 1; i++){
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Bradlee_Speice.allocate(id[i], size[i], time[i]);
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}
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timeEnd = System.currentTimeMillis() - timeStart;
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System.out.println("complete");
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System.out.println("Elapsed time for algorithm to complete "+ jobLength+" jobs is "+timeEnd+" milliseconds");
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System.out.println("Elapsed time for threaded allocation algorithm to complete " + jobLength +
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" jobs is " + timeEnd + " milliseconds");
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//Put other algorithms here.
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System.out.println("Completed Successfully");
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//Forcibly close down all threads
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System.exit(0);
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}
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}
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@ -13,7 +13,7 @@ public class threadedAllocation implements baseAlgorithm{
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memoryBlock = new int[memorySize];
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this.garbageThread = new threadedAllocationGarbage(this.memoryBlock, 20, this.jobArray);
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this.garbageThread.run();
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this.garbageThread.start();
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// Set up the array of job references
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jobArray = new Job[memoryManagement.JOBAMOUNT];
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@ -41,8 +41,10 @@ public class threadedAllocation implements baseAlgorithm{
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free += 1;
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}
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if (free >= blockSize)
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if (free >= blockSize){
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System.out.println("Found a block of size " + blockSize + " at " + beginningLoc);
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return beginningLoc;
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}
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}
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//Once the above loop has exited, we've run out of locations to check
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return -1;
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@ -51,6 +53,7 @@ public class threadedAllocation implements baseAlgorithm{
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public void allocate(int jobID, int jobSize, int jobLength ){
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/* Over-rides allocate() of baseAlgorithm */
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try{
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System.err.println("Allocating job with ID " + jobID);
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Method deallocateMethod = this.getClass().getMethod("deallocate", new Class[]{int.class, int.class});
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//Loop until we get a block big enough for our job
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@ -65,9 +68,8 @@ public class threadedAllocation implements baseAlgorithm{
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memoryBlock[beginningLocation + x] = jobID;
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}
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//TODO: Code to start the job
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Job newJob = new Job(jobLength, jobID, jobSize, beginningLocation, deallocateMethod, this);
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jobArray[jobID] = newJob;
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jobArray[jobID - 1] = newJob;
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newJob.start();
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} catch (Exception e){
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System.out.println("Could not allocate job with ID " + jobID);
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@ -26,20 +26,23 @@ class threadedAllocationGarbage extends Thread
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int maxFreeSize = 0, maxFreeIndex = 0;
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while (memoryLoc < this.memoryBlock.length)
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{
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if (this.memoryBlock[memoryLoc] != 0)
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if (this.memoryBlock[memoryLoc] != 0){
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//Block isn't free
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memoryLoc++;
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continue;
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}
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//One location is free, find out total size free
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//This loop breaks either when we've found the size we need, or
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//we found the beginning of the next block.
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int beginningLoc = memoryLoc;
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int free = 0;
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while (this.memoryBlock[memoryLoc] == 0)
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while (memoryLoc < this.memoryBlock.length && this.memoryBlock[memoryLoc] == 0)
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{
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memoryLoc += 1;
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free += 1;
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}
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//We've found the end of that chunk, see if it's bigger than what we have on file
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if (free > maxFreeSize){
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maxFreeSize = free;
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@ -75,11 +78,19 @@ class threadedAllocationGarbage extends Thread
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continue;
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//Find out what ID the job is, and how big it is
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int jobID = this.memoryBlock[maxFreeBeginning + maxFreeSize + 1];
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//Make it safe though - if we reach the end of the array, we don't
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//want to cause an out-of-bounds exception
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int jobIndex = maxFreeBeginning + maxFreeSize + 1;
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int jobID;
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if (jobIndex < this.memoryBlock.length)
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jobID = this.memoryBlock[maxFreeBeginning + maxFreeSize + 1];
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else
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continue;
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int jobSize = 0;
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int counter = maxFreeBeginning + maxFreeSize;
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while (this.memoryBlock[counter] == jobID){
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//Note that the logic must be in this order to short-circuit if it would cause an array-out-of-bounds
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while (counter < this.memoryBlock.length && this.memoryBlock[counter] == jobID){
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counter++;
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jobSize++;
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}
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@ -88,7 +99,8 @@ class threadedAllocationGarbage extends Thread
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//Note that we need to lock out the allocation to prevent a race
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synchronized (this.memoryBlock) {
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//Pause the job operation
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jobArray[jobID].pause();
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System.out.println("Job ID about to pause: " + jobID );
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jobArray[jobID - 1].pause();
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//Write the job into the free space
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int memoryLoc = maxFreeBeginning;
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@ -99,10 +111,10 @@ class threadedAllocationGarbage extends Thread
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}
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//Inform the job of its new beginning location
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jobArray[jobID].setBeginningLocation(maxFreeBeginning);
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jobArray[jobID - 1].setBeginningLocation(maxFreeBeginning);
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//Restart the job
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jobArray[jobID].resume();
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jobArray[jobID - 1].resume();
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//Write the remaining memory as free
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counter = 0;
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