itcs3146-project/threadedAllocation.java

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class threadedAllocation extends baseAlgorithm
{
threadedAllocation {
/* Constructor specific for this algorithm
*
* Start the threaded garbage collector, and then begin
* our actual operations */
}
int locateBlock(int blockSize){
/* Locate a block of size blockSize, return -1 if can't find one */
//Find an open location
int memoryLoc = 0;
while (memoryLoc < this.memoryBlock.length)
{
if (memoryBlock[memoryLoc] != 0)
//Block isn't free
continue;
//One location is free, find out total size free
//This loop breaks either when we've found the size we need, or
//we found the beginning of the next block.
int beginningLoc = memoryLoc;
int free = 0;
while (free < blockSize && memoryBlock[memoryLoc] == 0)
{
memoryLoc += 1;
free += 1;
}
if (free >= blockSize)
return beginningLoc;
}
//Once the above loop has exited, we've run out of locations to check
return -1;
}
void allocate(int jobID, int jobSize, int jobLength ){
/* Over-rides allocate() of baseAlgorithm */
//Loop until we get a block big enough for our job
// Note that this assumes we're not going to race against ourselves
int beginningLocation = locateBlock( jobSize );
while (beginningLocation == -1)
beginningLocation = locateBlock( jobSize );
//We've got a location, mark it as filled, and start the job.
for (int x = 0; x < jobSize; x++)
{
memoryBlock[beginningLocation + x] = jobID;
}
//TODO: Code to start the job
}
void deallocate(int jobSize, int beginningLocation){
/* Over-rides deallocate() of baseAlgorithm */
//Simple algorithm, basically just mark the memory as cleared.
for (int x = 0; x < jobSize; x++)
{
memoryBlock[beginningLocation + x] = 0;
}
}
}