fractorium/Source/Fractorium/Fractorium.cpp
mfeemster 5354e96fe2 0.4.1.7 Beta 01/02/2015
--User changes
 Use actual strips count when computing memory requirements in the final render dialog.
 Output CL_DEVICE_ADDRESS_BITS when passing --openclinfo to command line programs.
 Warn if single/total allocations are greater than the max allowed for OpenCL in the final render dialog.
 Make about box properly sized for different fonts.
 Dock widget is slightly resizable now.
 Center scroll area when loading a new ember.

--Bug Fixes
 Fix bad values left in an ember when a render with strips > 1 fails in the final render dialog.
 Fix incorrect calculation in dc_cube variation when using OpenCL.

--Code Changes
 Major work to get it running on Linux.
 Migrate from QGLWidget to QOpenGLWidget.
 Delayed init due to QOpenGLWidget.
 Break RendererBase::MemoryRequired() into two functions, it and HistMemRequired() and return a tuple.
 Add GlobalMemSize() and MaxAllocSize() functions in OpenCLWrapper.
 Change CHOOSE_XFORM_GRAIN to be 16384, so we can & with 16383 instead of using modulo when selecting an xform. This results in a 9% speed increase on the CPU.
 Save each newly loaded ember in a file called "last.flame" in the executable folder. This will help diagnose crashes that occur when switching embers.
 Use nullptr instead of NULL in the Fractorium project. It had previously been done in all other places.
2015-01-02 15:11:36 -08:00

759 lines
28 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Constructor that initializes the entire program.
/// The setup process is very lengthy because it requires many custom modifications
/// to the GUI widgets that are not possible to do through the designer. So if something
/// is present here, it's safe to assume it can't be done in the designer.
/// </summary>
/// <param name="p">The parent widget of this item</param>
Fractorium::Fractorium(QWidget* p)
: QMainWindow(p)
{
int spinHeight = 20, iconSize_ = 9;
size_t i = 0;
Timing t;
ui.setupUi(this);
qRegisterMetaType<QVector<int>>("QVector<int>");//For previews.
qRegisterMetaType<vector<byte>>("vector<byte>");
qRegisterMetaType<EmberTreeWidgetItemBase*>("EmberTreeWidgetItemBase*");
m_FontSize = 9;
m_VarSortMode = 1;//Sort by weight by default.
m_ColorDialog = new QColorDialog(this);
m_Settings = new FractoriumSettings(this);
m_FileDialog = nullptr;//Use lazy instantiation upon first use.
m_FolderDialog = nullptr;
m_FinalRenderDialog = new FractoriumFinalRenderDialog(m_Settings, this);
m_OptionsDialog = new FractoriumOptionsDialog(m_Settings, this);
m_AboutDialog = new FractoriumAboutDialog(this);
//Put the about dialog in the screen center.
const QRect screen = QApplication::desktop()->screenGeometry();
m_AboutDialog->move(screen.center() - m_AboutDialog->rect().center());
//The options dialog should be a fixed size without a size grip, however even if it's here, it still shows up. Perhaps Qt will fix it some day.
m_OptionsDialog->layout()->setSizeConstraint(QLayout::SetFixedSize);
m_OptionsDialog->setSizeGripEnabled(false);
connect(m_ColorDialog, SIGNAL(colorSelected(const QColor&)), this, SLOT(OnColorSelected(const QColor&)), Qt::QueuedConnection);
m_XformComboColors[i++] = QColor(0XFF, 0X00, 0X00);
m_XformComboColors[i++] = QColor(0XCC, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0XCC);
m_XformComboColors[i++] = QColor(0X40, 0X40, 0XFF);
m_XformComboColors[i++] = QColor(0XCC, 0X00, 0XCC);
m_XformComboColors[i++] = QColor(0XCC, 0X80, 0X00);
m_XformComboColors[i++] = QColor(0X80, 0X00, 0X4F);
m_XformComboColors[i++] = QColor(0X80, 0X80, 0X22);
m_XformComboColors[i++] = QColor(0X60, 0X80, 0X60);
m_XformComboColors[i++] = QColor(0X50, 0X80, 0X80);
m_XformComboColors[i++] = QColor(0X4F, 0X4F, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X50, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X60, 0X22);
m_FinalXformComboColor = QColor(0x7F, 0x7F, 0x7F);
for (i = 0; i < XFORM_COLOR_COUNT; i++)
{
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_XformComboColors[i]);
m_XformComboIcons[i] = QIcon(pixmap);
}
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_FinalXformComboColor);
m_FinalXformComboIcon = QIcon(pixmap);
InitToolbarUI();
InitParamsUI();
InitXformsUI();
InitXformsColorUI();
InitXformsAffineUI();
InitXformsVariationsUI();
InitXformsXaosUI();
InitPaletteUI();
InitLibraryUI();
InitMenusUI();
//This will init the controller and fill in the variations and palette tables with template specific instances
//of their respective objects.
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
if (m_Wrapper.CheckOpenCL() && m_Settings->OpenCL() && m_QualitySpin->value() < 30)
m_QualitySpin->setValue(30);
int statusBarHeight = 20;
ui.statusBar->setMinimumHeight(statusBarHeight);
ui.statusBar->setMaximumHeight(statusBarHeight);
m_RenderStatusLabel = new QLabel(this);
m_RenderStatusLabel->setMinimumWidth(200);
m_RenderStatusLabel->setAlignment(Qt::AlignRight);
ui.statusBar->addPermanentWidget(m_RenderStatusLabel);
m_CoordinateStatusLabel = new QLabel(this);
m_CoordinateStatusLabel->setMinimumWidth(300);
m_CoordinateStatusLabel->setMaximumWidth(300);
m_CoordinateStatusLabel->setAlignment(Qt::AlignLeft);
ui.statusBar->addWidget(m_CoordinateStatusLabel);
int progressBarHeight = 15;
int progressBarWidth = 300;
m_ProgressBar = new QProgressBar(this);
m_ProgressBar->setRange(0, 100);
m_ProgressBar->setValue(0);
m_ProgressBar->setMinimumHeight(progressBarHeight);
m_ProgressBar->setMaximumHeight(progressBarHeight);
m_ProgressBar->setMinimumWidth(progressBarWidth);
m_ProgressBar->setMaximumWidth(progressBarWidth);
ui.statusBar->addPermanentWidget(m_ProgressBar);
//Setup pointer in the GL window to point back to here.
ui.GLDisplay->SetMainWindow(this);
showMaximized();//This won't fully set things up and show them until after this constructor exits.
connect(ui.DockWidget, SIGNAL(dockLocationChanged(Qt::DockWidgetArea)), this, SLOT(dockLocationChanged(Qt::DockWidgetArea)));
connect(ui.DockWidget, SIGNAL(topLevelChanged(bool)), this, SLOT(OnDockTopLevelChanged(bool)));
//Always ensure the library tab is selected, which will show preview renders.
ui.ParamsTabWidget->setCurrentIndex(0);
ui.XformsTabWidget->setCurrentIndex(2);//Make variations tab the currently selected one under the Xforms tab.
//Setting certain values will completely throw off the GUI, doing everything
//from setting strange margins, to arbitrarily changing the fonts used.
//For these cases, the only way to fix the problem is to use style sheets.
ui.ColorTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.GeometryTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.FilterTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.IterationTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.AffineTab->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformWeightNameTable->setStyleSheet("QTableWidget::item { padding: 0px; }");
ui.XformColorIndexTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformColorValuesTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformPaletteRefTable->setStyleSheet("QTableWidget::item { padding: 0px; border: none; margin: 0px; }");
ui.PaletteAdjustTable->setStyleSheet("QTableWidget::item { padding: 1px; }");//Need this to avoid covering the top border pixel with the spinners.
ui.statusBar->setStyleSheet("QStatusBar QLabel { padding-left: 2px; padding-right: 2px; }");
//setStyleSheet("QGroupBox { border: 2px solid gray; border-radius: 3px; } ");
m_PreviousPaletteRow = -1;//Force click handler the first time through.
SetCoordinateStatus(0, 0, 0, 0);
SetTabOrders();
ui.GLParentScrollArea->installEventFilter(this);
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
//will be initialized.
QTimer::singleShot(500, [&]() { ui.GLDisplay->InitGL(); });
}
/// <summary>
/// Destructor which saves out the settings file.
/// All other memory is cleared automatically through the use of STL.
/// </summary>
Fractorium::~Fractorium()
{
m_Settings->sync();
}
/// <summary>
/// Set the coordinate text in the status bar.
/// </summary>
/// <param name="rasX">The raster x coordinate</param>
/// <param name="rasY">The raster y coordinate</param>
/// <param name="worldX">The cartesian world x coordinate</param>
/// <param name="worldY">The cartesian world y coordinate</param>
void Fractorium::SetCoordinateStatus(int rasX, int rasY, float worldX, float worldY)
{
//Use sprintf rather than allocating and concatenating 6 QStrings for efficiency since this is called on every mouse move.
sprintf_s(m_CoordinateString, 128, "Window: %4d, %4d World: %2.2f, %2.2f", rasX, rasY, worldX, worldY);
m_CoordinateStatusLabel->setText(QString(m_CoordinateString));
}
/// <summary>
/// Center the scroll area.
/// Called in response to a resizing, or setting of new ember.
/// </summary>
void Fractorium::CenterScrollbars()
{
QScrollBar* w = ui.GLParentScrollArea->horizontalScrollBar();
QScrollBar* h = ui.GLParentScrollArea->verticalScrollBar();
w->setValue(w->maximum() / 2);
h->setValue(h->maximum() / 2);
}
/// <summary>
/// Apply the settings for saving an ember to an Xml file to an ember (presumably about to be saved).
/// </summary>
/// <param name="ember">The ember to apply the settings to</param>
template <typename T>
void FractoriumEmberController<T>::ApplyXmlSavingTemplate(Ember<T>& ember)
{
ember.m_Quality = m_Fractorium->m_Settings->XmlQuality();
ember.m_Supersample = m_Fractorium->m_Settings->XmlSupersample();
ember.m_TemporalSamples = m_Fractorium->m_Settings->XmlTemporalSamples();
}
/// <summary>
/// Return whether the current ember contains a final xform and the GUI is aware of it.
/// </summary>
/// <returns>True if the current ember contains a final xform, else false.</returns>
bool Fractorium::HaveFinal()
{
QComboBox* combo = ui.CurrentXformCombo;
return (combo->count() > 0 && combo->itemText(combo->count() - 1) == "Final");
}
/// <summary>
/// Slots.
/// </summary>
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the top level dock is changed.
/// </summary>
/// <param name="topLevel">True if top level, else false.</param>
void Fractorium::OnDockTopLevelChanged(bool topLevel)
{
//if (topLevel)
//{
// if (ui.DockWidget->y() <= 0)
// ui.DockWidget->setGeometry(ui.DockWidget->x(), ui.DockWidget->y() + 100, ui.DockWidget->width(), ui.DockWidget->height());
//
// ui.DockWidget->setFloating(true);
//}
//else
// ui.DockWidget->setFloating(false);
}
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the dock location is changed.
/// </summary>
/// <param name="area">The dock widget area</param>
void Fractorium::dockLocationChanged(Qt::DockWidgetArea area)
{
//ui.DockWidget->resize(500, ui.DockWidget->height());
//ui.DockWidget->update();
//ui.dockWidget->setFloating(true);
//ui.dockWidget->setFloating(false);
}
/// <summary>
/// Virtual event overrides.
/// </summary>
/// <summary>
/// Event filter for taking special action on dock widget resize events,
/// which in turn trigger GLParentScrollArea events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>false</returns>
bool Fractorium::eventFilter(QObject* o, QEvent* e)
{
if (o == ui.GLParentScrollArea && e->type() == QEvent::Resize)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height());
//qDebug() << "scroll area resized";
}
return QMainWindow::eventFilter(o, e);
}
/// <summary>
/// Respond to a resize event which will set the double click default value
/// in the width and height spinners.
/// Note, this does not change the size of the ember being rendered or
/// the OpenGL texture it's being drawn on.
/// <param name="e">The event</param>
void Fractorium::resizeEvent(QResizeEvent* e)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height());
QMainWindow::resizeEvent(e);
}
/// <summary>
/// Stop rendering and block before exiting.
/// Called on program exit.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::closeEvent(QCloseEvent* e)
{
if (m_Controller.get())
{
m_Controller->StopRenderTimer(true);//Will wait until fully exited and stopped.
m_Controller->StopPreviewRender();
}
if (e)
e->accept();
}
/// <summary>
/// Examine the files dragged when it first enters the window area.
/// Ok if at least one file is .flam3, .flam3 or .xml, else not ok.
/// Called when the user first drags files in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragEnterEvent(QDragEnterEvent* e)
{
if (e->mimeData()->hasUrls())
{
foreach (QUrl url, e->mimeData()->urls())
{
QString localFile = url.toLocalFile();
QFileInfo fileInfo(localFile);
QString suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml")
{
e->accept();
break;
}
}
}
}
/// <summary>
/// Always accept drag when moving, so that the drop event will correctly be called.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragMoveEvent(QDragMoveEvent* e)
{
e->accept();
}
/// <summary>
/// Examine and open the dropped files.
/// Called when the user drops a file in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dropEvent(QDropEvent* e)
{
QStringList filenames;
Qt::KeyboardModifiers mod = e->keyboardModifiers();
bool append = mod.testFlag(Qt::ControlModifier) ? true : false;
if (e->mimeData()->hasUrls())
{
foreach (QUrl url, e->mimeData()->urls())
{
QString localFile = url.toLocalFile();
QFileInfo fileInfo(localFile);
QString suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml")
filenames << localFile;
}
}
if (!filenames.empty())
m_Controller->OpenAndPrepFiles(filenames, append);
}
/// <summary>
/// Setup a combo box to be placed in a table cell.
/// </summary>
/// <param name="table">The table the combo box belongs to</param>
/// <param name="receiver">The receiver object</param>
/// <param name="row">The row in the table where this combo box resides</param>
/// <param name="col">The col in the table where this combo box resides</param>
/// <param name="comboBox">Double pointer to combo box which will hold the spinner upon exit</param>
/// <param name="vals">The string values to populate the combo box with</param>
/// <param name="signal">The signal the combo box emits</param>
/// <param name="slot">The slot to receive the signal</param>
/// <param name="connectionType">Type of the connection. Default: Qt::QueuedConnection.</param>
void Fractorium::SetupCombo(QTableWidget* table, const QObject* receiver, int& row, int col, StealthComboBox*& comboBox, vector<string>& vals, const char* signal, const char* slot, Qt::ConnectionType connectionType)
{
comboBox = new StealthComboBox(table);
ForEach(vals, [&](const string& s) { comboBox->addItem(s.c_str()); });
table->setCellWidget(row, col, comboBox);
connect(comboBox, signal, receiver, slot, connectionType);
row++;
}
/// <summary>
/// Set the header of a table to be fixed.
/// </summary>
/// <param name="header">The header to set</param>
/// <param name="mode">The resizing mode to use. Default: QHeaderView::Fixed.</param>
void Fractorium::SetFixedTableHeader(QHeaderView* header, QHeaderView::ResizeMode mode)
{
header->setVisible(true);//For some reason, the designer keeps clobbering this value, so force it here.
header->setSectionsClickable(false);
header->setSectionResizeMode(mode);
}
/// <summary>
/// Setup and show the open XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <returns>The filename selected</returns>
QStringList Fractorium::SetupOpenXmlDialog()
{
//Lazy instantiate since it takes a long time.
if (!m_FileDialog)
{
m_FileDialog = new QFileDialog(this);
m_FileDialog->setViewMode(QFileDialog::List);
}
if (!m_FileDialog)
return QStringList("");
QStringList filenames;
m_FileDialog->disconnect(SIGNAL(filterSelected(const QString&)));
connect(m_FileDialog, &QFileDialog::filterSelected, [=](const QString &filter) { m_Settings->OpenXmlExt(filter); });
m_FileDialog->setFileMode(QFileDialog::ExistingFiles);
m_FileDialog->setAcceptMode(QFileDialog::AcceptOpen);
m_FileDialog->setNameFilter("Flam3 (*.flam3);;Flame (*.flame);;Xml (*.xml)");
m_FileDialog->setWindowTitle("Open flame");
m_FileDialog->setDirectory(m_Settings->OpenFolder());
m_FileDialog->selectNameFilter(m_Settings->OpenXmlExt());
if (m_FileDialog->exec() == QDialog::Accepted)
{
filenames = m_FileDialog->selectedFiles();
if (!filenames.empty())
m_Settings->OpenFolder(QFileInfo(filenames[0]).canonicalPath());
}
return filenames;
}
/// <summary>
/// Setup and show the save XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveXmlDialog(const QString& defaultFilename)
{
//Lazy instantiate since it takes a long time.
if (!m_FileDialog)
{
m_FileDialog = new QFileDialog(this);
m_FileDialog->setViewMode(QFileDialog::List);
}
if (!m_FileDialog)
return "";
QString filename;
m_FileDialog->disconnect(SIGNAL(filterSelected(const QString&)));
connect(m_FileDialog, &QFileDialog::filterSelected, [=](const QString &filter) { m_Settings->SaveXmlExt(filter); });
//This must come first because it clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_FileDialog->setAcceptMode(QFileDialog::AcceptSave);
m_FileDialog->selectFile(defaultFilename);
m_FileDialog->setNameFilter("Flam3 (*.flam3);;Flame (*.flame);;Xml (*.xml)");
m_FileDialog->setWindowTitle("Save flame as xml");
m_FileDialog->setDirectory(m_Settings->SaveFolder());
m_FileDialog->selectNameFilter(m_Settings->SaveXmlExt());
if (m_FileDialog->exec() == QDialog::Accepted)
filename = m_FileDialog->selectedFiles().value(0);
return filename;
}
/// <summary>
/// Setup and show the save image dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveImageDialog(const QString& defaultFilename)
{
//Lazy instantiate since it takes a long time.
if (!m_FileDialog)
{
m_FileDialog = new QFileDialog(this);
m_FileDialog->setViewMode(QFileDialog::List);
}
if (!m_FileDialog)
return "";
QString filename;
m_FileDialog->disconnect(SIGNAL(filterSelected(const QString&)));
connect(m_FileDialog, &QFileDialog::filterSelected, [=](const QString &filter) { m_Settings->SaveImageExt(filter); });
//This must come first because it clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_FileDialog->setAcceptMode(QFileDialog::AcceptSave);
m_FileDialog->selectFile(defaultFilename);
m_FileDialog->setFileMode(QFileDialog::AnyFile);
m_FileDialog->setOption(QFileDialog::ShowDirsOnly, false);
m_FileDialog->setOption(QFileDialog::DontUseNativeDialog, false);
m_FileDialog->setNameFilter("Jpeg (*.jpg);;Png (*.png);;Bmp (*.bmp)");
m_FileDialog->setWindowTitle("Save image");
m_FileDialog->setDirectory(m_Settings->SaveFolder());
m_FileDialog->selectNameFilter(m_Settings->SaveImageExt());
if (m_FileDialog->exec() == QDialog::Accepted)
filename = m_FileDialog->selectedFiles().value(0);
return filename;
}
/// <summary>
/// Setup and show the save folder dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <returns>The folder selected, with '/' appended to the end</returns>
QString Fractorium::SetupSaveFolderDialog()
{
//Lazy instantiate since it takes a long time.
if (!m_FolderDialog)
{
m_FolderDialog = new QFileDialog(this);
m_FolderDialog->setViewMode(QFileDialog::List);
}
if (!m_FolderDialog)
return "";
QString filename;
//This must come first because it clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_FolderDialog->setAcceptMode(QFileDialog::AcceptSave);
m_FolderDialog->setFileMode(QFileDialog::Directory);
m_FolderDialog->setOption(QFileDialog::ShowDirsOnly, true);
m_FolderDialog->setOption(QFileDialog::DontUseNativeDialog, true);
m_FolderDialog->selectFile("");
m_FolderDialog->setWindowTitle("Save to folder");
m_FolderDialog->setDirectory(m_Settings->SaveFolder());
if (m_FolderDialog->exec() == QDialog::Accepted)
{
filename = MakeEnd(m_FolderDialog->selectedFiles().value(0), '/');
}
return filename;
}
/// <summary>
/// Thin wrapper around QMessageBox::critical() to allow it to be invoked from another thread.
/// </summary>
void Fractorium::ShowCritical(const QString& title, const QString& text, bool invokeRequired)
{
if (!invokeRequired)
{
QMessageBox::critical(this, title, text);
}
else
{
QMetaObject::invokeMethod(this, "ShowCritical", Qt::QueuedConnection, Q_ARG(const QString&, title), Q_ARG(const QString&, text), Q_ARG(bool, false));
}
}
/// <summary>
/// Explicitly set the tab orders for the entire program.
/// Qt has a facility to do this, but it fails when using custom widgets in
/// tables, so it must be done manually here.
/// This list must be kept in sync with any UI changes.
/// </summary>
void Fractorium::SetTabOrders()
{
QWidget* w = SetTabOrder(this, ui.ColorTable, m_BrightnessSpin);//Flame.
w = SetTabOrder(this, w, m_GammaSpin);
w = SetTabOrder(this, w, m_GammaThresholdSpin);
w = SetTabOrder(this, w, m_VibrancySpin);
w = SetTabOrder(this, w, m_HighlightSpin);
w = SetTabOrder(this, w, m_BackgroundColorButton);
w = SetTabOrder(this, w, m_PaletteModeCombo);
w = SetTabOrder(this, w, m_CenterXSpin);
w = SetTabOrder(this, w, m_CenterYSpin);
w = SetTabOrder(this, w, m_ScaleSpin);
w = SetTabOrder(this, w, m_ZoomSpin);
w = SetTabOrder(this, w, m_RotateSpin);
w = SetTabOrder(this, w, m_ZPosSpin);
w = SetTabOrder(this, w, m_PerspectiveSpin);
w = SetTabOrder(this, w, m_PitchSpin);
w = SetTabOrder(this, w, m_YawSpin);
w = SetTabOrder(this, w, m_DepthBlurSpin);
w = SetTabOrder(this, w, m_SpatialFilterWidthSpin);
w = SetTabOrder(this, w, m_SpatialFilterTypeCombo);
w = SetTabOrder(this, w, m_TemporalFilterTypeCombo);
w = SetTabOrder(this, w, m_DEFilterMinRadiusSpin);
w = SetTabOrder(this, w, m_DEFilterMaxRadiusSpin);
w = SetTabOrder(this, w, m_DECurveSpin);
w = SetTabOrder(this, w, m_TemporalSamplesSpin);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_AffineInterpTypeCombo);
w = SetTabOrder(this, w, m_InterpTypeCombo);
w = SetTabOrder(this, ui.CurrentXformCombo, ui.AddXformButton);//Xforms.
w = SetTabOrder(this, w, ui.DuplicateXformButton);
w = SetTabOrder(this, w, ui.ClearXformButton);
w = SetTabOrder(this, w, ui.DeleteXformButton);
w = SetTabOrder(this, w, ui.AddFinalXformButton);
w = SetTabOrder(this, w, m_XformWeightSpin);
w = SetTabOrder(this, w, m_XformWeightSpinnerButtonWidget->m_Button);
w = SetTabOrder(this, m_XformColorIndexSpin, ui.XformColorScroll);//Xforms color.
w = SetTabOrder(this, w, m_XformColorSpeedSpin);
w = SetTabOrder(this, w, m_XformOpacitySpin);
w = SetTabOrder(this, w, m_XformDirectColorSpin);
w = SetTabOrder(this, w, ui.SoloXformCheckBox);
w = SetTabOrder(this, ui.PreAffineGroupBox, m_PreX1Spin);//Xforms affine.
w = SetTabOrder(this, w, m_PreX2Spin);
w = SetTabOrder(this, w, m_PreY1Spin);
w = SetTabOrder(this, w, m_PreY2Spin);
w = SetTabOrder(this, w, m_PreO1Spin);
w = SetTabOrder(this, w, m_PreO2Spin);
w = SetTabOrder(this, w, ui.PreFlipVerticalButton);
w = SetTabOrder(this, w, ui.PreResetButton);
w = SetTabOrder(this, w, ui.PreFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PreRotate90CcButton);
w = SetTabOrder(this, w, ui.PreRotateCcButton);
w = SetTabOrder(this, w, ui.PreRotateCombo);
w = SetTabOrder(this, w, ui.PreRotateCButton);
w = SetTabOrder(this, w, ui.PreRotate90CButton);
w = SetTabOrder(this, w, ui.PreMoveUpButton);
w = SetTabOrder(this, w, ui.PreMoveDownButton);
w = SetTabOrder(this, w, ui.PreMoveCombo);
w = SetTabOrder(this, w, ui.PreMoveLeftButton);
w = SetTabOrder(this, w, ui.PreMoveRightButton);
w = SetTabOrder(this, w, ui.PreScaleUpButton);
w = SetTabOrder(this, w, ui.PreScaleCombo);
w = SetTabOrder(this, w, ui.PreScaleDownButton);
w = SetTabOrder(this, w, ui.ShowPreAffineCurrentRadio);
w = SetTabOrder(this, w, ui.ShowPreAffineAllRadio);
w = SetTabOrder(this, w, ui.PostAffineGroupBox);
w = SetTabOrder(this, w, m_PostX1Spin);
w = SetTabOrder(this, w, m_PostX2Spin);
w = SetTabOrder(this, w, m_PostY1Spin);
w = SetTabOrder(this, w, m_PostY2Spin);
w = SetTabOrder(this, w, m_PostO1Spin);
w = SetTabOrder(this, w, m_PostO2Spin);
w = SetTabOrder(this, w, ui.PostFlipVerticalButton);
w = SetTabOrder(this, w, ui.PostResetButton);
w = SetTabOrder(this, w, ui.PostFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PostRotate90CcButton);
w = SetTabOrder(this, w, ui.PostRotateCcButton);
w = SetTabOrder(this, w, ui.PostRotateCombo);
w = SetTabOrder(this, w, ui.PostRotateCButton);
w = SetTabOrder(this, w, ui.PostRotate90CButton);
w = SetTabOrder(this, w, ui.PostMoveUpButton);
w = SetTabOrder(this, w, ui.PostMoveDownButton);
w = SetTabOrder(this, w, ui.PostMoveCombo);
w = SetTabOrder(this, w, ui.PostMoveLeftButton);
w = SetTabOrder(this, w, ui.PostMoveRightButton);
w = SetTabOrder(this, w, ui.PostScaleUpButton);
w = SetTabOrder(this, w, ui.PostScaleCombo);
w = SetTabOrder(this, w, ui.PostScaleDownButton);
w = SetTabOrder(this, w, ui.ShowPostAffineCurrentRadio);
w = SetTabOrder(this, w, ui.ShowPostAffineAllRadio);
w = SetTabOrder(this, w, ui.LocalPivotRadio);
w = SetTabOrder(this, w, ui.WorldPivotRadio);
w = SetTabOrder(this, ui.VariationsFilterLineEdit, ui.VariationsFilterClearButton);//Xforms variation.
w = SetTabOrder(this, w, ui.VariationsTree);
//Xforms xaos is done dynamically every time.
w = SetTabOrder(this, m_PaletteHueSpin, m_PaletteContrastSpin);//Palette.
w = SetTabOrder(this, w, m_PaletteSaturationSpin);
w = SetTabOrder(this, w, m_PaletteBlurSpin);
w = SetTabOrder(this, w, m_PaletteBrightnessSpin);
w = SetTabOrder(this, w, m_PaletteFrequencySpin);
w = SetTabOrder(this, w, ui.PaletteListTable);
w = SetTabOrder(this, ui.InfoBoundsGroupBox, ui.InfoBoundsFrame);//Info.
w = SetTabOrder(this, w, ui.InfoBoundsTable);
w = SetTabOrder(this, w, ui.InfoFileOpeningGroupBox);
w = SetTabOrder(this, w, ui.InfoFileOpeningTextEdit);
w = SetTabOrder(this, w, ui.InfoRenderingGroupBox);
w = SetTabOrder(this, w, ui.InfoRenderingTextEdit);
}
/// <summary>
/// This is no longer needed and was used to compensate for a different bug
/// however the code is interesting, so keep it around for possible future use.
/// This was used to correct a rotation bug where matrix rotation comes out in the wrong direction
/// if x1, y1 (a & d) are on the left side of the line from 0,0 to
/// x2, y2 (b, e). In that case, the angle must be flipped. In order
/// to determine which side of the line it's on, create a mat2
/// and find its determinant. Values > 0 are on the left side of the line.
/// </summary>
/// <param name="affine">The affine.</param>
/// <returns></returns>
int Fractorium::FlipDet(Affine2D<float>& affine)
{
float x1 = affine.A();
float y1 = affine.D();
float x2 = affine.B();
float y2 = affine.E();
//Just make the other end of the line be the center of the circle.
glm::mat2 mat( 0 - x1, 0 - y1,//Col 0.
x2 - x1, y2 - y1);//Col 1.
return (glm::determinant(mat) > 0) ? -1 : 1;
}
//template<typename spinType, typename valType>//See note at the end of Fractorium.h
//void Fractorium::SetupSpinner(QTableWidget* table, const QObject* receiver, int& row, int col, spinType*& spinBox, int height, valType min, valType max, valType step, const char* signal, const char* slot, bool incRow, valType val, valType doubleClickZero, valType doubleClickNonZero)
//{
// spinBox = new spinType(table, height, step);
// spinBox->setRange(min, max);
// spinBox->setValue(val);
// table->setCellWidget(row, col, spinBox);
//
// if (string(signal) != "" && string(slot) != "")
// connect(spinBox, signal, receiver, slot, connectionType);
//
// if (doubleClickNonZero != -999 && doubleClickZero != -999)
// {
// spinBox->DoubleClick(true);
// spinBox->DoubleClickZero((valType)doubleClickZero);
// spinBox->DoubleClickNonZero((valType)doubleClickNonZero);
// }
//
// if (incRow)
// row++;
//}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif