mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
fcd060976c
-Support 4k monitors, and in general, properly scale any monitor that is not HD. -Allow for a spatial filter of radius zero, which means do not use a spatial filter. -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur. -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude. -Remove the 8 variation per xform limitation on the GPU. -Allow for loading the last flame file on startup, rather than randoms. -Use two different default quality values in the interactive renderer, one each for CPU and GPU. -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once. --Bug fixes -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes. -Prevent crashing the program when adjusting a value on the main window while a final render is in progress. -The xaos table was inverted. --Code changes -Convert projects to Visual Studio 2017. -Change bad vals from +- 1e10 to +-1e20. -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed. -Compiler will not let us use default values in templated member functions anymore.
153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the xforms selection UI.
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/// </summary>
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void Fractorium::InitXformsSelectUI()
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{
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m_XformsSelectionLayout = (QFormLayout*)ui.XformsSelectGroupBoxScrollAreaWidget->layout();
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connect(ui.XformsSelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectAllButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.XformsSelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
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ClearXformsSelections();
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}
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/// <summary>
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/// Check all of the xform selection checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w, bool isFinal) { w->setChecked(true); }); }
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/// <summary>
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/// Uncheck all of the xform selection checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w, bool isFinal) { w->setChecked(false); }); }
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/// <summary>
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/// Return whether the checkbox at the specified index is checked.
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/// </summary>
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/// <param name="i">The index of the xform to check for selection</param>
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/// <param name="checked">True if checked, else false.</param>
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bool Fractorium::IsXformSelected(size_t i)
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{
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if (i < m_XformSelections.size())
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if (auto w = m_XformSelections[i])
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return w->isChecked();
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return false;
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}
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/// <summary>
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/// Return the number of xforms selected, optionally counting the final xform.
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/// </summary>
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/// <param name="includeFinal">Whether to include the final in the count if selected.</param>
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/// <returns>The caption string</returns>
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int Fractorium::SelectedXformCount(bool includeFinal)
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{
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int selCount = 0;
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ForEachXformCheckbox([&](int index, QCheckBox * cb, bool isFinal)
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{
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if (cb->isChecked())
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{
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if (!isFinal || includeFinal)
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selCount++;
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}
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});
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return selCount;
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}
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/// <summary>
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/// Clear all of the dynamically created xform checkboxes.
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/// </summary>
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void Fractorium::ClearXformsSelections()
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{
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QLayoutItem* child = nullptr;
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m_XformSelections.clear();
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m_XformsSelectionLayout->blockSignals(true);
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while (m_XformsSelectionLayout->count() && (child = m_XformsSelectionLayout->takeAt(0)))
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{
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auto w = child->widget();
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delete child;
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delete w;
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}
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m_XformsSelectionLayout->blockSignals(false);
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}
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/// <summary>
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/// Make a caption from an xform.
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/// The caption will be the xform count + 1, optionally followed by the xform's name.
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/// For final xforms, the string "Final" will be used in place of the count.
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/// </summary>
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/// <param name="i">The index of the xform to make a caption for</param>
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/// <returns>The caption string</returns>
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template <typename T>
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QString FractoriumEmberController<T>::MakeXformCaption(size_t i)
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{
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bool forceFinal = m_Fractorium->HaveFinal();
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bool isFinal = m_Ember.FinalXform() == m_Ember.GetTotalXform(i, forceFinal);
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QString caption = isFinal ? "Final" : QString::number(i + 1);
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if (auto xform = m_Ember.GetTotalXform(i, forceFinal))
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if (!xform->m_Name.empty())
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caption += " (" + QString::fromStdString(xform->m_Name) + ")";
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return caption;
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}
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/// <summary>
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/// Function to perform the specified operation on every dynamically created xform selection checkbox.
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/// </summary>
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/// <param name="func">The operation to perform which is a function taking the index of the xform, its checkbox, and a bool specifying whether it's final.</param>
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void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*, bool)> func)
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{
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int i = 0;
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bool haveFinal = HaveFinal();
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for (auto& cb : m_XformSelections)
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func(i++, cb, haveFinal && cb == m_XformSelections.back());
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}
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/// <summary>
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/// Function to perform the specified operation on one dynamically created xform selection checkbox.
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/// </summary>
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/// <param name="i">The index of the checkbox</param>
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/// <param name="func">The operation to perform</param>
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/// <returns>True if the checkbox was found, else false.</returns>
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template <typename T>
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bool FractoriumEmberController<T>::XformCheckboxAt(int i, std::function<void(QCheckBox*)> func)
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{
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if (i < m_Fractorium->m_XformSelections.size())
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{
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if (auto w = m_Fractorium->m_XformSelections[i])
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{
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func(w);
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Function to perform the specified operation on one dynamically created xform selection checkbox.
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/// The checkbox is specified by the xform it corresponds to, rather than its index.
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/// </summary>
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/// <param name="xform">The xform that corresponds to the checkbox</param>
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/// <param name="func">The operation to perform</param>
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/// <returns>True if the checkbox was found, else false.</returns>
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template <typename T>
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bool FractoriumEmberController<T>::XformCheckboxAt(Xform<T>* xform, std::function<void(QCheckBox*)> func)
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{
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bool forceFinal = m_Fractorium->HaveFinal();
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return XformCheckboxAt(m_Ember.GetTotalXformIndex(xform, forceFinal), func);
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}
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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#endif
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