fractorium/Source/EmberCommon/EmberCommon.h
mfeemster ef56c16b2b Initial source commit
Initial source commit
2014-07-08 00:11:14 -07:00

262 lines
7.5 KiB
C++

#pragma once
#include "EmberCommonPch.h"
/// <summary>
/// Global utility classes and functions that are common to all programs that use
/// Ember and its derivatives.
/// </summary>
/// <summary>
/// Derivation of the RenderCallback class to do custom printing action
/// whenever the progress function is internally called inside of Ember
/// and its derivatives.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
class RenderProgress : public RenderCallback
{
public:
/// <summary>
/// Constructor that initializes the state to zero.
/// </summary>
RenderProgress()
{
Clear();
}
/// <summary>
/// The progress function which will be called from inside the renderer.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>1 since this is intended to run in an environment where the render runs to completion, unlike interactive rendering.</returns>
virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
{
if (stage == 0 || stage == 1)
{
if (m_LastStage != stage)
cout << endl;
cout << "\r" << string(m_S.length(), ' ');//Clear what was previously here.
m_SS.str("");//Begin new output.
m_SS << "\rStage = " << (stage ? "filtering" : "chaos");
m_SS << ", progress = " << int(fraction) << "%";
m_SS << ", eta = " << t.Format(etaMs);
m_S = m_SS.str();
cout << m_S;
}
m_LastStage = stage;
return 1;
}
/// <summary>
/// Reset the state.
/// </summary>
void Clear()
{
m_LastStage = 0;
m_LastLength = 0;
m_SS.clear();
m_S.clear();
}
private:
int m_LastStage;
int m_LastLength;
stringstream m_SS;
string m_S;
Timing t;
};
/// <summary>
/// Wrapper for parsing an ember Xml file, storing the embers in a vector and printing
/// any errors that occurred.
/// Template argument expected to be float or double.
/// </summary>
/// <param name="parser">The parser to use</param>
/// <param name="filename">The full path and name of the file</param>
/// <param name="embers">Storage for the embers read from the file</param>
/// <returns>True if success, else false.</returns>
template <typename T>
static bool ParseEmberFile(XmlToEmber<T>& parser, string filename, vector<Ember<T>>& embers)
{
if (!parser.Parse(filename.c_str(), embers))
{
cout << "Error parsing flame file " << filename << ", returning without executing." << endl;
return false;
}
if (embers.empty())
{
cout << "Error: No data present in file " << filename << ". Aborting." << endl;
return false;
}
return true;
}
/// <summary>
/// Wrapper for parsing palette Xml file and initializing it's private static members,
/// and printing any errors that occurred.
/// Template argument expected to be float or double.
/// </summary>
/// <param name="filename">The full path and name of the file</param>
/// <returns>True if success, else false.</returns>
template <typename T>
static bool InitPaletteList(string filename)
{
PaletteList<T> paletteList;//Even though this is local, the members are static so they will remain.
if (!paletteList.Init(filename))
{
cout << "Error parsing palette file " << filename << ". Reason: " << endl;
cout << paletteList.ErrorReportString() << endl << "Returning without executing." << endl;
return false;
}
return true;
}
/// <summary>
/// Calculate the number of strips required if the needed amount of memory
/// is greater than the system memory, or greater than what the user want to allow.
/// </summary>
/// <param name="mem">Amount of memory required</param>
/// <param name="useMem">The maximum amount of memory to use. Use max if 0.</param>
/// <returns>The number of strips to use</returns>
static unsigned int CalcStrips(double mem, double memAvailable, double useMem)
{
unsigned int strips;
double memRequired;
if (useMem > 0)
memAvailable = useMem;
else
memAvailable *= 0.8;
memRequired = mem;
if (memAvailable >= memRequired)
return 1;
strips = (unsigned int)ceil(memRequired / memAvailable);
return strips;
}
/// <summary>
/// Given a numerator and a denominator, find the next highest denominator that divides
/// evenly into the numerator.
/// </summary>
/// <param name="numerator">The numerator</param>
/// <param name="denominator">The denominator</param>
/// <returns>The next highest divisor if found, else 1.</returns>
static unsigned int NextHighestEvenDiv(unsigned int numerator, unsigned int denominator)
{
unsigned int result = 1;
unsigned int numDiv2 = numerator / 2;
do
{
denominator++;
if (numerator % denominator == 0)
{
result = denominator;
break;
}
}
while (denominator <= numDiv2);
return result;
}
/// <summary>
/// Given a numerator and a denominator, find the next lowest denominator that divides
/// evenly into the numerator.
/// </summary>
/// <param name="numerator">The numerator</param>
/// <param name="denominator">The denominator</param>
/// <returns>The next lowest divisor if found, else 1.</returns>
static unsigned int NextLowestEvenDiv(unsigned int numerator, unsigned int denominator)
{
unsigned int result = 1;
unsigned int numDiv2 = numerator / 2;
denominator--;
if (denominator > numDiv2)
denominator = numDiv2;
while (denominator >= 1)
{
if (numerator % denominator == 0)
{
result = denominator;
break;
}
denominator--;
}
return result;
}
/// <summary>
/// Wrapper for creating a renderer of the specified type.
/// First template argument expected to be float or double for CPU renderer,
/// Second argument expected to be float or double for CPU renderer, and only float for OpenCL renderer.
/// </summary>
/// <param name="renderType">Type of renderer to create</param>
/// <param name="platform">The index platform of the platform to use</param>
/// <param name="device">The index device of the device to use</param>
/// <param name="shared">True if shared with OpenGL, else false.</param>
/// <param name="texId">The texture ID of the shared OpenGL texture if shared</param>
/// <param name="errorReport">The error report for holding errors if anything goes wrong</param>
/// <returns>A pointer to the created renderer if successful, else false.</returns>
template <typename T, typename bucketT>
static Renderer<T, bucketT>* CreateRenderer(eRendererType renderType, unsigned int platform, unsigned int device, bool shared, GLuint texId, EmberReport& errorReport)
{
string s;
auto_ptr<Renderer<T, bucketT>> renderer;
try
{
if (renderType == CPU_RENDERER)
{
s = "CPU";
renderer = auto_ptr<Renderer<T, bucketT>>(new Renderer<T, bucketT>());
}
else if (renderType == OPENCL_RENDERER)
{
s = "OpenCL";
renderer = auto_ptr<Renderer<T, bucketT>>(new RendererCL<T>(platform, device, shared, texId));
if (!renderer.get() || !renderer->Ok())
{
if (renderer.get())
errorReport.AddToReport(renderer->ErrorReport());
errorReport.AddToReport("Error initializing OpenCL renderer, using CPU renderer instead.");
renderer = auto_ptr<Renderer<T, bucketT>>(new Renderer<T, bucketT>());
}
}
}
catch (...)
{
errorReport.AddToReport("Error creating " + s + " renderer.\n");
}
return renderer.release();
}
/// <summary>
/// Simple macro to print a string if the --verbose options has been specified.
/// </summary>
#define VerbosePrint(s) if (opt.Verbose()) cout << s << endl