fractorium/Source/Ember/Timing.h
mfeemster ef56c16b2b Initial source commit
Initial source commit
2014-07-08 00:11:14 -07:00

231 lines
6.5 KiB
C++

#pragma once
#include "EmberDefines.h"
/// <summary>
/// Timing and CriticalSection classes.
/// </summary>
namespace EmberNs
{
/// <summary>
/// Since the algorithm is so computationally intensive, timing and benchmarking are an integral portion
/// of both the development process and the execution results. This class provides an easy way to time
/// things by simply calling its Tic() and Toc() member functions. It also assists with formatting the
/// elapsed time as a string.
/// </summary>
class EMBER_API Timing
{
public:
/// <summary>
/// Constructor that takes an optional precision argument which specifies how many digits after the decimal place should be printed for seconds.
/// As a convenience, the Tic() function is called automatically.
/// </summary>
/// <param name="precision">The precision of the seconds field of the elapsed time. Default: 2.</param>
Timing(int precision = 2)
{
m_Precision = precision;
Init();
Tic();
}
/// <summary>
/// Set the begin time.
/// </summary>
/// <returns>The quad part of the begin time cast to a double</returns>
double Tic()
{
QueryPerformanceCounter(&m_BeginTime);
return BeginTime();
}
/// <summary>
/// Set the end time and optionally output a string showing the elapsed time.
/// </summary>
/// <param name="str">The string to output. Default: NULL.</param>
/// <param name="fullString">If true, output the string verbatim, else output the text " processing time: " in between str and the formatted time.</param>
/// <returns>The elapsed time in milliseconds as a double</returns>
double Toc(const char* str = NULL, bool fullString = false)
{
QueryPerformanceCounter(&m_EndTime);
double ms = ElapsedTime();
if (str != NULL)
{
cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << endl;
}
return ms;
}
/// <summary>
/// Return the quad part of the begin time as a double.
/// </summary>
/// <returns></returns>
double BeginTime() { return (double)m_BeginTime.QuadPart; }
/// <summary>
/// Return the quad part of the end time as a double.
/// </summary>
/// <returns></returns>
double EndTime() { return (double)m_EndTime.QuadPart; }
/// <summary>
/// Return the elapsed time in milliseconds.
/// </summary>
/// <returns>The elapsed time in milliseconds as a double</returns>
double ElapsedTime() { return double(m_EndTime.QuadPart - m_BeginTime.QuadPart) * 1000.0 / double(m_Freq.QuadPart); }
/// <summary>
/// Formats a specified milliseconds value as a string.
/// This uses some intelligence to determine what to return depending on how much time has elapsed.
/// Days, hours and minutes are only included if 1 or more of them has elapsed. Seconds are always
/// included as a decimal value with the precision the user specified in the constructor.
/// </summary>
/// <param name="ms">The ms</param>
/// <returns>The formatted string</returns>
string Format(double ms)
{
stringstream ss;
double x = ms / 1000;
double secs = fmod(x, 60);
x /= 60;
double mins = fmod(x, 60);
x /= 60;
double hours = fmod(x, 24);
x /= 24;
double days = x;
if (days >= 1)
ss << (int)days << "d ";
if (hours >= 1)
ss << (int)hours << "h ";
if (mins >= 1)
ss << (int)mins << "m ";
ss << std::fixed << std::setprecision(m_Precision) << secs << "s";
return ss.str();
}
/// <summary>
/// Return the frequency of the clock as a double.
/// </summary>
/// <returns></returns>
static double Freq()
{
Init();
return (double)m_Freq.QuadPart;
}
/// <summary>
/// Return the number of cores in the system.
/// </summary>
/// <returns>The number of cores in the system</returns>
static int ProcessorCount()
{
Init();
return m_ProcessorCount;
}
private:
/// <summary>
/// Query and store the performance info of the system.
/// Since it will never change it only needs to be queried once.
/// This is achieved by keeping static state and performance variables.
/// </summary>
static void Init()
{
if (!m_TimingInit)
{
SYSTEM_INFO sysinfo;
QueryPerformanceFrequency(&m_Freq);
GetSystemInfo(&sysinfo);
m_ProcessorCount = sysinfo.dwNumberOfProcessors;
m_TimingInit = true;
}
}
int m_Precision;//How many digits after the decimal place to print for seconds.
LARGE_INTEGER m_BeginTime;//The start of the timing, set with Tic().
LARGE_INTEGER m_EndTime;//The end of the timing, set with Toc().
static bool m_TimingInit;//Whether the performance info has bee queried.
static int m_ProcessorCount;//The number of cores on the system, set in Init().
static LARGE_INTEGER m_Freq;//The clock frequency, set in Init().
};
/// <summary>
/// Cross platform critical section class which can be used for thread locking.
/// </summary>
class EMBER_API CriticalSection
{
#ifdef _WIN32
public:
/// <summary>
/// Constructor which initialized the underlying CRITICAL_SECTION object.
/// </summary>
CriticalSection() { InitializeCriticalSection(&m_CriticalSection); }
/// <summary>
/// Constructor which initialized the underlying CRITICAL_SECTION object
/// with the specified spin count value.
/// </summary>
/// <param name="spinCount">The spin count.</param>
CriticalSection(DWORD spinCount) { InitializeCriticalSectionAndSpinCount(&m_CriticalSection, spinCount); }
/// <summary>
/// Deletes the underlying CRITICAL_SECTION object.
/// </summary>
~CriticalSection() { DeleteCriticalSection(&m_CriticalSection); }
/// <summary>
/// Lock the critical section.
/// </summary>
void Enter() { EnterCriticalSection(&m_CriticalSection); }
/// <summary>
/// Unlock the critical section.
/// </summary>
void Leave() { LeaveCriticalSection(&m_CriticalSection); }
private:
CRITICAL_SECTION m_CriticalSection;//The Windows specific critical section object.
#else
/// <summary>
/// Constructor which initialized the underlying pthread_mutex_t object.
/// </summary>
CriticalSection()
{
pthread_mutexattr_t attr;
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
pthread_mutex_init(&m_CriticalSection, &attr);
pthread_mutexattr_destroy(&attr);
}
/// <summary>
/// Deletes the underlying pthread_mutex_t object.
/// </summary>
~CriticalSection() { pthread_mutex_destroy(&m_CriticalSection); }
/// <summary>
/// Lock the critical section.
/// </summary>
void Enter() { pthread_mutex_lock(&m_CriticalSection); }
/// <summary>
/// Unlock the critical section.
/// </summary>
void Leave() { pthread_mutex_unlock(&m_CriticalSection); }
private:
pthread_mutex_t m_CriticalSection;//The *nix/pthread specific critical section object.
#endif
};
}