fractorium/Source/Fractorium/VariationsDialog.cpp
mfeemster 34d6325be8 0.9.9.0 Beta 09/19/2015
--User changes
 Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
 Add total time output for verbose mode in EmberAnimate to match EmberRender.

--Bug Fixes
 Fix incorrect parsing of legacy "symmetry" xform Xml element.
 Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
 Fix motion blur being disabled when doing animations in final render dialog.
 Allow for boolean command line options which default to true to be set to false.

--Code Changes
 Add resource files for Ember and EmberCL.
Capture work since the last release in VersionHistory.txt.
2015-09-19 18:03:25 -07:00

254 lines
7.4 KiB
C++

#include "FractoriumPch.h"
#include "VariationsDialog.h"
/// <summary>
/// Constructor that takes a parent widget and passes it to the base, then
/// sets up the GUI.
/// </summary>
/// <param name="settings">Pointer to the global settings object to use</param>
/// <param name="p">The parent widget. Default: nullptr.</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumVariationsDialog::FractoriumVariationsDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
: QDialog(p, f),
m_Settings(settings)
{
ui.setupUi(this);
auto table = ui.VariationsTable;
m_Vars = m_Settings->Variations();
Populate();
OnSelectAllButtonClicked(true);
table->verticalHeader()->setSectionsClickable(true);
table->horizontalHeader()->setSectionsClickable(true);
table->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(table, SIGNAL(itemChanged(QTableWidgetItem*)), this, SLOT(OnVariationsTableItemChanged(QTableWidgetItem*)), Qt::QueuedConnection);
connect(ui.SelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectAllButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.InvertSelectionButton, SIGNAL(clicked(bool)), this, SLOT(OnInvertSelectionButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.SelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
}
/// <summary>
/// A wrapper to iterate over every table widget item and perform the passed in function on it.
/// </summary>
/// <param name="func">Function to call on each object</param>
void FractoriumVariationsDialog::ForEachCell(std::function<void(QTableWidgetItem* cb)> func)
{
auto table = ui.VariationsTable;
auto rows = table->rowCount();
auto cols = table->columnCount();
table->model()->blockSignals(true);
for (auto row = 0; row < rows; row++)
for (auto col = 0; col < cols; col++)
if (auto cb = table->item(row, col))
func(cb);
table->model()->blockSignals(false);
table->model()->layoutChanged();
}
/// <summary>
/// A wrapper to iterate over every selected table widget item and perform the passed in function on it.
/// </summary>
/// <param name="func">Function to call on each object</param>
void FractoriumVariationsDialog::ForEachSelectedCell(std::function<void(QTableWidgetItem* cb)> func)
{
auto table = ui.VariationsTable;
QList<QTableWidgetItem*> selectedItems = table->selectedItems();
table->model()->blockSignals(true);
foreach(QTableWidgetItem* item, selectedItems)
if (item)
func(item);
table->model()->blockSignals(false);
table->model()->layoutChanged();
}
/// <summary>
/// Copy the values of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::SyncSettings()
{
QMap<QString, QVariant> m;
ForEachCell([&](QTableWidgetItem* cb)
{
if (!cb->text().isEmpty())
m[cb->text()] = cb->checkState() == Qt::CheckState::Checked;
});
m_Settings->Variations(m);
}
/// <summary>
/// Return a const reference to the map.
/// This will contains the state of the checkboxes after
/// the user clicks ok.
/// </summary>
const QMap<QString, QVariant>& FractoriumVariationsDialog::Map()
{
return m_Vars;
}
/// <summary>
/// Check all of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnSelectAllButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem* cb) { cb->setCheckState(Qt::CheckState::Checked); });
}
/// <summary>
/// Invert the selection state of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnInvertSelectionButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem* cb)
{
if (cb->checkState() != Qt::CheckState::Checked)
cb->setCheckState(Qt::CheckState::Checked);
else
cb->setCheckState(Qt::CheckState::Unchecked);
});
}
/// <summary>
/// Uncheck all of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnSelectNoneButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem* cb) { cb->setCheckState(Qt::CheckState::Unchecked); });
}
/// <summary>
/// Create all checkboxes and check them according to the map.
/// </summary>
void FractoriumVariationsDialog::Populate()
{
auto table = ui.VariationsTable;
auto size = std::max<size_t>(std::max<size_t>(m_VariationList.RegSize(), m_VariationList.PreSize()), m_VariationList.PostSize());
table->setRowCount(size);
for (size_t i = 0; i < size; i++)
{
if (auto pre = m_VariationList.GetVariation(i, eVariationType::VARTYPE_PRE))
{
auto cb = new QTableWidgetItem(pre->Name().c_str());
table->setItem(i, 0, cb);
SetCheckFromMap(cb, pre);
}
if (auto reg = m_VariationList.GetVariation(i, eVariationType::VARTYPE_REG))
{
auto cb = new QTableWidgetItem(reg->Name().c_str());
table->setItem(i, 1, cb);
SetCheckFromMap(cb, reg);
}
if (auto post = m_VariationList.GetVariation(i, eVariationType::VARTYPE_POST))
{
auto cb = new QTableWidgetItem(post->Name().c_str());
table->setItem(i, 2, cb);
SetCheckFromMap(cb, post);
}
}
}
/// <summary>
/// Called when a checkbox changes state.
/// There is a slight hack here to apply the change to all selected checkboxes
/// if ctrl is pressed.
/// Otherwise it will only apply to the checkbox that was clicked.
/// </summary>
/// <param name="item"></param>
void FractoriumVariationsDialog::OnVariationsTableItemChanged(QTableWidgetItem* item)
{
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (ctrl)
ForEachSelectedCell([&](QTableWidgetItem* cb) { cb->setCheckState(item->checkState()); });
}
/// <summary>
/// Called when the user clicks ok.
/// Copy the state of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::accept()
{
GuiToData();
QDialog::accept();
}
/// <summary>
/// Called when the user clicks cancel.
/// Reset the state of the the checkboxes to what the map previously was
/// when the dialog was shown.
/// </summary>
void FractoriumVariationsDialog::reject()
{
DataToGui();
QDialog::reject();
}
/// <summary>
/// Copy the state of the map to the checkboxes and show the dialog.
/// </summary>
/// <param name="e">Event, passed to base.</param>
void FractoriumVariationsDialog::showEvent(QShowEvent* e)
{
DataToGui();
QDialog::showEvent(e);
}
/// <summary>
/// Copy the values in the map to the state of the checkboxes.
/// </summary>
void FractoriumVariationsDialog::DataToGui()
{
ForEachCell([&](QTableWidgetItem* cb)
{
if (auto var = m_VariationList.GetVariation(cb->text().toStdString()))
SetCheckFromMap(cb, var);
});
}
/// <summary>
/// Copy the state of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::GuiToData()
{
ForEachCell([&](QTableWidgetItem* cb)
{
if (auto var = m_VariationList.GetVariation(cb->text().toStdString()))
m_Vars[cb->text()] = (cb->checkState() == Qt::Checked);
});
}
/// <summary>
/// Set the state of the passed in table item checkbox based on the boolean contained
/// in the map for the passed in variation.
/// </summary>
/// <param name="cb">The checkbox to check</param>
/// <param name="var">That variation to be looked up in the map</param>
void FractoriumVariationsDialog::SetCheckFromMap(QTableWidgetItem* cb, const Variation<float>* var)
{
if (!m_Vars.contains(var->Name().c_str()))
{
cb->setCheckState(Qt::Checked);
}
else
{
bool chk = m_Vars[var->Name().c_str()].toBool();
cb->setCheckState(chk ? Qt::Checked : Qt::Unchecked);
}
}