mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
235 lines
11 KiB
C++
235 lines
11 KiB
C++
#include "FractoriumPch.h"
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#include "FractoriumSettings.h"
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/// <summary>
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/// Constructor that passes the parent to the base and sets up reasonable defaults
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/// if the settings file was not present or corrupted.
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/// </summary>
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/// <param name="p">The parent widget</param>
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FractoriumSettings::FractoriumSettings(QObject* p)
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: QSettings(QSettings::IniFormat, QSettings::UserScope, "Fractorium", "Fractorium", p)
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{
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EnsureDefaults();
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}
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/// <summary>
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/// Make sure options have reasonable values in them first.
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/// </summary>
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void FractoriumSettings::EnsureDefaults()
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{
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if (FinalQuality() == 0)
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FinalQuality(1000);
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if (FinalTemporalSamples() == 0)
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FinalTemporalSamples(100);
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if (FinalSupersample() == 0)
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FinalSupersample(2);
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if (FinalStrips() == 0)
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FinalStrips(1);
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if (XmlTemporalSamples() == 0)
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XmlTemporalSamples(100);
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if (XmlQuality() == 0)
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XmlQuality(1000);
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if (XmlSupersample() == 0)
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XmlSupersample(2);
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if (ThreadCount() == 0 || ThreadCount() > Timing::ProcessorCount())
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ThreadCount(std::max(1u, Timing::ProcessorCount() - 1));//Default to one less to keep the UI responsive for first time users.
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if (FinalThreadCount() == 0 || FinalThreadCount() > Timing::ProcessorCount())
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FinalThreadCount(Timing::ProcessorCount());
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FinalThreadPriority(Clamp<int>(FinalThreadPriority(), (int)eThreadPriority::LOWEST, (int)eThreadPriority::HIGHEST));
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if (CpuSubBatch() < 1)
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CpuSubBatch(1);
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if (OpenCLSubBatch() < 1)
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OpenCLSubBatch(1);
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if (FinalScale() > SCALE_HEIGHT)
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FinalScale(0);
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if (OpenXmlExt() == "")
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OpenXmlExt("Flame (*.flame)");
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if (SaveXmlExt() == "")
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SaveXmlExt("Flame (*.flame)");
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if (OpenImageExt() == "")
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OpenImageExt("Png (*.png)");
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if (SaveImageExt() == "")
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SaveImageExt("Png (*.png)");
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if (FinalExt() != "jpg" && FinalExt() != "png")
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FinalExt("png");
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QString s = SaveFolder();
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QDir dir(s);
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if (s.isEmpty() || !dir.exists())
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{
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QStringList paths = QStandardPaths::standardLocations(QStandardPaths::DesktopLocation);
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if (!paths.empty())
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SaveFolder(paths[0]);
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}
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}
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/// <summary>
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/// Interactive renderer settings.
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/// </summary>
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bool FractoriumSettings::EarlyClip() { return value(EARLYCLIP).toBool(); }
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void FractoriumSettings::EarlyClip(bool b) { setValue(EARLYCLIP, b); }
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bool FractoriumSettings::YAxisUp() { return value(YAXISUP).toBool(); }
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void FractoriumSettings::YAxisUp(bool b) { setValue(YAXISUP, b); }
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bool FractoriumSettings::Transparency() { return value(TRANSPARENCY).toBool(); }
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void FractoriumSettings::Transparency(bool b) { setValue(TRANSPARENCY, b); }
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bool FractoriumSettings::OpenCL() { return value(OPENCL).toBool(); }
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void FractoriumSettings::OpenCL(bool b) { setValue(OPENCL, b); }
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bool FractoriumSettings::Double() { return value(DOUBLEPRECISION).toBool(); }
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void FractoriumSettings::Double(bool b) { setValue(DOUBLEPRECISION, b); }
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bool FractoriumSettings::ShowAllXforms() { return value(SHOWALLXFORMS).toBool(); }
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void FractoriumSettings::ShowAllXforms(bool b) { setValue(SHOWALLXFORMS, b); }
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bool FractoriumSettings::ContinuousUpdate() { return value(CONTUPDATE).toBool(); }
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void FractoriumSettings::ContinuousUpdate(bool b) { setValue(CONTUPDATE, b); }
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QList<QVariant> FractoriumSettings::Devices() { return value(DEVICES).toList(); }
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void FractoriumSettings::Devices(const QList<QVariant>& devices) { setValue(DEVICES, devices); }
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uint FractoriumSettings::ThreadCount() { return value(THREADCOUNT).toUInt(); }
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void FractoriumSettings::ThreadCount(uint i) { setValue(THREADCOUNT, i); }
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bool FractoriumSettings::CpuDEFilter() { return value(CPUDEFILTER).toBool(); }
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void FractoriumSettings::CpuDEFilter(bool b) { setValue(CPUDEFILTER, b); }
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bool FractoriumSettings::OpenCLDEFilter() { return value(OPENCLDEFILTER).toBool(); }
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void FractoriumSettings::OpenCLDEFilter(bool b) { setValue(OPENCLDEFILTER, b); }
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uint FractoriumSettings::CpuSubBatch() { return value(CPUSUBBATCH).toUInt(); }
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void FractoriumSettings::CpuSubBatch(uint i) { setValue(CPUSUBBATCH, i); }
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uint FractoriumSettings::OpenCLSubBatch() { return value(OPENCLSUBBATCH).toUInt(); }
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void FractoriumSettings::OpenCLSubBatch(uint i) { setValue(OPENCLSUBBATCH, i); }
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/// <summary>
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/// Final render settings.
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/// </summary>
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bool FractoriumSettings::FinalEarlyClip() { return value(FINALEARLYCLIP).toBool(); }
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void FractoriumSettings::FinalEarlyClip(bool b) { setValue(FINALEARLYCLIP, b); }
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bool FractoriumSettings::FinalYAxisUp() { return value(FINALYAXISUP).toBool(); }
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void FractoriumSettings::FinalYAxisUp(bool b) { setValue(FINALYAXISUP, b); }
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bool FractoriumSettings::FinalTransparency() { return value(FINALTRANSPARENCY).toBool(); }
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void FractoriumSettings::FinalTransparency(bool b) { setValue(FINALTRANSPARENCY, b); }
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bool FractoriumSettings::FinalOpenCL() { return value(FINALOPENCL).toBool(); }
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void FractoriumSettings::FinalOpenCL(bool b) { setValue(FINALOPENCL, b); }
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bool FractoriumSettings::FinalDouble() { return value(FINALDOUBLEPRECISION).toBool(); }
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void FractoriumSettings::FinalDouble(bool b) { setValue(FINALDOUBLEPRECISION, b); }
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bool FractoriumSettings::FinalSaveXml() { return value(FINALSAVEXML).toBool(); }
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void FractoriumSettings::FinalSaveXml(bool b) { setValue(FINALSAVEXML, b); }
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bool FractoriumSettings::FinalDoAll() { return value(FINALDOALL).toBool(); }
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void FractoriumSettings::FinalDoAll(bool b) { setValue(FINALDOALL, b); }
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bool FractoriumSettings::FinalDoSequence() { return value(FINALDOSEQUENCE).toBool(); }
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void FractoriumSettings::FinalDoSequence(bool b) { setValue(FINALDOSEQUENCE, b); }
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bool FractoriumSettings::FinalKeepAspect() { return value(FINALKEEPASPECT).toBool(); }
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void FractoriumSettings::FinalKeepAspect(bool b) { setValue(FINALKEEPASPECT, b); }
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uint FractoriumSettings::FinalScale() { return value(FINALSCALE).toUInt(); }
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void FractoriumSettings::FinalScale(uint i) { setValue(FINALSCALE, i); }
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QString FractoriumSettings::FinalExt() { return value(FINALEXT).toString(); }
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void FractoriumSettings::FinalExt(const QString& s) { setValue(FINALEXT, s); }
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QList<QVariant> FractoriumSettings::FinalDevices() { return value(FINALDEVICES).toList(); }
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void FractoriumSettings::FinalDevices(const QList<QVariant>& devices) { setValue(FINALDEVICES, devices); }
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uint FractoriumSettings::FinalThreadCount() { return value(FINALTHREADCOUNT).toUInt(); }
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void FractoriumSettings::FinalThreadCount(uint i) { setValue(FINALTHREADCOUNT, i); }
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int FractoriumSettings::FinalThreadPriority() { return value(FINALTHREADPRIORITY).toInt(); }
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void FractoriumSettings::FinalThreadPriority(int i) { setValue(FINALTHREADPRIORITY, i); }
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uint FractoriumSettings::FinalQuality() { return value(FINALQUALITY).toUInt(); }
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void FractoriumSettings::FinalQuality(uint i) { setValue(FINALQUALITY, i); }
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uint FractoriumSettings::FinalTemporalSamples() { return value(FINALTEMPORALSAMPLES).toUInt(); }
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void FractoriumSettings::FinalTemporalSamples(uint i) { setValue(FINALTEMPORALSAMPLES, i); }
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uint FractoriumSettings::FinalSupersample() { return value(FINALSUPERSAMPLE).toUInt(); }
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void FractoriumSettings::FinalSupersample(uint i) { setValue(FINALSUPERSAMPLE, i); }
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uint FractoriumSettings::FinalStrips() { return value(FINALSTRIPS).toUInt(); }
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void FractoriumSettings::FinalStrips(uint i) { setValue(FINALSTRIPS, i); }
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/// <summary>
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/// Xml file saving settings.
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/// </summary>
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uint FractoriumSettings::XmlTemporalSamples() { return value(XMLTEMPORALSAMPLES).toUInt(); }
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void FractoriumSettings::XmlTemporalSamples(uint i) { setValue(XMLTEMPORALSAMPLES, i); }
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uint FractoriumSettings::XmlQuality() { return value(XMLQUALITY).toUInt(); }
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void FractoriumSettings::XmlQuality(uint i) { setValue(XMLQUALITY, i); }
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uint FractoriumSettings::XmlSupersample() { return value(XMLSUPERSAMPLE).toUInt(); }
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void FractoriumSettings::XmlSupersample(uint i) { setValue(XMLSUPERSAMPLE, i); }
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QString FractoriumSettings::Id() { return value(IDENTITYID).toString(); }
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void FractoriumSettings::Id(const QString& s) { setValue(IDENTITYID, s); }
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QString FractoriumSettings::Url() { return value(IDENTITYURL).toString(); }
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void FractoriumSettings::Url(const QString& s) { setValue(IDENTITYURL, s); }
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QString FractoriumSettings::Nick() { return value(IDENTITYNICK).toString(); }
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void FractoriumSettings::Nick(const QString& s) { setValue(IDENTITYNICK, s); }
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/// <summary>
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/// General operations settings.
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/// </summary>
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QString FractoriumSettings::OpenFolder() { return value(OPENFOLDER).toString(); }
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void FractoriumSettings::OpenFolder(const QString& s) { setValue(OPENFOLDER, s); }
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QString FractoriumSettings::SaveFolder() { return value(SAVEFOLDER).toString(); }
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void FractoriumSettings::SaveFolder(const QString& s) { setValue(SAVEFOLDER, s); }
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QString FractoriumSettings::OpenXmlExt() { return value(OPENXMLEXT).toString(); }
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void FractoriumSettings::OpenXmlExt(const QString& s) { setValue(OPENXMLEXT, s); }
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QString FractoriumSettings::SaveXmlExt() { return value(SAVEXMLEXT).toString(); }
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void FractoriumSettings::SaveXmlExt(const QString& s) { setValue(SAVEXMLEXT, s); }
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QString FractoriumSettings::OpenImageExt() { return value(OPENIMAGEEXT).toString(); }
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void FractoriumSettings::OpenImageExt(const QString& s) { setValue(OPENIMAGEEXT, s); }
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QString FractoriumSettings::SaveImageExt() { return value(SAVEIMAGEEXT).toString(); }
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void FractoriumSettings::SaveImageExt(const QString& s) { setValue(SAVEIMAGEEXT, s); }
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bool FractoriumSettings::SaveAutoUnique() { return value(AUTOUNIQUE).toBool(); }
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void FractoriumSettings::SaveAutoUnique(bool b) { setValue(AUTOUNIQUE, b); }
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QMap<QString, QVariant> FractoriumSettings::Variations() { return value(UIVARIATIONS).toMap(); }
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void FractoriumSettings::Variations(const QMap<QString, QVariant>& m) { setValue(UIVARIATIONS, m); }
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