mirror of
https://bitbucket.org/mfeemster/fractorium.git
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018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
240 lines
9.5 KiB
C++
240 lines
9.5 KiB
C++
#pragma once
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#include "EmberCLPch.h"
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#include "OpenCLWrapper.h"
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#include "DEOpenCLKernelCreator.h"
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#include "FinalAccumOpenCLKernelCreator.h"
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#include "RendererClDevice.h"
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/// <summary>
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/// RendererCLBase and RendererCL classes.
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/// </summary>
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namespace EmberCLns
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{
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/// <summary>
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/// Serves only as an interface for OpenCL specific rendering functions.
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/// </summary>
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class EMBERCL_API RendererCLBase
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{
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public:
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virtual ~RendererCLBase() { }
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virtual bool ReadFinal(byte* pixels) = 0;
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virtual bool ClearFinal() = 0;
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};
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/// <summary>
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/// RendererCL is a derivation of the basic CPU renderer which
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/// overrides various functions to render on the GPU using OpenCL.
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/// This supports multi-GPU rendering and is done in the following manner:
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/// -When rendering a single image, the iterations will be split between devices in sub batches.
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/// -When animating, a renderer for each device will be created by the calling code,
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/// and the frames will each be rendered by a single device as available.
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/// The synchronization across devices is done through a single atomic counter.
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/// Since this class derives from EmberReport and also contains an
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/// OpenCLWrapper member which also derives from EmberReport, the
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/// reporting functions are overridden to aggregate the errors from
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/// both sources.
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/// Template argument T expected to be float or double.
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/// Template argument bucketT must always be float.
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/// </summary>
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template <typename T, typename bucketT>
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class EMBERCL_API RendererCL : public Renderer<T, bucketT>, public RendererCLBase
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{
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using EmberNs::Renderer<T, bucketT>::RendererBase::Abort;
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using EmberNs::Renderer<T, bucketT>::RendererBase::EarlyClip;
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using EmberNs::Renderer<T, bucketT>::RendererBase::Transparency;
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using EmberNs::Renderer<T, bucketT>::RendererBase::EnterResize;
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using EmberNs::Renderer<T, bucketT>::RendererBase::LeaveResize;
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using EmberNs::Renderer<T, bucketT>::RendererBase::FinalRasW;
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using EmberNs::Renderer<T, bucketT>::RendererBase::FinalRasH;
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using EmberNs::Renderer<T, bucketT>::RendererBase::SuperRasW;
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using EmberNs::Renderer<T, bucketT>::RendererBase::SuperRasH;
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using EmberNs::Renderer<T, bucketT>::RendererBase::SuperSize;
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using EmberNs::Renderer<T, bucketT>::RendererBase::BytesPerChannel;
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using EmberNs::Renderer<T, bucketT>::RendererBase::TemporalSamples;
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using EmberNs::Renderer<T, bucketT>::RendererBase::ItersPerTemporalSample;
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using EmberNs::Renderer<T, bucketT>::RendererBase::FuseCount;
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using EmberNs::Renderer<T, bucketT>::RendererBase::DensityFilterOffset;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ProgressParameter;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_YAxisUp;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_LockAccum;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_Abort;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_NumChannels;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_LastIter;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_LastIterPercent;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_Stats;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_Callback;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_Rand;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_RenderTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_IterTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ProgressTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::EmberReport::m_ErrorReport;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ResizeCs;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ProcessAction;
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using EmberNs::Renderer<T, bucketT>::m_RotMat;
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using EmberNs::Renderer<T, bucketT>::m_Ember;
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using EmberNs::Renderer<T, bucketT>::m_Csa;
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using EmberNs::Renderer<T, bucketT>::m_CurvesSet;
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using EmberNs::Renderer<T, bucketT>::CenterX;
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using EmberNs::Renderer<T, bucketT>::CenterY;
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using EmberNs::Renderer<T, bucketT>::K1;
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using EmberNs::Renderer<T, bucketT>::K2;
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using EmberNs::Renderer<T, bucketT>::Supersample;
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using EmberNs::Renderer<T, bucketT>::HighlightPower;
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using EmberNs::Renderer<T, bucketT>::HistBuckets;
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using EmberNs::Renderer<T, bucketT>::AccumulatorBuckets;
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using EmberNs::Renderer<T, bucketT>::GetDensityFilter;
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using EmberNs::Renderer<T, bucketT>::GetSpatialFilter;
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using EmberNs::Renderer<T, bucketT>::CoordMap;
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using EmberNs::Renderer<T, bucketT>::XformDistributions;
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using EmberNs::Renderer<T, bucketT>::XformDistributionsSize;
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using EmberNs::Renderer<T, bucketT>::m_Dmap;
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using EmberNs::Renderer<T, bucketT>::m_DensityFilter;
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using EmberNs::Renderer<T, bucketT>::m_SpatialFilter;
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public:
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RendererCL(const vector<pair<size_t, size_t>>& devices, bool shared = false, GLuint outputTexID = 0);
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~RendererCL();
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//Non-virtual member functions for OpenCL specific tasks.
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bool Init(const vector<pair<size_t, size_t>>& devices, bool shared, GLuint outputTexID);
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bool SetOutputTexture(GLuint outputTexID);
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//Iters per kernel/block/grid.
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inline size_t IterCountPerKernel() const;
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inline size_t IterCountPerBlock() const;
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inline size_t IterCountPerGrid() const;
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//Kernels per block.
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inline size_t IterBlockKernelWidth() const;
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inline size_t IterBlockKernelHeight() const;
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inline size_t IterBlockKernelCount() const;
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//Kernels per grid.
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inline size_t IterGridKernelWidth() const;
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inline size_t IterGridKernelHeight() const;
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inline size_t IterGridKernelCount() const;
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//Blocks per grid.
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inline size_t IterGridBlockWidth() const;
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inline size_t IterGridBlockHeight() const;
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inline size_t IterGridBlockCount() const;
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bool ReadHist(size_t device);
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bool ReadAccum();
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bool ReadPoints(size_t device, vector<PointCL<T>>& vec);
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bool ClearHist();
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bool ClearHist(size_t device);
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bool ClearAccum();
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bool WritePoints(size_t device, vector<PointCL<T>>& vec);
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#ifdef TEST_CL
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bool WriteRandomPoints();
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#endif
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const string& IterKernel() const;
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const string& DEKernel() const;
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const string& FinalAccumKernel() const;
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//Virtual functions overridden from RendererCLBase.
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virtual bool ReadFinal(byte* pixels);
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virtual bool ClearFinal();
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//Public virtual functions overridden from Renderer or RendererBase.
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virtual size_t MemoryAvailable() override;
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virtual bool Ok() const override;
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virtual void NumChannels(size_t numChannels) override;
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virtual void ClearErrorReport() override;
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virtual size_t SubBatchSize() const override;
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virtual size_t ThreadCount() const override;
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virtual bool CreateDEFilter(bool& newAlloc) override;
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virtual bool CreateSpatialFilter(bool& newAlloc) override;
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virtual eRendererType RendererType() const override;
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virtual string ErrorReportString() override;
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virtual vector<string> ErrorReport() override;
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virtual bool RandVec(vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>>& randVec) override;
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#ifndef TEST_CL
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protected:
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#endif
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//Protected virtual functions overridden from Renderer.
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virtual bool Alloc(bool histOnly = false) override;
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virtual bool ResetBuckets(bool resetHist = true, bool resetAccum = true) override;
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virtual eRenderStatus LogScaleDensityFilter() override;
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virtual eRenderStatus GaussianDensityFilter() override;
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virtual eRenderStatus AccumulatorToFinalImage(byte* pixels, size_t finalOffset) override;
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virtual EmberStats Iterate(size_t iterCount, size_t temporalSample) override;
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#ifndef TEST_CL
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private:
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#endif
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void Init();
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//Private functions for making and running OpenCL programs.
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bool BuildIterProgramForEmber(bool doAccum = true);
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bool RunIter(size_t iterCount, size_t temporalSample, size_t& itersRan);
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eRenderStatus RunLogScaleFilter();
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eRenderStatus RunDensityFilter();
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eRenderStatus RunFinalAccum();
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bool ClearBuffer(size_t device, const string& bufferName, uint width, uint height, uint elementSize);
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bool RunDensityFilterPrivate(size_t kernelIndex, size_t gridW, size_t gridH, size_t blockW, size_t blockH, uint chunkSizeW, uint chunkSizeH, uint chunkW, uint chunkH);
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int MakeAndGetDensityFilterProgram(size_t ss, uint filterWidth);
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int MakeAndGetFinalAccumProgram(double& alphaBase, double& alphaScale);
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int MakeAndGetGammaCorrectionProgram();
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bool SumDeviceHist();
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void FillSeeds();
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//Private functions passing data to OpenCL programs.
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void ConvertDensityFilter();
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void ConvertSpatialFilter();
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void ConvertEmber(Ember<T>& ember, EmberCL<T>& emberCL, vector<XformCL<T>>& xformsCL);
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void ConvertCarToRas(const CarToRas<T>& carToRas);
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bool m_Init;
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bool m_DoublePrecision;
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size_t m_IterCountPerKernel;
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size_t m_IterBlocksWide, m_IterBlockWidth;
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size_t m_IterBlocksHigh, m_IterBlockHeight;
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size_t m_MaxDEBlockSizeW;
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size_t m_MaxDEBlockSizeH;
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//Buffer names.
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string m_EmberBufferName;
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string m_XformsBufferName;
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string m_ParVarsBufferName;
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string m_SeedsBufferName;
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string m_DistBufferName;
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string m_CarToRasBufferName;
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string m_DEFilterParamsBufferName;
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string m_SpatialFilterParamsBufferName;
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string m_CurvesCsaName;
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string m_DECoefsBufferName;
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string m_DEWidthsBufferName;
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string m_DECoefIndicesBufferName;
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string m_SpatialFilterCoefsBufferName;
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string m_HistBufferName;
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string m_AccumBufferName;
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string m_FinalImageName;
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string m_PointsBufferName;
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//Kernels.
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string m_IterKernel;
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cl::ImageFormat m_PaletteFormat;
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cl::ImageFormat m_FinalFormat;
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cl::Image2D m_Palette;
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IMAGEGL2D m_AccumImage;
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GLuint m_OutputTexID;
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EmberCL<T> m_EmberCL;
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vector<XformCL<T>> m_XformsCL;
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vector<vector<glm::highp_uvec2>> m_Seeds;
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CarToRasCL<T> m_CarToRasCL;
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DensityFilterCL<bucketT> m_DensityFilterCL;
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SpatialFilterCL<bucketT> m_SpatialFilterCL;
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IterOpenCLKernelCreator<T> m_IterOpenCLKernelCreator;
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DEOpenCLKernelCreator m_DEOpenCLKernelCreator;
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FinalAccumOpenCLKernelCreator m_FinalAccumOpenCLKernelCreator;
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pair<string, vector<T>> m_Params;
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vector<unique_ptr<RendererClDevice>> m_Devices;
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Ember<T> m_LastBuiltEmber;
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};
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}
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