fractorium/Source/Ember/Iterator.h
mfeemster e6882ee865 --User changes
-Better handling of crossed min/max DE filter values on the GUI.
 -Changes to spatial and density filter values will no longer restart the entire render.
 -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
 -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
 -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
 -Update links in About Dialog.
 -Rename some controls in Options Dialog.
 -Move the color curves control to the Palette tab.

--Bug fixes
 -Remove extra space in info tree text when dealing with a linked xform.
 -Update summary xform name field whenever xform name changes.
 -Get rid of selection border on summary tab xform tree cells.
 -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.

--Code changes
 -Gutters are now a fixed size of 8 * supersample.
 -Use stl data() member to get pointer to first element instead of &vec[0].
 -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
 -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
 -Some other loop optimizations in Renderer.
 -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
2016-03-28 18:49:10 -07:00

600 lines
21 KiB
C++

#pragma once
#include "Ember.h"
/// <summary>
/// Iterator and derived classes.
/// </summary>
#define CHOOSE_XFORM_GRAIN 16384//The size of xform random selection buffer. Multiply by the (number of non-final xforms present + 1) if xaos is used.
#define CHOOSE_XFORM_GRAIN_M1 16383//All 1s, so it's logically and-able.
namespace EmberNs
{
#define ITERATORUSINGS \
using Iterator<T>::NextXformFromIndex; \
using Iterator<T>::DoFinalXform; \
using Iterator<T>::DoBadVals;
template <typename T, typename bucketT> class Renderer;
template <typename T>
struct IterParams
{
size_t m_Count;
size_t m_Skip;
//T m_OneColDiv2;
//T m_OneRowDiv2;
};
/// <summary>
/// Iterator base class.
/// Iterating is one loop level outside of the inner xform application loop so it's still very important
/// to take every optimization possible here.
/// The original had many temporary assignments in order to feed the output of the current iteration
/// into the input of the next iteration. All unneccessary temporary assignments are eliminated by simply using i and i + 1
/// as the input and output indices on the samples array passed to Xform.Apply().
/// Note that the samples array is assigned to while fusing. Although this technically doesn't make sense
/// since values computed during fusing get thrown out, it doesn't matter because it will get overwritten
/// in the actual loop below it since the index counter is reset to zero when fusing is complete.
/// Flam3 needlessly computed the final xform on each fuse iteration only to throw it away. It's omitted here as an optimization.
/// Rather than place many conditionals inside the iteration loop, they are broken into separate classes depending
/// on what's contained in the ember's xforms.
/// The biggest difference is whether xaos is present or not it requires extra work when picking
/// the next random xform to use. Further, each of those is broken into two loops, one for embers with a final xform
/// and one without.
/// Last, the fuse loop and real loop are separated and duplicated to omit the conditional check for fuse inside the real loop.
/// Although this makes this file about four times as verbose as it would normally be, it does lead to performance improvements.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
class EMBER_API Iterator
{
public:
/// <summary>
/// Empty constructor.
/// </summary>
Iterator()
{
}
/// <summary>
/// Empty virtual destructor so proper derived class destructors get called.
/// </summary>
virtual ~Iterator()
{
}
/// <summary>
/// Accessors.
/// </summary>
const byte* XformDistributions() const { return m_XformDistributions.empty() ? nullptr : m_XformDistributions.data(); }
size_t XformDistributionsSize() const { return m_XformDistributions.size(); }
/// <summary>
/// Virtual empty iteration function that will be overidden in derived iterator classes.
/// </summary>
/// <param name="ember">The ember whose xforms will be applied</param>
/// <param name="count">The number of iterations to do</param>
/// <param name="skip">The number of times to fuse</param>
/// <param name="samples">The buffer to store the output points</param>
/// <param name="rand">The random context to use</param>
/// <returns>The number of bad values</returns>
virtual size_t Iterate(Ember<T>& ember, IterParams<T>& params, Point<T>* samples, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) { return 0; }
/// <summary>
/// Initialize the xform selection vector by normalizing the weights of all xforms and
/// setting the corresponding percentage of elements in the vector to each xform's index in its
/// parent ember.
/// Note that this method of looking up and index in a vector is how flam3 did it and is about 10%
/// faster than using a while loop to check a random number against a normalized weight.
/// Also, the ember used to initialize this must be the same ember, unchanged, used to iterate.
/// If one is passed to this function, its parameters are changed and then it's passed to Iterate(),
/// the behavior is undefined.
/// </summary>
/// <param name="ember">The ember whose xforms will be used to populate the distribution vector</param>
/// <returns>True if success, else false.</returns>
bool InitDistributions(Ember<T>& ember)
{
size_t i;
size_t distribCount = ember.XaosPresent() ? ember.XformCount() + 1 : 1;
auto xforms = ember.Xforms();
if (m_XformDistributions.size() < CHOOSE_XFORM_GRAIN * distribCount)
m_XformDistributions.resize(CHOOSE_XFORM_GRAIN * distribCount);
if (m_XformDistributions.size() < CHOOSE_XFORM_GRAIN * distribCount)
return false;
for (size_t distrib = 0; distrib < distribCount; distrib++)
{
double totalDensity = 0;
//First find the total densities of all xforms.
for (i = 0; i < ember.XformCount(); i++)
{
double d = xforms[i].m_Weight;
if (distrib > 0)
d *= xforms[distrib - 1].Xaos(i);
totalDensity += d;
}
//Original returned false if all were 0, but it's allowed here
//which will just end up setting all elements to 0 which means
//only the first xform will get used.
//Calculate how much of a fraction of a the total density each element represents.
size_t j = 0;
//These must be double, else roundoff error will prevent the last element of m_XformDistributions from being set.
double tempDensity = 0, currentDensityLimit = 0, densityPerElement = totalDensity / CHOOSE_XFORM_GRAIN;
//Assign xform indices in order to each element of m_XformDistributions.
//The number of elements assigned a given index is proportional to that xform's
//density relative to the sum of all densities.
for (i = 0; i < ember.XformCount(); i++)
{
double temp = xforms[i].m_Weight;
if (distrib > 0)
temp *= xforms[distrib - 1].Xaos(i);
currentDensityLimit += temp;
//Populate points corresponding to this xform's weight/density.
//Also check that j is within the bounds of the distribution array just to be safe in the case of a rounding error.
while (tempDensity < currentDensityLimit && j < CHOOSE_XFORM_GRAIN)
{
#ifdef _DEBUG
//Ensure distribution contains no out of bounds indices.
if (byte(i) >= ember.XformCount())
throw "Out of bounds xform index in selection distribution.";
#endif
//printf("offset = %d, xform = %d, running sum = %f\n", j, i, tempDensity);
m_XformDistributions[(distrib * CHOOSE_XFORM_GRAIN) + j] = byte(i);
tempDensity += densityPerElement;
j++;
}
}
//If probability was zero, then nothing was filled in, so make all zero.
//If it was non zero but for some reason didn't fill all elements, then just make the remaining
//elements have the index of the last xform.
byte val = j ? byte(i - 1) : 0;
for (; j < CHOOSE_XFORM_GRAIN; j++)//Make absolutely sure they are set to a valid value.
m_XformDistributions[(distrib * CHOOSE_XFORM_GRAIN) + j] = val;
//Flam3 did this, which gives the same result.
//T t = xforms[0].m_Weight;
//
//if (distrib > 0)
// t *= xforms[distrib - 1].Xaos(0);
//
//T r = 0;
//
//for (i = 0; i < CHOOSE_XFORM_GRAIN; i++)
//{
// while (r >= t)
// {
// j++;
//
// if (distrib > 0)
// t += xforms[j].m_Weight * xforms[distrib - 1].Xaos(j);
// else
// t += xforms[j].m_Weight;
// }
//
// m_XformDistributions[(distrib * CHOOSE_XFORM_GRAIN) + i] = j;
// r += densityPerElement;
//}
}
return true;
}
protected:
/// <summary>
/// When iterating, if the computed location of the point is either very close to zero, or very close to infinity,
/// it's considered a bad value. In that case, a new random input point is fed into a new randomly chosen xform. This
/// process is repeated up to 5 times until a good value is computed. If after 5 tries, a good value is not found, then
/// the coordinates of the output point are just set to a random number between -1 and 1.
/// </summary>
/// <param name="xforms">The xforms array</param>
/// <param name="badVals">The counter for the total number of bad values this sub batch</param>
/// <param name="point">The point which initially had the bad values and which will store the newly computed values</param>
/// <param name="rand">The random context this iterator is using</param>
/// <returns>True if a good value was computed within 5 tries, else false</returns>
inline bool DoBadVals(Xform<T>* xforms, size_t& badVals, Point<T>* point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
size_t xformIndex, consec = 0;
Point<T> firstBadPoint;
while (consec < 5)
{
consec++;
badVals++;
firstBadPoint.m_X = rand.Frand11<T>();//Re-randomize points, but keep the computed color and viz.
firstBadPoint.m_Y = rand.Frand11<T>();
firstBadPoint.m_Z = 0;
firstBadPoint.m_ColorX = point->m_ColorX;
firstBadPoint.m_VizAdjusted = point->m_VizAdjusted;
xformIndex = NextXformFromIndex(rand.Rand());
if (!xforms[xformIndex].Apply(&firstBadPoint, point, rand))
return true;
}
//After 5 tries, nothing worked, so just assign random values between -1 and 1.
if (consec == 5)
{
point->m_X = rand.Frand11<T>();
point->m_Y = rand.Frand11<T>();
point->m_Z = 0;
}
return false;
}
/// <summary>
/// Apply the final xform.
/// Note that as stated in the paper, the output of the final xform is not fed back into the next iteration.
/// Rather, only the value computed from the randomly chosen xform is. However, the output of the final xform
/// is still saved in the output samples buffer and accumulated to the histogram later.
/// </summary>
/// <param name="ember">The ember being iterated</param>
/// <param name="tempPoint">The input point</param>
/// <param name="sample">The output point</param>
/// <param name="rand">The random context to use.</param>
inline void DoFinalXform(Ember<T>& ember, Point<T>& tempPoint, Point<T>* sample, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
if (IsClose<T>(ember.FinalXform()->m_Opacity, 1) || rand.Frand01<T>() < ember.FinalXform()->m_Opacity)
{
T tempVizAdjusted = tempPoint.m_VizAdjusted;
ember.NonConstFinalXform()->Apply(&tempPoint, sample, rand);
sample->m_VizAdjusted = tempVizAdjusted;
}
else
{
*sample = tempPoint;
}
}
/// <summary>
/// Retrieve an element in the distributions vector between 0 and CHOOSE_XFORM_GRAIN which will
/// contain the index of the next xform to use. When xaos is prsent, the offset is the index in
/// the ember of the previous xform used when.
/// </summary>
/// <param name="index">The index to retrieve</param>
/// <param name="distribOffset">When xaos is prsent, the index of the previous xform used. Default: 0 (xaos not present).</param>
/// <returns></returns>
size_t NextXformFromIndex(size_t index, size_t distribOffset = 0)
{
return size_t(m_XformDistributions[(index & CHOOSE_XFORM_GRAIN_M1) + (CHOOSE_XFORM_GRAIN * distribOffset)]);
}
vector<byte> m_XformDistributions;
};
/// <summary>
/// Derived iterator class for embers whose xforms do not use xaos.
/// </summary>
template <typename T>
class EMBER_API StandardIterator : public Iterator<T>
{
ITERATORUSINGS
public:
/// <summary>
/// Empty constructor.
/// </summary>
StandardIterator()
{
}
/// <summary>
/// Overridden virtual function which iterates an ember a given number of times and does not use xaos.
/// </summary>
/// <param name="ember">The ember whose xforms will be applied</param>
/// <param name="count">The number of iterations to do</param>
/// <param name="skip">The number of times to fuse</param>
/// <param name="samples">The buffer to store the output points</param>
/// <param name="rand">The random context to use</param>
/// <returns>The number of bad values</returns>
virtual size_t Iterate(Ember<T>& ember, IterParams<T>& params, Point<T>* samples, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
size_t i, badVals = 0;
Point<T> tempPoint, p1;
auto xforms = ember.NonConstXforms();
if (ember.ProjBits())//No xaos, 3D.
{
if (ember.UseFinalXform())//No xaos, 3D, final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))
DoBadVals(xforms, badVals, &p1, rand);
}
DoFinalXform(ember, p1, samples, rand);//Apply to last fuse point and store as the first element in samples.
ember.Proj(samples[0], rand);
for (i = 1; i < params.m_Count; i++)//Real loop.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))
DoBadVals(xforms, badVals, &p1, rand);
DoFinalXform(ember, p1, samples + i, rand);
ember.Proj(samples[i], rand);
}
}
else//No xaos, 3D, no final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))
DoBadVals(xforms, badVals, &p1, rand);
}
samples[0] = p1;
ember.Proj(samples[0], rand);
for (i = 1; i < params.m_Count; i++)//Real loop.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &samples[i], rand))
DoBadVals(xforms, badVals, samples + i, rand);
p1 = samples[i];
ember.Proj(samples[i], rand);
}
}
}
else//No xaos, no 3D.
{
if (ember.UseFinalXform())//No xaos, no 3D, final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))
DoBadVals(xforms, badVals, &p1, rand);
}
DoFinalXform(ember, p1, samples, rand);//Apply to last fuse point and store as the first element in samples.
for (i = 1; i < params.m_Count; i++)//Real loop.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))//Feed the resulting value of applying the randomly selected xform back into the next iter, and not the result of applying the final xform.
DoBadVals(xforms, badVals, &p1, rand);
DoFinalXform(ember, p1, samples + i, rand);
}
}
else//No xaos, no 3D, no final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(&p1, &p1, rand))
DoBadVals(xforms, badVals, &p1, rand);
}
samples[0] = p1;
for (i = 0; i < params.m_Count - 1; i++)//Real loop.
{
if (xforms[NextXformFromIndex(rand.Rand())].Apply(samples + i, samples + i + 1, rand))
DoBadVals(xforms, badVals, samples + i + 1, rand);
}
}
}
return badVals;
}
};
/// <summary>
/// Derived iterator class for embers whose xforms use xaos.
/// </summary>
template <typename T>
class EMBER_API XaosIterator : public Iterator<T>
{
ITERATORUSINGS
public:
/// <summary>
/// Empty constructor.
/// </summary>
XaosIterator()
{
}
/// <summary>
/// Handler for bad values similar to the one in the base class, except it takes the last xform used
/// as a parameter and saves the xform used back out because this iterator is meant to be used with xaos.
/// </summary>
/// <param name="xforms">The xforms array</param>
/// <param name="xformIndex">Index of the last used xform before calling this function</param>
/// <param name="lastXformUsed">The saved index of the last xform used within this function</param>
/// <param name="badVals">The counter for the total number of bad values this sub batch</param>
/// <param name="point">The point which initially had the bad values and which will store the newly computed values</param>
/// <param name="rand">The random context this iterator is using</param>
/// <returns>True if a good value was computed within 5 tries, else false</returns>
inline bool DoBadVals(Xform<T>* xforms, size_t& xformIndex, size_t lastXformUsed, size_t& badVals, Point<T>* point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
size_t consec = 0;
Point<T> firstBadPoint;
while (consec < 5)
{
consec++;
badVals++;
firstBadPoint.m_X = rand.Frand11<T>();//Re-randomize points, but keep the computed color and viz.
firstBadPoint.m_Y = rand.Frand11<T>();
firstBadPoint.m_Z = 0;
firstBadPoint.m_ColorX = point->m_ColorX;
firstBadPoint.m_VizAdjusted = point->m_VizAdjusted;
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (!xforms[xformIndex].Apply(&firstBadPoint, point, rand))
return true;
}
//After 5 tries, nothing worked, so just assign random.
if (consec == 5)
{
point->m_X = rand.Frand11<T>();
point->m_Y = rand.Frand11<T>();
point->m_Z = 0;
}
return false;
}
/// <summary>
/// Overridden virtual function which iterates an ember a given number of times and uses xaos.
/// </summary>
/// <param name="ember">The ember whose xforms will be applied</param>
/// <param name="count">The number of iterations to do</param>
/// <param name="skip">The number of times to fuse</param>
/// <param name="samples">The buffer to store the output points</param>
/// <param name="rand">The random context to use</param>
/// <returns>The number of bad values</returns>
virtual size_t Iterate(Ember<T>& ember, IterParams<T>& params, Point<T>* samples, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
size_t i, xformIndex;
size_t lastXformUsed = 0;
size_t badVals = 0;
Point<T> tempPoint, p1;
auto xforms = ember.NonConstXforms();
if (ember.ProjBits())//Xaos, 3D.
{
if (ember.UseFinalXform())//Xaos, 3D, final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
DoFinalXform(ember, p1, samples, rand);//Apply to last fuse point and store as the first element in samples.
ember.Proj(samples[0], rand);
for (i = 1; i < params.m_Count; i++)//Real loop.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))//Feed the resulting value of applying the randomly selected xform back into the next iter, and not the result of applying the final xform.
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
DoFinalXform(ember, p1, samples + i, rand);
ember.Proj(samples[i], rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
}
else//Xaos, 3D, no final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
samples[0] = p1;
ember.Proj(samples[0], rand);
for (i = 1; i < params.m_Count; i++)//Real loop.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
samples[i] = p1;
ember.Proj(samples[i], rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
}
}
else//Xaos, no 3D.
{
if (ember.UseFinalXform())//Xaos, no 3D, final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
DoFinalXform(ember, p1, samples, rand);//Apply to last fuse point and store as the first element in samples.
for (i = 1; i < params.m_Count; i++)//Real loop.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))//Feed the resulting value of applying the randomly selected xform back into the next iter, and not the result of applying the final xform.
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
DoFinalXform(ember, p1, samples + i, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
}
else//Xaos, no 3D, no final.
{
p1 = samples[0];
for (i = 0; i < params.m_Skip; i++)//Fuse.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(&p1, &p1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, &p1, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
samples[0] = p1;
for (i = 0; i < params.m_Count - 1; i++)//Real loop.
{
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (xforms[xformIndex].Apply(samples + i, samples + i + 1, rand))
DoBadVals(xforms, xformIndex, lastXformUsed, badVals, samples + i + 1, rand);
lastXformUsed = xformIndex + 1;//Store the last used transform.
}
}
}
return badVals;
}
};
}