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			319 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
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			319 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
#summary Flame tab
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<font face="Verdana">
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=Flame Tab Item Descriptions=
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<ul>
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    <li>
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        ==Color==
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        These settings affect color. There is no set combination to make a perfect image. Once you've settled on a design you like,
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        play with different color combinations to give it the desired final look.
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        <ul>
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            <li>
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                ===Brightness===
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                The brightness of the final output image.
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                Range: 0.05 - 50.
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                Render State: Density filtering.
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            </li>
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            <li>
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                ===Gamma===
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                The gamma of the final output image. Higher values will give better color, but will reveal more scattered points.
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                Lower values will reduce scattered points but will wash the colors out to white.
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                Range: 1 - 9999.
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                Render State: Final accumulation.
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            </li>
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            <li>
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                ===Gamma Threshold===
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                The gamma threshold of the final output image. Higher values will reduce scattered points, but will also reduce color quality.
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                Lower values will reveal more scattered points, but give better color. 
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                Range: 0 - 10.
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                Render State: Final accumulation.
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            </li>
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            <li>
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                ===Vibrancy===
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                The scale factor to apply to the alpha channel log scaling when gamma correcting the final output image. Higher values will
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                give more saturated colors. Lower values will wash the colors out to white.
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                Range: 0 - 1.
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                Render State: Final accumulation.
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            </li>
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            <li>
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                ===Highlight Power===
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                The highlight power of the final image. Set this to a value greater than zero if the colors don't look right.
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                A more thorough discussion of highlight power from the original flam3 documentation is <a href="https://code.google.com/p/flam3/wiki/HighlightPower">here</a> and <a href="https://code.google.com/p/flam3/wiki/NewFeatures">here</a>.
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                Range: -1 - 2.
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                Render State: Final accumulation.
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            </li>
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            <li>
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                ===Background===
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                The background color of the image. Ignored on the final image output if transparency is used.
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                Range: 0-255 for RGB.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Palette Mode===
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                The mode used for palette indexing when accumulating to the histogram.
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                Step: If the specified palette index is a fraction, round down to the nearest integer.
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                Linear: Blend the specified index with the one after it.
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                Render State: Full render.
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            </li>
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        </ul>
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    </li>
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    <li>
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        ==Geometry==
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        <ul>
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            <li>
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                ===Width===
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                The width in pixels of the viewable area. Read only.
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            </li>
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            <li>
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                ===Height===
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                The height in pixels of the viewable area. Read only.
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            </li>
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            <li>
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                ===Center X===
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                The center offset of the camera. The image will move in the opposite direction on the X axis.
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                Range: -10 - 10.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Center Y===
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                The center offset of the camera. The image will move in the opposite direction on the Y axis.
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                Range: -10 - 10.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Scale===
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                The number of pixels in the final image that correspond to the distance from 0 to 1 in the Cartesian rendering plane.
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                Increasing zooms in, decreasing zooms out. Quality is not scaled when this value is adjusted, so increased values
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                will degrade the final image quality.
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                Range: 10 - 3000.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Zoom===
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                The zoom level of the final image. Quality is scaled when this value is adjusted, so rendering time is greatly increased.
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                Range: 0 - 5.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Rotate===
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                The rotation of the final image.
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                Range: -180 - 180.
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                Render State: Full render.
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            </li>
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        </ul>
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    </li>
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    <li>
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        ==Filter==
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        <ul>
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            <li>
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                ===Spatial Filter Width===
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                The width of the spatial filter applied to the final image.
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                Range: 0.1 - 10.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Spatial Filter Type===
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                The type of the spatial filter applied to the final image.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Temporal Filter Width===
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                The width of the temporal filter used during animation. This value has no effect on the
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                interactive renderer, however it's stored in the Xml when saved.
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                Render State: Unchanged.
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            </li>
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            <li>
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                ===Temporal Filter Type===
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                The type of the temporal filter used during animation. This value has no effect on the
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                interactive renderer, however it's stored in the Xml when saved.
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                Render State: Unchanged.
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            </li>
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            <li>
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                ===DE Filter Min Radius===
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                The minimum filter radius to use when performing density filtering. Increasing this value
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                will add additional blurring even in high density areas, which is generally undesirable. This must
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                always be less than or equal to the DE max radius.
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                A more thorough discussion of density filtering from the original flam3 documentation is <a href="https://code.google.com/p/flam3/wiki/DensityEstimation">here</a>.
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                Range: 0 - 25.
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                Render State: Full render.
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            </li>
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            <li>
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                ===DE Filter Max Radius===
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                The maximum filter radius to use when performing density filtering. Increasing this value
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                will add additional blurring only to low density areas, which is generally desirable. This must
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                always be greater than or equal to the DE min radius.
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                When using OpenCL, if this value multiplied by the supersample is greater than 9, the performance
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                of density filtering will drop to that of the CPU. This is because a filter size greater than 9
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                cannot fit into local shared memory.
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                Range: 0 - 25.
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                Render State: Full render.
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            </li>
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            <li>
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                ===DE Curve===
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                The speed with which the density filter values decrease when moving away from the center pixel
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                being filtered. This value will almost never need to be anything other than the default of 0.40.
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                Range: 0.01 - 5.
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                Render State: Full render.
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            </li>
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        </ul>
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    </li>
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    <li>
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        ==Iteration==
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        <ul>
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            <li>
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                ===Passes===
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                The number of steps to break iteration into, applying density filtering each time.
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                This value should never be anothing other than one and will most likely be removed in a future release.
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                Range: 1 - 3.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Temporal Samples===
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                The number of temporal samples used to blend between frames during animation. This value has no effect on the
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                interactive renderer, however it's stored in the Xml when saved.
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                Range: 1 - 5,000.
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                Render State: Unchanged.
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            </li>
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            <li>
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                ===Quality===
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                The number of iterations per pixel in the final output image. Suggested values:
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                CPU, Interactive: 10
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                OpenCL, Interactive: 20 - 60
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                Final Render: 2000+
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                Values greater than 2000 don't offer much noticeable improvement.
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                Range: 1 - 200,000.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Supersample===
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                The value to multiply the dimensions of the histogram and density filter buffer by
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                to help eliminate jagged lines. During interactive editing, it should always be one,
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                and should only be increased when preparing for a final render. Values greater than one
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                will greatly impact performance and will increase memory usage.
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                While a value of 2 offers some visual improvement, values greater than 2 don't offer noticeable improvement.
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                Range: 1 - 4.
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                Render State: Full render.
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            </li>
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            <li>
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                ===Affine Interpolation===
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                The method to use when interpolating affine transforms during animation. This value has no effect on the
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                interactive renderer, however it's stored in the Xml when saved.
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                Render State: Unchanged.
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            </li>
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            <li>
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                ===Interpolation===
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                The method to use when interpolating flames during animation. This value has no effect on the
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                interactive renderer, however it's stored in the Xml when saved.
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                Render State: Unchanged.
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            </li>
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        </ul>
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    </li>
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</ul> |