mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
330074cfb2
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
154 lines
3.7 KiB
XML
154 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>QssDialog</class>
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<widget class="QDialog" name="QssDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>1041</width>
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<height>644</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>QSS Editor</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="leftMargin">
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<number>6</number>
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</property>
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<property name="topMargin">
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<number>6</number>
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</property>
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<property name="rightMargin">
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<number>6</number>
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</property>
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<property name="bottomMargin">
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<number>6</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="QssHorizontalLayout">
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<item>
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<widget class="QssTextEdit" name="QssEdit"/>
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</item>
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<item>
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<layout class="QVBoxLayout" name="QssVerticalLayout">
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<item>
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<widget class="QPushButton" name="QssLoadButton">
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<property name="text">
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<string>Load...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="QssSaveButton">
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<property name="text">
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<string>Save...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="QssBasicButton">
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<property name="text">
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<string>Basic</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="QssMediumButton">
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<property name="text">
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<string>Medium</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="QssAdvancedButton">
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<property name="text">
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<string>Advanced</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="QssVerticalSpacer">
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<enum>Qt::Vertical</enum>
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<size>
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</property>
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</spacer>
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</item>
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</layout>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="QssButtonBoxHorizontalLayout">
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<item>
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<widget class="QLabel" name="QssValidityLabel">
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<property name="text">
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<string>Valid Qss</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="QssButtonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>QssTextEdit</class>
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<extends>QTextEdit</extends>
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<header>QssTextEdit.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections>
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<connection>
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<sender>QssButtonBox</sender>
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<signal>accepted()</signal>
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<receiver>QssDialog</receiver>
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<slot>accept()</slot>
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<hints>
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</connection>
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<connection>
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<sender>QssButtonBox</sender>
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<signal>rejected()</signal>
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<receiver>QssDialog</receiver>
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<slot>reject()</slot>
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<hint type="sourcelabel">
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<x>316</x>
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</ui>
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