fractorium/Source/Fractorium/FinalRenderEmberController.cpp
mfeemster d1196f4205 0.4.1.2 Beta 08/05/2014
--User Changes
Add --yaxisup and --supersample options for command line programs.

--Bug Fixes
Make certain options available only to the command line programs in
which they make sense. Most were good, some were misplaced.

--Code Changes
Include pure render time as part of stats.
Output iters/sec measurement in EmberRender and EmberAnimate.
2014-08-05 21:50:52 -07:00

557 lines
24 KiB
C++

#include "FractoriumPch.h"
#include "FractoriumEmberController.h"
#include "FinalRenderEmberController.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor which accepts a pointer to the final render dialog.
/// It passes a pointer to the main window to the base and initializes members.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRender)
: FractoriumEmberControllerBase(finalRender->m_Fractorium)
{
m_Run = false;
m_PreviewRun = false;
m_ImageCount = 0;
m_FinishedImageCount = 0;
m_FinalRender = finalRender;
m_Settings = m_Fractorium->m_Settings;
}
/// <summary>
/// Cancel the render by calling Abort().
/// This will block until the cancelling is actually finished.
/// It should never take longer than a few milliseconds because the
/// renderer checks the m_Abort flag in many places during the process.
/// </summary>
void FinalRenderEmberControllerBase::CancelRender()
{
if (m_Result.isRunning())
{
tbb::task_group g;
g.run([&]
{
m_Run = false;
if (m_Renderer.get())
{
m_Renderer->Abort();
while (m_Renderer->InRender())
QApplication::processEvents();
m_Renderer->EnterRender();
m_Renderer->EnterFinalAccum();
m_Renderer->LeaveFinalAccum();
m_Renderer->LeaveRender();
}
});
g.wait();
while (m_Result.isRunning())
QApplication::processEvents();
m_FinalRender->ui.FinalRenderTextOutput->append("Render canceled.");
}
}
/// <summary>
/// Create a new renderer based on the options selected on the GUI.
/// If a renderer matching the options has already been created, no action is taken.
/// </summary>
/// <returns>True if a valid renderer is created or if no action is taken, else false.</returns>
bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
{
bool useOpenCL = m_Wrapper.CheckOpenCL() && m_FinalRender->OpenCL();
return CreateRenderer(useOpenCL ? OPENCL_RENDERER : CPU_RENDERER,
m_FinalRender->PlatformIndex(),
m_FinalRender->DeviceIndex(),
false);//Not shared.
}
/// <summary>
/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
/// The main final rendering lambda function is constructed here.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
template<typename T>
FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
: FinalRenderEmberControllerBase(finalRender)
{
m_FinalPreviewRenderer = auto_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
m_FinalPreviewRenderer->Callback(NULL);
m_FinalPreviewRenderer->NumChannels(4);
m_FinalPreviewRenderer->ReclaimOnResize(true);
m_FinalPreviewRenderFunc = [&]()
{
m_PreviewCs.Enter();//Thread prep.
m_PreviewRun = true;
m_FinalPreviewRenderer->Abort();
QLabel* widget = m_FinalRender->ui.FinalRenderPreviewLabel;
unsigned int maxDim = 100u;
T scalePercentage;
//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
if (m_Ember.m_FinalRasW >= m_Ember.m_FinalRasH)
scalePercentage = T(maxDim) / m_Ember.m_FinalRasW;
else
scalePercentage = T(maxDim) / m_Ember.m_FinalRasH;
m_PreviewEmber = m_Ember;
m_PreviewEmber.m_Quality = 100;
m_PreviewEmber.m_TemporalSamples = 1;
m_PreviewEmber.m_FinalRasW = min(maxDim, unsigned int(scalePercentage * m_Ember.m_FinalRasW));
m_PreviewEmber.m_FinalRasH = min(maxDim, unsigned int(scalePercentage * m_Ember.m_FinalRasH));
m_PreviewEmber.m_PixelsPerUnit = scalePercentage * m_Ember.m_PixelsPerUnit;
while (!m_FinalPreviewRenderer->Aborted() || m_FinalPreviewRenderer->InRender())
QApplication::processEvents();
m_FinalPreviewRenderer->EarlyClip(m_FinalRender->EarlyClip());
m_FinalPreviewRenderer->YAxisUp(m_FinalRender->YAxisUp());
m_FinalPreviewRenderer->Transparency(m_FinalRender->Transparency());
m_FinalPreviewRenderer->SetEmber(m_PreviewEmber);
if (m_FinalPreviewRenderer->Run(m_PreviewFinalImage) == RENDER_OK)
{
QImage image(m_PreviewEmber.m_FinalRasW, m_PreviewEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA.
memcpy(image.scanLine(0), m_PreviewFinalImage.data(), m_PreviewFinalImage.size() * sizeof(m_PreviewFinalImage[0]));//Memcpy the data in.
QPixmap pixmap = QPixmap::fromImage(image);
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
}
m_PreviewRun = false;
m_PreviewCs.Leave();
};
//The main rendering function which will be called in a Qt thread.
//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
//If it finishes successfully, delete the backup file.
m_FinalRenderFunc = [&]()
{
size_t i;
m_Run = true;
m_TotalTimer.Tic();//Begin timing for progress.
m_GuiState = m_FinalRender->State();//Cache render settings from the GUI before running.
m_FinishedImageCount = 0;
QFileInfo original(m_GuiState.m_Path);
QString backup = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + original.completeBaseName() + m_GuiState.m_Suffix + "_backup.flame";
QMetaObject::invokeMethod(m_Fractorium, "OnActionSaveCurrentToOpenedFile", Qt::QueuedConnection, Q_ARG(bool, true));//First, save the current ember back to its opened file.
m_Fractorium->m_Controller->CopyEmber(m_Ember);
m_Fractorium->m_Controller->CopyEmberFile(m_EmberFile);//Copy the whole file, will take about 0.2ms per ember in the file.
//Save backup Xml.
if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true);
else
m_XmlWriter.Save(backup.toStdString().c_str(), m_Ember, 0, true, false, true);
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "setText", Qt::QueuedConnection, Q_ARG(QString, "Begin rendering..."));
m_Renderer->EarlyClip(m_GuiState.m_EarlyClip);
m_Renderer->YAxisUp(m_GuiState.m_YAxisUp);
m_Renderer->ThreadCount(m_GuiState.m_ThreadCount);
m_Renderer->Transparency(m_GuiState.m_Transparency);
if (m_GuiState.m_Path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)
m_Renderer->NumChannels(4);
else
m_Renderer->NumChannels(3);
//The rendering process is different between doing a single image, and doing multiple.
if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
{
m_ImageCount = m_EmberFile.m_Embers.size();
ResetProgress();
//Different action required for rendering as animation or not.
if (m_GuiState.m_DoSequence)
{
//Need to loop through and set all w, h, q, ts, ss and t vals.
for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
{
Sync(m_EmberFile.m_Embers[i]);
if (i > 0)
{
if (m_EmberFile.m_Embers[i].m_Time <= m_EmberFile.m_Embers[i - 1].m_Time)
m_EmberFile.m_Embers[i].m_Time = m_EmberFile.m_Embers[i - 1].m_Time + 1;
}
else if (i == 0)
{
m_EmberFile.m_Embers[i].m_Time = 0;
}
m_EmberFile.m_Embers[i].m_TemporalSamples = m_GuiState.m_TemporalSamples;
}
m_Renderer->SetEmber(m_EmberFile.m_Embers);//Copy all embers to the local storage inside the renderer.
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
{
m_Renderer->Reset();//Have to manually set this since the ember is not set each time through.
m_RenderTimer.Tic();//Toc() is called in the progress function.
if (m_Renderer->Run(m_FinalImage, i) != RENDER_OK)
{
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
}
}
}
else//Render all images, but not as an animation sequence (without temporal samples motion blur).
{
//Copy widget values to all embers
for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
{
Sync(m_EmberFile.m_Embers[i]);
m_EmberFile.m_Embers[i].m_TemporalSamples = 1;//No temporal sampling.
}
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
{
m_Renderer->SetEmber(m_EmberFile.m_Embers[i]);
m_RenderTimer.Tic();//Toc() is called in the progress function.
if (m_Renderer->Run(m_FinalImage) != RENDER_OK)
{
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
}
}
}
}
else//Render a single image.
{
m_ImageCount = 1;
Sync(m_Ember);
ResetProgress();
m_Ember.m_TemporalSamples = 1;
m_Renderer->SetEmber(m_Ember);
memset(m_FinalImage.data(), 0, m_FinalImage.size() * sizeof(m_FinalImage[0]));
m_RenderTimer.Tic();//Toc() is called in the progress function.
if (m_Renderer->Run(m_FinalImage) != RENDER_OK)
{
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
}
}
QFile::remove(backup);
m_Run = false;
};
}
/// <summary>
/// Setters for embers and ember files which convert between float and double types.
/// These are used to preserve the current ember/file when switching between renderers.
/// Note that some precision will be lost when going from double to float.
/// </summary>
template <typename T> void FinalRenderEmberController<T>::SetEmber(const Ember<float>& ember, bool verbatim) { m_Ember = ember; }
template <typename T> void FinalRenderEmberController<T>::CopyEmber(Ember<float>& ember) { ember = m_Ember; }
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile) { m_EmberFile = emberFile; }
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile) { emberFile = m_EmberFile; }
template <typename T> void FinalRenderEmberController<T>::SetOriginalEmber(Ember<float>& ember) { m_OriginalEmber = ember; }
template <typename T> double FinalRenderEmberController<T>::OriginalAspect() { return double(m_OriginalEmber.m_OrigFinalRasW) / m_OriginalEmber.m_OrigFinalRasH; }
#ifdef DO_DOUBLE
template <typename T> void FinalRenderEmberController<T>::SetEmber(const Ember<double>& ember, bool verbatim) { m_Ember = ember; }
template <typename T> void FinalRenderEmberController<T>::CopyEmber(Ember<double>& ember) { ember = m_Ember; }
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile) { m_EmberFile = emberFile; }
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile) { emberFile = m_EmberFile; }
template <typename T> void FinalRenderEmberController<T>::SetOriginalEmber(Ember<double>& ember) { m_OriginalEmber = ember; }
#endif
/// <summary>
/// Progress function.
/// Take special action to sync options upon finishing.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>0 if the user has clicked cancel, else 1 to continue rendering.</returns>
template <typename T>
int FinalRenderEmberController<T>::ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
{
static int count = 0;
int intFract = (int)fraction;
if (stage == 0)
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 1)
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 2)
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
//Finished, so take special action.
if (stage == 2 && intFract == 100)
{
string renderTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()), totalTimeString;
QString status, filename = m_GuiState.m_Path;
QFileInfo original(filename);
EmberStats stats = m_Renderer->Stats();
QString iters = QLocale(QLocale::English).toString(stats.m_Iters);
QString itersPerSec = QLocale(QLocale::English).toString(unsigned __int64(stats.m_Iters / (stats.m_IterMs / 1000.0)));
if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
filename = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + QString::fromStdString(m_EmberFile.m_Embers[m_FinishedImageCount].m_Name) + m_GuiState.m_Suffix + "." + m_GuiState.m_DoAllExt;
else
filename = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + original.completeBaseName() + m_GuiState.m_Suffix + "." + original.suffix();
filename = EmberFile<T>::UniqueFilename(filename);
//Save whatever options were specified on the GUI to the settings.
m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp);
m_Settings->FinalTransparency(m_GuiState.m_Transparency);
m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
m_Settings->FinalDouble(m_GuiState.m_Double);
m_Settings->FinalPlatformIndex(m_GuiState.m_PlatformIndex);
m_Settings->FinalDeviceIndex(m_GuiState.m_DeviceIndex);
m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
m_Settings->FinalDoAll(m_GuiState.m_DoAll);
m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
m_Settings->FinalScale(m_GuiState.m_Scale);
m_Settings->FinalDoAllExt(m_GuiState.m_DoAllExt);
m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
m_Settings->FinalWidth(m_GuiState.m_Width);
m_Settings->FinalHeight(m_GuiState.m_Height);
m_Settings->FinalQuality(m_GuiState.m_Quality);
m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
m_Settings->FinalSupersample(m_GuiState.m_Supersample);
SaveCurrentRender(filename);
if (m_GuiState.m_SaveXml)
{
QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
QString newPath = xmlFileInfo.absolutePath() + QDir::separator() + xmlFileInfo.completeBaseName() + ".flame";
xmlDocPtr tempEdit = ember.m_Edits;
ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, NULL, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
if (tempEdit != NULL)
xmlFreeDoc(tempEdit);
}
m_FinishedImageCount++;
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100));//Just to be safe.
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(((float)m_FinishedImageCount / (float)m_ImageCount) * 100)));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(QString, QString::number(m_FinishedImageCount) + " / " + QString::number(m_ImageCount)));
status = "Image " + QString::number(m_FinishedImageCount) + ":\nPure render time: " + QString::fromStdString(renderTimeString);
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, status));
totalTimeString = m_TotalTimer.Format(m_TotalTimer.Toc());
status = "Total render time: " + QString::fromStdString(totalTimeString) + "\nTotal iters: " + iters + "\nIters/second: " + itersPerSec + "\n";
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, status));
QMetaObject::invokeMethod(m_FinalRender, "MoveCursorToEnd", Qt::QueuedConnection);
if (m_FinishedImageCount != m_ImageCount)
{
ResetProgress(false);
}
}
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
QApplication::processEvents();
return m_Run ? 1 : 0;
}
/// <summary>
/// Start the final rendering process.
/// Create the needed renderer from the GUI if it has not been created yet.
/// </summary>
/// <returns></returns>
template<typename T>
bool FinalRenderEmberController<T>::Render()
{
QString filename = m_FinalRender->Path();
if (filename == "")
{
QMessageBox::critical(m_FinalRender, "File Error", "Please enter a valid path and filename for the output.");
return false;
}
if (CreateRendererFromGUI())
{
m_FinalRender->ui.FinalRenderTextOutput->clear();
//Note that a Qt thread must be used, rather than a tbb task.
//This is because tbb does a very poor job of allocating thread resources
//and dedicates an entire core just to this thread which does nothing waiting for the
//parallel iteration loops inside of the CPU renderer to finish. The result is that
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
m_Result = QtConcurrent::run(m_FinalRenderFunc);
m_Settings->sync();
return true;
}
else
return false;
}
/// <summary>
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
/// </summary>
/// <param name="renderType">The type of render to create</param>
/// <param name="platform">The index platform of the platform to use</param>
/// <param name="device">The index device of the device to use</param>
/// <param name="outputTexID">The texture ID of the shared OpenGL texture if shared</param>
/// <param name="shared">True if shared with OpenGL, else false. Default: true.</param>
/// <returns>True if nothing went wrong, else false.</returns>
template <typename T>
bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, unsigned int platform, unsigned int device, bool shared)
{
bool ok = true;
vector<string> errorReport;
QString filename = m_FinalRender->Path();
unsigned int channels = filename.endsWith(".png", Qt::CaseInsensitive) ? 4 : 3;
CancelRender();
if (!m_Renderer.get() ||
!m_Renderer->Ok() ||
m_Renderer->RendererType() != renderType ||
m_Platform != platform ||
m_Device != device ||
m_Shared != shared)
{
EmberReport emberReport;
vector<string> errorReport;
m_Platform = platform;//Store values for re-creation later on.
m_Device = device;
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
m_Shared = shared;
m_Renderer = auto_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, m_OutputTexID, emberReport));
errorReport = emberReport.ErrorReport();
if (!errorReport.empty())
{
ok = false;
QMessageBox::critical(m_Fractorium, "Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
}
}
if (m_Renderer.get())
{
if (m_Renderer->RendererType() == OPENCL_RENDERER)
channels = 4;//Always using 4 since the GL texture is RGBA.
m_Renderer->Callback(this);
m_Renderer->NumChannels(channels);
m_Renderer->ReclaimOnResize(true);
m_Renderer->EarlyClip(m_FinalRender->EarlyClip());
m_Renderer->YAxisUp(m_FinalRender->YAxisUp());
m_Renderer->ThreadCount(m_FinalRender->ThreadCount());
m_Renderer->Transparency(m_FinalRender->Transparency());
}
else
{
ok = false;
QMessageBox::critical(m_FinalRender, "Renderer Creation Error", "Could not create renderer, aborting. See info tab for details.");
}
return ok;
}
/// <summary>
/// Set various parameters in the renderer and current ember with the values
/// specified in the widgets and compute the amount of memory required to render.
/// This includes the memory needed for the final output image.
/// </summary>
/// <returns>If successful, memory required in bytes, else zero.</returns>
template <typename T>
unsigned __int64 FinalRenderEmberController<T>::SyncAndComputeMemory()
{
if (m_Renderer.get())
{
bool b = false;
QString filename = m_FinalRender->Path();
unsigned int channels = filename.endsWith(".png", Qt::CaseInsensitive) ? 4 : 3;//4 channels for Png, else 3.
Sync(m_Ember);
m_Renderer->SetEmber(m_Ember);
m_Renderer->CreateSpatialFilter(b);
m_Renderer->CreateTemporalFilter(b);
m_Renderer->NumChannels(channels);
m_Renderer->ComputeBounds();
CancelPreviewRender();
//m_FinalPreviewResult = QtConcurrent::run(m_PreviewRenderFunc);
//while (!m_FinalPreviewResult.isRunning()) { QApplication::processEvents(); }//Wait for it to start up.
m_FinalPreviewRenderFunc();
return m_Renderer->MemoryRequired(true);
}
return 0;
}
/// <summary>
/// Reset the progress bars.
/// </summary>
/// <param name="total">True to reset render image and total progress bars, else false to only do iter, filter and accum bars.</param>
template <typename T>
void FinalRenderEmberController<T>::ResetProgress(bool total)
{
if (total)
{
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(QString, "0 / " + QString::number(m_ImageCount)));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
template <typename T>
void FinalRenderEmberController<T>::CancelPreviewRender()
{
m_FinalPreviewRenderer->Abort();
while (m_FinalPreviewRenderer->InRender()) { QApplication::processEvents(); }
while (m_PreviewRun) { QApplication::processEvents(); }
while (m_FinalPreviewResult.isRunning()) { QApplication::processEvents(); }
}
/// <summary>
/// Copy widget values to the ember passed in.
/// </summary>
/// <param name="ember">The ember whose values will be modified</param>
template <typename T>
void FinalRenderEmberController<T>::Sync(Ember<T>& ember)
{
int w = m_FinalRender->m_WidthSpin->value();
int h = m_FinalRender->m_HeightSpin->value();
ember.m_FinalRasW = m_OriginalEmber.m_OrigFinalRasW;//Scale is always in terms of the original dimensions of the ember in the editor.
ember.m_FinalRasH = m_OriginalEmber.m_OrigFinalRasH;
ember.m_PixelsPerUnit = m_OriginalEmber.m_PixelsPerUnit;
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRender->Scale());
ember.m_Quality = m_FinalRender->m_QualitySpin->value();
ember.m_Supersample = m_FinalRender->m_SupersampleSpin->value();
if (m_FinalRender->ui.FinalRenderDoSequenceCheckBox->isChecked())
ember.m_TemporalSamples = m_FinalRender->m_TemporalSamplesSpin->value();
}