fractorium/Source/Fractorium/FractoriumToolbar.cpp
mfeemster 04e72c27de --User changes
-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
  --Include a dark style with the installation called dark.qss.
  --Also add support for themes such as Fusion.
  --Resize some controls to better fit with the new style.
 -Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.

--Bug fixes
 -Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
 -Remove all inline stylesheets.
 -Show xaos spinners with 6 decimal places.

--Code changes
 -Remove redundant comparisons to nullptr, use ! instead;
 -Give some controls valid names instead of the auto generated ones.
 -DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
2015-10-26 21:31:35 -07:00

121 lines
3.1 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include "QssDialog.h"
/// <summary>
/// Initialize the toolbar UI.
/// </summary>
void Fractorium::InitToolbarUI()
{
auto clGroup = new QActionGroup(this);
clGroup->addAction(ui.ActionCpu);
clGroup->addAction(ui.ActionCL);
auto spGroup = new QActionGroup(this);
spGroup->addAction(ui.ActionSP);
spGroup->addAction(ui.ActionDP);
SyncOptionsToToolbar();
connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
}
/// <summary>
/// Called when the CPU render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionCpu(bool checked)
{
if (checked && m_Settings->OpenCL())
{
m_Settings->OpenCL(false);
ShutdownAndRecreateFromOptions();
}
}
/// <summary>
/// Called when the OpenCL render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionCL(bool checked)
{
if (checked && !m_Settings->OpenCL())
{
m_Settings->OpenCL(true);
ShutdownAndRecreateFromOptions();
}
}
/// <summary>
/// Called when the single precision render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionSP(bool checked)
{
if (checked && m_Settings->Double())
{
m_Settings->Double(false);
ShutdownAndRecreateFromOptions();
}
}
/// <summary>
/// Called when the double precision render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionDP(bool checked)
{
if (checked && !m_Settings->Double())
{
m_Settings->Double(true);
ShutdownAndRecreateFromOptions();
}
}
/// <summary>
/// Called when the show style button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnActionStyle(bool checked)
{
m_QssDialog->show();
}
/// <summary>
/// Sync options data to the check state of the toolbar buttons.
/// This does not trigger a clicked() event.
/// </summary>
void Fractorium::SyncOptionsToToolbar()
{
static bool openCL = !OpenCLInfo::Instance().Devices().empty();
if (!openCL)
{
ui.ActionCL->setEnabled(false);
}
if (openCL && m_Settings->OpenCL())
{
ui.ActionCpu->setChecked(false);
ui.ActionCL->setChecked(true);
}
else
{
ui.ActionCpu->setChecked(true);
ui.ActionCL->setChecked(false);
}
if (m_Settings->Double())
{
ui.ActionSP->setChecked(false);
ui.ActionDP->setChecked(true);
}
else
{
ui.ActionSP->setChecked(true);
ui.ActionDP->setChecked(false);
}
}