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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#ifdef WIN32
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#pragma once
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#endif
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/// <summary>
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/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
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/// </summary>
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers.
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#define _USE_MATH_DEFINES
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#include "Timing.h"
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#include "Renderer.h"
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#if defined(_WIN32)
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#include <windows.h>
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#include <SDKDDKVer.h>
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#elif defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include "GL/glx.h"
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#endif
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#include <utility>
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// OpenCL 1.2 is supported in the Linux Nvidia drivers now.
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/*
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#ifdef NVIDIA
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#ifdef CL_VERSION_1_2
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#undef CL_VERSION_1_2
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#endif
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#if !defined(WIN32) && !defined(_WIN32)
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#ifndef CL_VERSION_1_1
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#define CL_VERSION_1_1
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#endif
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#endif
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#endif
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*/
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#include <CL/cl.hpp>
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#include <algorithm>
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#include <atomic>
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#include <cstdio>
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#include <cstdlib>
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#include <fstream>
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#include <iostream>
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#include <set>
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#include <string>
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#include <iterator>
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#include <time.h>
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#include <unordered_map>
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#ifdef _WIN32
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#if defined(BUILDING_EMBERCL)
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#define EMBERCL_API __declspec(dllexport)
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#else
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#define EMBERCL_API __declspec(dllimport)
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#endif
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#else
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#define EMBERCL_API
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#endif
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using namespace std;
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using namespace EmberNs;
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//#define TEST_CL 1
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//#define TEST_CL_BUFFERS 1
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