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63b8a3134d
osx/linux have alternative top-level implementations of these methods, so the calls are ambiguous given the - so these should be used explicitly
285 lines
7.4 KiB
C++
285 lines
7.4 KiB
C++
#pragma once
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#include "Utils.h"
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#include "Isaac.h"
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/// <summary>
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/// Curves class.
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/// </summary>
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namespace EmberNs
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{
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/// <summary>
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/// The Bezier curves used to adjust the colors during final accumulation.
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/// This functionality was gotten directly from Apophysis.
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/// </summary>
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template <typename T>
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class EMBER_API Curves
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{
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public:
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/// <summary>
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/// Constructor which sets the curve and weight values to their defaults.
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/// </summary>
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Curves(bool init = false)
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{
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if (init)
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Init();
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else
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Clear();
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}
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/// <summary>
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/// Default copy constructor.
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/// </summary>
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/// <param name="curves">The Curves object to copy</param>
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Curves(const Curves<T>& curves)
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{
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Curves<T>::operator=<T>(curves);
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}
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/// <summary>
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/// Copy constructor to copy a Curves object of type U.
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/// Special case that must be here in the header because it has
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/// a second template parameter.
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/// </summary>
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/// <param name="curves">The Curves object to copy</param>
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template <typename U>
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Curves(const Curves<U>& curves)
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{
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Curves<T>::operator=<U>(curves);
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}
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/// <summary>
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/// Default assignment operator.
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/// </summary>
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/// <param name="curves">The Curves object to copy</param>
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Curves<T>& operator = (const Curves<T>& curves)
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{
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if (this != &curves)
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Curves<T>::operator=<T>(curves);
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return *this;
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}
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/// <summary>
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/// Assignment operator to assign a Curves object of type U.
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/// </summary>
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/// <param name="curves">The Curves object to copy</param>
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/// <returns>Reference to updated self</returns>
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template <typename U>
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Curves<T>& operator = (const Curves<U>& curves)
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{
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for (uint i = 0; i < 4; i++)
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{
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m_Points[i][0].x = T(curves.m_Points[i][0].x); m_Points[i][0].y = T(curves.m_Points[i][0].y); m_Weights[i].x = T(curves.m_Weights[i].x);
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m_Points[i][1].x = T(curves.m_Points[i][1].x); m_Points[i][1].y = T(curves.m_Points[i][1].y); m_Weights[i].y = T(curves.m_Weights[i].y);
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m_Points[i][2].x = T(curves.m_Points[i][2].x); m_Points[i][2].y = T(curves.m_Points[i][2].y); m_Weights[i].z = T(curves.m_Weights[i].z);
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m_Points[i][3].x = T(curves.m_Points[i][3].x); m_Points[i][3].y = T(curves.m_Points[i][3].y); m_Weights[i].w = T(curves.m_Weights[i].w);
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}
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return *this;
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}
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/// <summary>
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/// Unary addition operator to add a Curves<T> object to this one.
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/// </summary>
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/// <param name="curves">The Curves object to add</param>
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/// <returns>Reference to updated self</returns>
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Curves<T>& operator += (const Curves<T>& curves)
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{
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for (uint i = 0; i < 4; i++)
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{
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m_Points[i][0] += curves.m_Points[i][0];
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m_Points[i][1] += curves.m_Points[i][1];
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m_Points[i][2] += curves.m_Points[i][2];
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m_Points[i][3] += curves.m_Points[i][3];
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m_Weights[i] += curves.m_Weights[i];
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}
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return *this;
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}
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/// <summary>
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/// Unary multiplication operator to multiply this object by another Curves<T> object.
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/// </summary>
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/// <param name="curves">The Curves object to multiply this one by</param>
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/// <returns>Reference to updated self</returns>
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Curves<T>& operator *= (const Curves<T>& curves)
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{
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for (uint i = 0; i < 4; i++)
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{
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m_Points[i][0] *= curves.m_Points[i][0];
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m_Points[i][1] *= curves.m_Points[i][1];
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m_Points[i][2] *= curves.m_Points[i][2];
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m_Points[i][3] *= curves.m_Points[i][3];
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m_Weights[i] *= curves.m_Weights[i];
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}
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return *this;
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}
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/// <summary>
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/// Unary multiplication operator to multiply this object by a scalar of type T.
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/// </summary>
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/// <param name="t">The scalar to multiply this object by</param>
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/// <returns>Reference to updated self</returns>
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Curves<T>& operator *= (const T& t)
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{
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for (uint i = 0; i < 4; i++)
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{
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m_Points[i][0] *= t;
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m_Points[i][1] *= t;
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m_Points[i][2] *= t;
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m_Points[i][3] *= t;
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m_Weights[i] *= t;
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}
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return *this;
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}
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/// <summary>
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/// Set the curve and weight values to their default state.
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/// </summary>
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void Init()
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{
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for (uint i = 0; i < 4; i++)
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{
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m_Points[i][0] = v2T(0);//0,0 -> 0,0 -> 1,1 -> 1,1.
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m_Points[i][1] = v2T(0);
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m_Points[i][2] = v2T(1);
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m_Points[i][3] = v2T(1);
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m_Weights[i] = v4T(1);
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}
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}
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/// <summary>
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/// Set the curve and weight values to an empty state.
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/// </summary>
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void Clear()
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{
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memset(&m_Points, 0, sizeof(m_Points));
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memset(&m_Weights, 0, sizeof(m_Weights));
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}
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/// <summary>
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/// Whether any points are not the default.
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/// </summary>
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/// <returns>True if any point has been set to a value other than the default, else false.</returns>
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bool CurvesSet()
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{
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bool set = false;
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for (uint i = 0; i < 4; i++)
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{
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if ((m_Points[i][0] != v2T(0)) ||
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(m_Points[i][1] != v2T(0)) ||
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(m_Points[i][2] != v2T(1)) ||
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(m_Points[i][3] != v2T(1)))
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{
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set = true;
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break;
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}
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}
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return set;
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}
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/// <summary>
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/// Wrapper around calling BezierSolve() on each of the 4 weight and point vectors.
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/// </summary>
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/// <param name="t">The position to apply</param>
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/// <returns>vec4<T> that contains the y component of the solution for each vector in each component</returns>
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v4T BezierFunc(const T& t)
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{
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v4T result;
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v2T solution(0, 0);
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BezierSolve(t, m_Points[0], &m_Weights[0], solution); result.x = solution.y;
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BezierSolve(t, m_Points[1], &m_Weights[1], solution); result.y = solution.y;
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BezierSolve(t, m_Points[2], &m_Weights[2], solution); result.z = solution.y;
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BezierSolve(t, m_Points[3], &m_Weights[3], solution); result.w = solution.y;
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return result;
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}
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private:
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/// <summary>
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/// Solve the given point and weight vectors for the given position and store
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/// the output in the solution vec2 passed in.
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/// </summary>
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/// <param name="t">The position to apply</param>
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/// <param name="src">A pointer to an array of 4 vec2</param>
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/// <param name="w">A pointer to an array of 4 weights</param>
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/// <param name="solution">The vec2 to store the solution in</param>
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void BezierSolve(const T& t, v2T* src, v4T* w, v2T& solution)
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{
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T s, s2, s3, t2, t3, nom_x, nom_y, denom;
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s = 1 - t;
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s2 = s * s;
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s3 = s * s * s;
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t2 = t * t;
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t3 = t * t * t;
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nom_x = (w->x * s3 * src->x) + (w->y * s2 * 3 * t * src[1].x) + (w->z * s * 3 * t2 * src[2].x) + (w->w * t3 * src[3].x);
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nom_y = (w->x * s3 * src->y) + (w->y * s2 * 3 * t * src[1].y) + (w->z * s * 3 * t2 * src[2].y) + (w->w * t3 * src[3].y);
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denom = (w->x * s3) + (w->y * s2 * 3 * t) + (w->z * s * 3 * t2) + (w->w * t3);
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if (std::isnan(nom_x) || std::isnan(nom_y) || std::isnan(denom) || denom == 0)
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return;
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solution.x = nom_x / denom;
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solution.y = nom_y / denom;
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}
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public:
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v2T m_Points[4][4];
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v4T m_Weights[4];
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};
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//Must declare this outside of the class to provide for both orders of parameters.
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/// <summary>
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/// Multiplication operator to multiply a Curves<T> object by a scalar of type T.
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/// </summary>
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/// <param name="curves">The curves object to multiply</param>
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/// <param name="t">The scalar to multiply curves by by</param>
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/// <returns>Copy of new Curves<T></returns>
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template<typename T>
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Curves<T> operator * (const Curves<T>& curves, const T& t)
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{
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Curves<T> c(curves);
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for (uint i = 0; i < 4; i++)
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{
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c.m_Points[i][0] *= t;
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c.m_Points[i][1] *= t;
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c.m_Points[i][2] *= t;
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c.m_Points[i][3] *= t;
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c.m_Weights[i] *= t;
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}
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return c;
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}
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/// <summary>
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/// Multiplication operator for reverse order.
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/// </summary>
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/// <param name="t">The scalar to multiply curves by by</param>
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/// <param name="curves">The curves object to multiply</param>
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/// <returns>Copy of new Curves<T></returns>
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template<typename T>
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Curves<T> operator * (const T& t, const Curves<T>& curves)
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{
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return curves * t;
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}
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}
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