fractorium/Source/Fractorium/DoubleSpinBox.cpp
Person 90ec5b8246 --User changes:
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
 -Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
 -Strips now has a tooltip explaining what it does.
 -Allow more digits in the spinners on the color section the flame tab.
 -Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
 -Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
 -Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
 -New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
 -New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
 -Add button to transpose the xaos rows and columns.
 -Add support for importing .chaos files from Chaotica.
 --Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
 -Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
 --The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
 --Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
 -Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
 --This field is present for interactive editing (where it's not very useful) and in the final render dialog.
 --On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
 -Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
 -When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
 -Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
 -Added field for limiting the range in the x and y direction that the initial points are chosen from.
 -Added a field called K2 which is an alternative way to set brightness, ignored when zero.
 --This has no effect for many variations, but hs a noticeable effect for some.
 -Added new variations:
 arcsech
 arcsech2
 arcsinh
 arctanh
 asteria
 block
 bwraps_rand
 circlecrop2
 coth_spiral
 crackle2
 depth_blur
 depth_blur2
 depth_gaussian
 depth_gaussian2
 depth_ngon
 depth_ngon2
 depth_sine
 depth_sine2
 dragonfire
 dspherical
 dust
 excinis
 exp2
 flipx
 flowerdb
 foci_p
 gaussian
 glynnia2
 glynnsim4
 glynnsim5
 henon
 henon
 hex_rand
 hex_truchet
 hypershift
 lazyjess
 lens
 lozi
 lozi
 modulusx
 modulusy
 oscilloscope2
 point_symmetry
 pointsymmetry
 projective
 pulse
 rotate
 scry2
 shift
 smartshape
 spher
 squares
 starblur2
 swirl3
 swirl3r
 tanh_spiral
 target0
 target2
 tile_hlp
 truchet_glyph
 truchet_inv
 truchet_knot
 unicorngaloshen
 vibration
 vibration2
 --hex_truchet, hex_rand should always use double. They are extremely sensitive.

--Bug fixes:
 -Bounds sign was flipped for x coordinate of world space when center was not zero.
 -Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
 -Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
 -Fix spelling to be plural in toggle color speed box.
 -Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
 -Clicking the random palette button for a palette file with only one palette in it would freeze the program.
 -Clicking none scale in final render did not re-render the preview.
 -Use less precision on random xaos. No need for 12 decimal places.
 -The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
 --Also made clear in the tooltip for the default opencl quality setting that the value is per device.
 -The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
 -Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
 -Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
 -Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
 -A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
 -Palette rotation (click and drag) position was not being reset when loading a new flame.
 -When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
 -Double click toggle was broken on integer spin boxes.
 -Fixed tab order of some controls.
 -Creating a palette from a jpg in the palette editor only produced a single color.
 --Needed to package imageformats/qjpeg.dll with the Windows installer.
 -The basic memory benchmark test flame was not really testing memory. Make it more spread out.
 -Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.

--Code changes:
 -Add IsEmpty() to Palette to determine if a palette is all black.
 -Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
 -Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
 -Make variation param name correction be case insensitive in XmlToEmber.
 -Report error when assigning a variation param value in XmlToEmber.
 -Add SubBatchPercentPerThread() method to RendererCL.
 -Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
 -Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
 -Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
2019-04-13 19:00:46 -07:00

590 lines
20 KiB
C++

#include "FractoriumPch.h"
#include "DoubleSpinBox.h"
QTimer DoubleSpinBox::s_Timer;
/// <summary>
/// Constructor that passes parent to the base and sets up height and step.
/// Specific focus policy is used to allow the user to hover over the control
/// and change its value using the mouse wheel without explicitly having to click
/// inside of it.
/// </summary>
/// <param name="p">The parent widget. Default: nullptr.</param>
/// <param name="height">The height of the spin box. Default: 16.</param>
/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 0.05.</param>
DoubleSpinBox::DoubleSpinBox(QWidget* p, int h, double step)
: QDoubleSpinBox(p)
{
m_DoubleClick = false;
m_DoubleClickLowVal = 0;
m_DoubleClickNonZero = 0;
m_DoubleClickZero = 1;
m_Step = step;
m_SmallStep = step / 10.0;
m_Settings = FractoriumSettings::DefInstance();
setSingleStep(step);
setFrame(false);
setButtonSymbols(QAbstractSpinBox::NoButtons);
setFocusPolicy(Qt::StrongFocus);
setMinimumHeight(h);//setGeometry() has no effect, so must set both of these instead.
setMaximumHeight(h);
setContextMenuPolicy(Qt::PreventContextMenu);
lineEdit()->installEventFilter(this);
lineEdit()->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
connect(this, SIGNAL(valueChanged(double)), this, SLOT(OnSpinBoxValueChanged(double)), Qt::QueuedConnection);
}
/// <summary>
/// Set the value of the control without triggering signals.
/// </summary>
/// <param name="d">The value to set it to</param>
void DoubleSpinBox::SetValueStealth(double d)
{
blockSignals(true);
setValue(d);
blockSignals(false);
}
/// <summary>
/// Set whether to respond to double click events.
/// </summary>
/// <param name="b">True if this should respond to double click events, else false.</param>
void DoubleSpinBox::DoubleClick(bool b)
{
m_DoubleClick = b;
}
/// <summary>
/// Set the value to be used instead of zero to represent the lower value
/// used when responding to a double click.
/// </summary>
/// <param name="val">The value to be used for the lower value instead of zero</param>
void DoubleSpinBox::DoubleClickLowVal(double val)
{
m_DoubleClickLowVal = val;
}
/// <summary>
/// Set the value to be used when the user double clicks the spinner while
/// it contains zero.
/// </summary>
/// <param name="val">The value to be used</param>
void DoubleSpinBox::DoubleClickZero(double val)
{
m_DoubleClickZero = val;
}
/// <summary>
/// Set the value to be used when the user double clicks the spinner while
/// it contains a non-zero value.
/// </summary>
/// <param name="val">The value to be used</param>
void DoubleSpinBox::DoubleClickNonZero(double val)
{
m_DoubleClickNonZero = val;
}
/// <summary>
/// Get the default step used when the user scrolls.
/// </summary>
/// <returns>The default step as a double.</returns>
double DoubleSpinBox::Step()
{
return m_Step;
}
/// <summary>
/// Set the default step to be used when the user scrolls.
/// </summary>
/// <param name="step">The step to use for scrolling</param>
void DoubleSpinBox::Step(double step)
{
m_Step = step;
}
/// <summary>
/// Get the small step to be used when the user holds down shift while scrolling.
/// </summary>
/// <returns>The small step as a double.</returns>
double DoubleSpinBox::SmallStep()
{
return m_SmallStep;
}
/// <summary>
/// Set the small step to be used when the user holds down shift while scrolling.
/// The default is step / 10, so use this if something else is needed.
/// </summary>
/// <param name="step">The small step to use for scrolling while the shift key is down</param>
void DoubleSpinBox::SmallStep(double step)
{
m_SmallStep = step;
}
/// <summary>
/// Expose the underlying QLineEdit control to the caller.
/// </summary>
/// <returns>A pointer to the QLineEdit</returns>
QLineEdit* DoubleSpinBox::lineEdit()
{
return QDoubleSpinBox::lineEdit();
}
/// <summary>
/// Another workaround for the persistent text selection bug in Qt.
/// </summary>
void DoubleSpinBox::OnSpinBoxValueChanged(double)
{
lineEdit()->deselect();//Gets rid of nasty "feature" that always has text selected.
}
/// <summary>
/// Called while the timer is activated due to the right mouse button being held down.
/// </summary>
void DoubleSpinBox::OnTimeout()
{
int xdistance = m_MouseMovePoint.x() - m_MouseDownPoint.x();
int ydistance = m_MouseMovePoint.y() - m_MouseDownPoint.y();
int distance = abs(xdistance) > abs(ydistance) ? xdistance : ydistance;
distance = Sqr(distance) * (distance < 0 ? -1 : 1);
double scale, val;
double d = value();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
double amount = (m_SmallStep + m_Step) * 0.5;
if (shift)
scale = 0.0001;
else if (ctrl)
scale = 0.01;
else
scale = 0.001;
val = d + (distance * amount * scale);
setValue(val);
}
/// <summary>
/// Event filter for taking special action on double click events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>false</returns>
bool DoubleSpinBox::eventFilter(QObject* o, QEvent* e)
{
auto me = dynamic_cast<QMouseEvent*>(e);
if (isEnabled() && me)
{
bool isRight = me->button() == Qt::RightButton;
if (!m_Settings->ToggleType() &&//Ensure double click toggles, not right click.
me->type() == QMouseEvent::MouseButtonPress &&
isRight)
{
m_MouseDownPoint = m_MouseMovePoint = me->pos();
StartTimer();
e->accept();
return true;
}
else if (!m_Settings->ToggleType() &&
me->type() == QMouseEvent::MouseButtonRelease &&
isRight)
{
StopTimer();
m_MouseDownPoint = m_MouseMovePoint = me->pos();
e->accept();
return true;
}
else if (!m_Settings->ToggleType() &&
me->type() == QMouseEvent::MouseMove &&
QGuiApplication::mouseButtons() & Qt::RightButton)
{
m_MouseMovePoint = me->pos();
e->accept();
return true;
}
else if (m_DoubleClick &&
((!m_Settings->ToggleType() && e->type() == QMouseEvent::MouseButtonDblClick && me->button() == Qt::LeftButton) ||
(m_Settings->ToggleType() && me->type() == QMouseEvent::MouseButtonRelease && isRight)))
{
if (IsClose(m_DoubleClickLowVal, value()))
setValue(m_DoubleClickZero);
else
setValue(m_DoubleClickNonZero);
e->accept();
return true;
}
}
else
{
if (e->type() == QEvent::Wheel)
{
if (QWheelEvent* we = dynamic_cast<QWheelEvent*>(e))
{
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (we->angleDelta().ry() > 0)
{
if (shift)
{
setSingleStep(m_SmallStep);
setValue(value() + m_SmallStep);
}
else
{
setSingleStep(m_Step);
setValue(value() + (ctrl ? m_Step * 10 : m_Step));
}
}
else
{
if (shift)
{
setSingleStep(m_SmallStep);
setValue(value() - m_SmallStep);
}
else
{
setSingleStep(m_Step);
setValue(value() - (ctrl ? m_Step * 10 : m_Step));
}
}
e->accept();
return true;
}
}
else if (dynamic_cast<QKeyEvent*>(e))
{
e->accept();
return true;
}
}
return QDoubleSpinBox::eventFilter(o, e);
}
/// <summary>
/// Override which is for handling specific key presses while this control is focused.
/// In particular, + = and up arrow increase the value, equivalent to scrolling the mouse wheel up, while also observing shift/ctrl modifiers.
/// Values are decreased in the same way by pressing - _ or down arrow.
/// </summary>
/// <param name="ke">The key event</param>
void DoubleSpinBox::keyPressEvent(QKeyEvent* ke)
{
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (ke->key() == Qt::Key_Up)
{
if (shift)
{
setSingleStep(m_SmallStep);
setValue(value() + m_SmallStep);
}
else
{
setSingleStep(m_Step);
setValue(value() + (ctrl ? m_Step * 10 : m_Step));
}
ke->accept();
}
else if (ke->key() == Qt::Key_Down)
{
if (shift)
{
setSingleStep(m_SmallStep);
setValue(value() - m_SmallStep);
}
else
{
setSingleStep(m_Step);
setValue(value() - (ctrl ? m_Step * 10 : m_Step));
}
ke->accept();
}
else
QDoubleSpinBox::keyPressEvent(ke);
}
/// <summary>
/// Called when focus enters the spinner.
/// </summary>
/// <param name="e">The event</param>
void DoubleSpinBox::focusInEvent(QFocusEvent* e)
{
StopTimer();
QDoubleSpinBox::focusInEvent(e);
}
/// <summary>
/// Called when focus leaves the spinner.
/// Qt has a nasty "feature" that leaves the text in a spinner selected
/// and the cursor visible, regardless of whether it has the focus.
/// Manually clear both here.
/// </summary>
/// <param name="e">The event</param>
void DoubleSpinBox::focusOutEvent(QFocusEvent* e)
{
StopTimer();
QDoubleSpinBox::focusOutEvent(e);
}
/// <summary>
/// Called when focus enters the spinner.
/// Must set the focus to make sure key down messages don't erroneously go to the GLWidget.
/// </summary>
/// <param name="e">The event</param>
void DoubleSpinBox::enterEvent(QEvent* e)
{
StopTimer();
QDoubleSpinBox::enterEvent(e);
}
/// <summary>
/// Called when focus leaves the spinner.
/// Must clear the focus to make sure key down messages don't erroneously go to the GLWidget.
/// </summary>
/// <param name="e">The event</param>
void DoubleSpinBox::leaveEvent(QEvent* e)
{
StopTimer();
QDoubleSpinBox::leaveEvent(e);
}
/// <summary>
/// Start the timer in response to the right mouse button being pressed.
/// </summary>
void DoubleSpinBox::StartTimer()
{
s_Timer.stop();
connect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
s_Timer.start(300);
}
/// <summary>
/// Stop the timer in response to the left mouse button being pressed.
/// </summary>
void DoubleSpinBox::StopTimer()
{
s_Timer.stop();
disconnect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
}
/// <summary>
/// Constructor that does nothing but pass arguments to the base.
/// </summary>
/// <param name="p">The parent widget</param>
/// <param name="h">The height of the spin box. Default: 16.</param>
/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 0.05.</param>
SpecialDoubleSpinBox::SpecialDoubleSpinBox(QWidget* p, int h, double step)
: DoubleSpinBox(p, h, step)
{
}
/// <summary>
/// Called when focus enters the spinner.
/// When leaving the spinner, the context menu was disabled so it doesn't pop up on
/// distant loctions on the screen when dragging with the right mouse button then releasing.
/// So re-enable it here just to ensure whenever they focus this control, the menu works.
/// </summary>
/// <param name="e">The event</param>
void SpecialDoubleSpinBox::enterEvent(QEvent* e)
{
this->setContextMenuPolicy(Qt::ActionsContextMenu);
DoubleSpinBox::enterEvent(e);
}
/// <summary>
/// Called when focus leaves the spinner.
/// When leaving the spinner, disable the context menu so it doesn't pop up on distant loctions on the screen
/// when dragging with the right mouse button then releasing.
/// </summary>
/// <param name="e">The event</param>
void SpecialDoubleSpinBox::leaveEvent(QEvent* e)
{
this->setContextMenuPolicy(Qt::PreventContextMenu);
DoubleSpinBox::leaveEvent(e);
}
/// <summary>
/// Event filter for taking special action on right click events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>True to stop processing the event, else false./</returns>
bool SpecialDoubleSpinBox::eventFilter(QObject* o, QEvent* e)
{
if (isEnabled())
{
auto me = dynamic_cast<QMouseEvent*>(e);
auto cme = dynamic_cast<QContextMenuEvent*>(e);
if (m_DoubleClick && m_Settings->ToggleType())//If they use right click to toggle...
{
if (me)
{
if (me->type() == QMouseEvent::MouseButtonRelease && me->button() == Qt::RightButton)
{
if (me->modifiers().testFlag(Qt::ShiftModifier))//...then do not take the action if shift was pressed.
return false;//Shift was pressed, so continue normal event processing to show the menu, but do not call the base to toggle the value.
}
}
else if (cme)//Context menu.
{
if (!cme->modifiers().testFlag(Qt::ShiftModifier))//If they are not holding shift, call the base to toggle, and do not process further which suppresses showing the menu.
{
DoubleSpinBox::eventFilter(o, e);
return true;
}
}
}
}
return DoubleSpinBox::eventFilter(o, e);
}
/// <summary>
/// Constructor that passes agruments to the base and assigns the m_Param and m_Variation members.
/// It also sets up the context menu for special numerical values.
/// </summary>
/// <param name="p">The parent widget</param>
/// <param name="widgetItem">The widget item this spinner is contained in</param>
/// <param name="id">The variation this spinner is for</param>
/// <param name="param">The name of the parameter this is for</param>
/// <param name="h">The height of the spin box. Default: 16.</param>
/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 0.05.</param>
VariationTreeDoubleSpinBox::VariationTreeDoubleSpinBox(QWidget* p, VariationTreeWidgetItem* widgetItem, eVariationId id, const string& param, int h, double step)
: SpecialDoubleSpinBox(p, h, step)
{
m_WidgetItem = widgetItem;
m_Param = param;
m_Id = id;
setDecimals(7);
//PI
auto piAction = new QAction("PI", this);
connect(piAction, SIGNAL(triggered(bool)), this, SLOT(PiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(piAction);
//PI * 2
auto twoPiAction = new QAction("2 PI", this);
connect(twoPiAction, SIGNAL(triggered(bool)), this, SLOT(TwoPiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(twoPiAction);
//PI / 2
auto piOver2Action = new QAction("PI / 2", this);
connect(piOver2Action, SIGNAL(triggered(bool)), this, SLOT(PiOver2ActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(piOver2Action);
//PI / 3
auto piOver3Action = new QAction("PI / 3", this);
connect(piOver3Action, SIGNAL(triggered(bool)), this, SLOT(PiOver3ActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(piOver3Action);
//PI / 4
auto piOver4Action = new QAction("PI / 4", this);
connect(piOver4Action, SIGNAL(triggered(bool)), this, SLOT(PiOver4ActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(piOver4Action);
//PI / 6
auto piOver6Action = new QAction("PI / 6", this);
connect(piOver6Action, SIGNAL(triggered(bool)), this, SLOT(PiOver6ActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(piOver6Action);
//1 / PI
auto oneOverPiAction = new QAction("1 / PI", this);
connect(oneOverPiAction, SIGNAL(triggered(bool)), this, SLOT(OneOverPiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(oneOverPiAction);
//2 / PI
auto twoOverPiAction = new QAction("2 / PI", this);
connect(twoOverPiAction, SIGNAL(triggered(bool)), this, SLOT(TwoOverPiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(twoOverPiAction);
//3 / PI
auto threeOverPiAction = new QAction("3 / PI", this);
connect(threeOverPiAction, SIGNAL(triggered(bool)), this, SLOT(ThreeOverPiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(threeOverPiAction);
//4 / PI
auto fourOverPiAction = new QAction("4 / PI", this);
connect(fourOverPiAction, SIGNAL(triggered(bool)), this, SLOT(FourOverPiActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(fourOverPiAction);
//Sqrt(2)
auto sqrtTwoAction = new QAction("Sqrt(2)", this);
connect(sqrtTwoAction, SIGNAL(triggered(bool)), this, SLOT(SqrtTwoActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(sqrtTwoAction);
//Sqrt(2)
auto sqrtThreeAction = new QAction("Sqrt(3)", this);
connect(sqrtThreeAction, SIGNAL(triggered(bool)), this, SLOT(SqrtThreeActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(sqrtThreeAction);
//Need this for it to show up properly.
this->setContextMenuPolicy(Qt::ActionsContextMenu);
lineEdit()->setValidator(new QDoubleValidator(this));
}
void VariationTreeDoubleSpinBox::PiActionTriggered(bool checked) { setValue(M_PI); }
void VariationTreeDoubleSpinBox::TwoPiActionTriggered(bool checked) { setValue(M_PI * 2); }
void VariationTreeDoubleSpinBox::PiOver2ActionTriggered(bool checked) { setValue(M_PI_2); }
void VariationTreeDoubleSpinBox::PiOver3ActionTriggered(bool checked) { setValue(M_PI / 3); }
void VariationTreeDoubleSpinBox::PiOver4ActionTriggered(bool checked) { setValue(M_PI / 4); }
void VariationTreeDoubleSpinBox::PiOver6ActionTriggered(bool checked) { setValue(M_PI / 6); }
void VariationTreeDoubleSpinBox::OneOverPiActionTriggered(bool checked) { setValue(1 / M_PI); }
void VariationTreeDoubleSpinBox::TwoOverPiActionTriggered(bool checked) { setValue(2 / M_PI); }
void VariationTreeDoubleSpinBox::ThreeOverPiActionTriggered(bool checked) { setValue(3 / M_PI); }
void VariationTreeDoubleSpinBox::FourOverPiActionTriggered(bool checked) { setValue(4 / M_PI); }
void VariationTreeDoubleSpinBox::SqrtTwoActionTriggered(bool checked) { setValue(M_SQRT2); }
void VariationTreeDoubleSpinBox::SqrtThreeActionTriggered(bool checked) { setValue(std::sqrt(3.0)); }
/// <summary>
/// Override which converts the passed in double to text.
/// </summary>
/// <returns>Text showing decimals() decimal places, or sometimes scientific notation.</returns>
QString VariationTreeDoubleSpinBox::textFromValue(double value) const
{
return QWidget::locale().toString(value, 'g', decimals());
}
/// <summary>
/// Override which converts the passed in text to a double
/// </summary>
/// <returns>The converted double</returns>
double VariationTreeDoubleSpinBox::valueFromText(const QString& text) const
{
return QWidget::locale().toDouble(text);
}
/// <summary>
/// Constructor that sets up the context menu for special numerical values specific to affine spinners.
/// </summary>
/// <param name="p">The parent widget</param>
/// <param name="h">The height of the spin box. Default: 20.</param>
/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 0.01.</param>
AffineDoubleSpinBox::AffineDoubleSpinBox(QWidget* p, int h, double step)
: SpecialDoubleSpinBox(p, h, step)
{
//-1
auto neg1Action = new QAction("-1", this);
connect(neg1Action, SIGNAL(triggered(bool)), this, SLOT(NegOneActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(neg1Action);
//0
auto zeroAction = new QAction("0", this);
connect(zeroAction, SIGNAL(triggered(bool)), this, SLOT(ZeroActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(zeroAction);
//1
auto oneAction = new QAction("1", this);
connect(oneAction, SIGNAL(triggered(bool)), this, SLOT(OneActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(oneAction);
//45
auto fortyFiveAction = new QAction("45", this);
connect(fortyFiveAction, SIGNAL(triggered(bool)), this, SLOT(FortyFiveActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(fortyFiveAction);
//-45
auto negFortyFiveAction = new QAction("-45", this);
connect(negFortyFiveAction, SIGNAL(triggered(bool)), this, SLOT(NegFortyFiveActionTriggered(bool)), Qt::QueuedConnection);
this->addAction(negFortyFiveAction);
//Need this for it to show up properly.
this->setContextMenuPolicy(Qt::ActionsContextMenu);
}
void AffineDoubleSpinBox::NegOneActionTriggered(bool checked) { setValue(-1); }
void AffineDoubleSpinBox::ZeroActionTriggered(bool checked) { setValue(0); }
void AffineDoubleSpinBox::OneActionTriggered(bool checked) { setValue(1); }
void AffineDoubleSpinBox::FortyFiveActionTriggered(bool checked) { setValue(0.707107); }
void AffineDoubleSpinBox::NegFortyFiveActionTriggered(bool checked) { setValue(-0.707107); }