fractorium/Source/Ember/EmberMotion.h
Person a726b99dea --Code changes
-Modernize some C++ code.
2021-04-19 21:53:25 -06:00

146 lines
3.8 KiB
C++

#pragma once
#include "EmberDefines.h"
namespace EmberNs
{
/// <summary>
/// Thin derivation of pair<eEmberMotionParam, T> for the element type
/// of EmberMotion<T>::m_MotionParams to allow for copying vectors
/// of different types of T.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
class EMBER_API MotionParam : public pair <eEmberMotionParam, T>
{
public:
/// <summary>
/// Default constructor, which calls the base, which sets first and second to their defaults.
/// </summary>
MotionParam() = default;
/// <summary>
/// Member-wise constructor.
/// </summary>
/// <param name="e">The eEmberMotionParam value to assign to first</param>
/// <param name="t">The T value to assign to second</param>
MotionParam(eEmberMotionParam e, T t)
: pair<eEmberMotionParam, T>(e, t)
{
}
/// <summary>
/// Default copy constructor.
/// </summary>
/// <param name="other">The MotionParam object to copy</param>
MotionParam(const MotionParam<T>& other)
: pair <eEmberMotionParam, T>()
{
operator=<T>(other);
}
/// <summary>
/// Copy constructor to copy a MotionParam object of type U.
/// </summary>
/// <param name="other">The MotionParam object to copy</param>
template <typename U>
MotionParam(const MotionParam<U>& other)
{
operator=<U>(other);
}
/// <summary>
/// Default assignment operator.
/// </summary>
/// <param name="other">The MotionParam object to copy</param>
MotionParam<T>& operator = (const MotionParam<T>& other)
{
if (this != &other)
MotionParam<T>::operator=<T>(other);
return *this;
}
/// <summary>
/// Assignment operator to assign a MotionParam object of type U.
/// </summary>
/// <param name="other">The MotionParam object to copy.</param>
/// <returns>Reference to updated self</returns>
template <typename U>
MotionParam& operator = (const MotionParam<U>& other)
{
this->first = other.first;
this->second = static_cast<T>(other.second);
return *this;
}
};
/// <summary>
/// EmberMotion elements allow for motion of the flame parameters such as zoom, yaw, pitch and friends
/// The values in these elements can be used to modify flame parameters during rotation in much the same
/// way as motion elements on xforms do.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
class EMBER_API EmberMotion
{
public:
/// <summary>
/// Default constructor to initialize motion freq and offset to 0 and the motion func to SIN.
/// </summary>
EmberMotion() = default;
~EmberMotion() = default;
/// <summary>
/// Default copy constructor.
/// </summary>
/// <param name="other">The EmberMotion object to copy</param>
EmberMotion(const EmberMotion<T>& other)
{
operator=<T>(other);
}
/// <summary>
/// Copy constructor to copy a EmberMotion object of type U.
/// </summary>
/// <param name="other">The EmberMotion object to copy</param>
template <typename U>
EmberMotion(const EmberMotion<U>& other)
{
operator=<U>(other);
}
/// <summary>
/// Default assignment operator.
/// </summary>
/// <param name="other">The EmberMotion object to copy</param>
EmberMotion<T>& operator = (const EmberMotion<T>& other)
{
if (this != &other)
EmberMotion<T>::operator=<T>(other);
return *this;
}
/// <summary>
/// Assignment operator to assign a EmberMotion object of type U.
/// </summary>
/// <param name="other">The EmberMotion object to copy.</param>
/// <returns>Reference to updated self</returns>
template <typename U>
EmberMotion& operator = (const EmberMotion<U>& other)
{
CopyCont(m_MotionParams, other.m_MotionParams);
m_MotionFunc = other.m_MotionFunc;
m_MotionFreq = static_cast<T>(other.m_MotionFreq);
m_MotionOffset = static_cast<T>(other.m_MotionOffset);
return *this;
}
T m_MotionFreq = 0;
T m_MotionOffset = 0;
eMotion m_MotionFunc = eMotion::MOTION_SIN;
vector<MotionParam<T>> m_MotionParams;
};
}