fractorium/Source/Fractorium/LibraryTreeWidget.cpp
mfeemster b690bf8071 --User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
 -Cleanup some options text for the command line programs.
 -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
 -Make the opening of large files in Fractorium much more efficient when not-appending.
 -Make the opening of large files in all EmberRender and EmberAnimate more efficient.
 -Better error reporting when opening files.

--Bug fixes
 -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
 -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.

--Code changes
 -Move GCC compiler spec to C++14. Building with 5.3 now on linux.
 -Use inline member data initializers.
 -Make a #define for static for use in Utils.h to make things a little cleaner.
 -Make various functions able to take arbitrary collections as their parameters rather than just vectors.
 -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
 -Subclass QTreeWidget for the library tree. Two new files added for this.
 -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
 -Add move constructor and assignment operator to EmberFile.
 -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
 -Make a lot more functions const where they should be.
2016-04-03 18:55:12 -07:00

40 lines
1.0 KiB
C++

#include "FractoriumPch.h"
#include "LibraryTreeWidget.h"
#include "Fractorium.h"
/// <summary>
/// Set a pointer to the main window.
/// </summary>
/// <param name="f">Pointer to the main Fractorium object</param>
void LibraryTreeWidget::SetMainWindow(Fractorium* f)
{
m_Fractorium = f;
}
/// <summary>
/// Process the drop event to allow for moving items around inside of the tree.
/// </summary>
/// <param name="de">Pointer to the QDropEvent object</param>
void LibraryTreeWidget::dropEvent(QDropEvent* de)
{
QModelIndex droppedIndex = indexAt(de->pos());
auto items = selectionModel()->selectedIndexes();
if (!droppedIndex.isValid())//Don't process drop because it's outside of the droppable area.
{
de->ignore();
return;
}
else if (!items.empty())//Actually do the drop and move the item to a new location.
{
int row = droppedIndex.row();
DropIndicatorPosition dp = dropIndicatorPosition();
if (dp == QAbstractItemView::BelowItem)
row++;
m_Fractorium->m_Controller->MoveLibraryItems(items[0].row(), row);
}
QTreeWidget::dropEvent(de);
}