fractorium/Source/Fractorium/FractoriumLibrary.cpp
mfeemster a800b08b67 --User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
2016-02-11 21:38:21 -08:00

369 lines
12 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the library tree UI.
/// </summary>
void Fractorium::InitLibraryUI()
{
connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
}
/// <summary>
/// Get the index of the currently selected ember in the library tree.
/// </summary>
/// <returns>A pair containing the index of the item clicked and a pointer to the item</param>
pair<size_t, QTreeWidgetItem*> Fractorium::GetCurrentEmberIndex()
{
size_t index = 0;
QTreeWidgetItem* item = nullptr;
auto tree = ui.LibraryTree;
if (auto top = tree->topLevelItem(0))
{
for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers.
{
item = top->child(index);
if (item && !item->isSelected())
index++;
else
break;
}
}
return make_pair(index, item);
}
/// <summary>
/// Slot function to be called via QMetaObject::invokeMethod() to update preview images in the preview thread.
/// </summary>
/// <param name="item">The item double clicked on</param>
/// <param name="v">The vector holding the RGBA bitmap</param>
/// <param name="w">The width of the bitmap</param>
/// <param name="h">The height of the bitmap</param>
void Fractorium::SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vector<byte>& v, uint w, uint h)
{
item->SetImage(v, w, h);
}
/// <summary>
/// Set all libary tree entries to the name of the corresponding ember they represent.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::SyncNames()
{
EmberTreeWidgetItem<T>* item;
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (auto top = tree->topLevelItem(0))
{
for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers.
{
if ((item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i))) && i < m_EmberFile.Size())//Cast the child widget to the EmberTreeWidgetItem type.
item->setText(0, QString::fromStdString(m_EmberFile.m_Embers[i].m_Name));
}
}
tree->blockSignals(false);
}
/// <summary>
/// Set all libary tree entries to point to the underlying ember they represent.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::SyncPointers()
{
EmberTreeWidgetItem<T>* item;
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (auto top = tree->topLevelItem(0))
{
size_t childCount = top->childCount();
for (int i = 0; i < childCount; i++)//Iterate through all of the children, which will represent the open embers.
{
if ((item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i))) && i < m_EmberFile.Size())//Cast the child widget to the EmberTreeWidgetItem type.
item->SetEmberPointer(&m_EmberFile.m_Embers[i]);
}
}
tree->blockSignals(false);
}
/// <summary>
/// Fill the library tree with the names of the embers in the
/// currently opened file.
/// Start preview render thread.
/// </summary>
/// <param name="selectIndex">After the tree is filled, select this index. Pass -1 to omit selecting an index.</param>
template <typename T>
void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
{
uint j, size = 64;
auto tree = m_Fractorium->ui.LibraryTree;
vector<byte> v(size * size * 4);
StopPreviewRender();
tree->clear();
QCoreApplication::flush();
tree->blockSignals(true);
auto fileItem = new QTreeWidgetItem(tree);
QFileInfo info(m_EmberFile.m_Filename);
fileItem->setText(0, info.fileName());
fileItem->setToolTip(0, m_EmberFile.m_Filename);
fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable);
for (j = 0; j < m_EmberFile.Size(); j++)
{
auto ember = &m_EmberFile.m_Embers[j];
auto emberItem = new EmberTreeWidgetItem<T>(ember, fileItem);
emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable);
if (ember->m_Name.empty())
emberItem->setText(0, ToString(j));
else
emberItem->setText(0, ember->m_Name.c_str());
emberItem->setToolTip(0, emberItem->text(0));
emberItem->SetImage(v, size, size);
}
tree->blockSignals(false);
if (selectIndex != -1)
if (auto top = tree->topLevelItem(0))
if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(selectIndex)))
emberItem->setSelected(true);
QCoreApplication::flush();
RenderPreviews(0, m_EmberFile.Size());
tree->expandAll();
}
/// <summary>
/// Update the library tree with the newly added embers (most likely from pasting) and
/// only render previews for the new ones, without clearing the entire tree.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::UpdateLibraryTree()
{
uint i, size = 64;
auto tree = m_Fractorium->ui.LibraryTree;
vector<byte> v(size * size * 4);
if (auto top = tree->topLevelItem(0))
{
int childCount = top->childCount();
tree->blockSignals(true);
for (i = childCount; i < m_EmberFile.Size(); i++)
{
Ember<T>* ember = &m_EmberFile.m_Embers[i];
auto emberItem = new EmberTreeWidgetItem<T>(ember, top);
emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable);
if (ember->m_Name.empty())
emberItem->setText(0, ToString(i));
else
emberItem->setText(0, ember->m_Name.c_str());
emberItem->setToolTip(0, emberItem->text(0));
emberItem->SetImage(v, size, size);
}
//When adding elements to the vector, they may have been reshuffled which will have invalidated
//the pointers contained in the EmberTreeWidgetItems. So reassign all pointers here.
SyncPointers();
tree->blockSignals(false);
RenderPreviews(childCount, m_EmberFile.Size());
}
}
/// <summary>
/// Copy the text of the item which was changed to the name of the current ember.
/// Ensure all names are unique in the opened file.
/// This seems to be called spuriously, so we do a check inside to make sure
/// the text was actually changed.
/// We also have to wrap the dynamic_cast call in a try/catch block because this can
/// be called on a widget that has already been deleted.
/// </summary>
/// <param name="item">The libary tree item changed</param>
/// <param name="col">The column clicked, ignored.</param>
template <typename T>
void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, int col)
{
try
{
auto tree = m_Fractorium->ui.LibraryTree;
auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item);
if (emberItem)
{
if (emberItem->text(0).isEmpty())//Prevent empty string.
{
emberItem->UpdateEditText();
return;
}
string oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name.
tree->blockSignals(true);
emberItem->UpdateEmberName();//Copy edit text to the ember's name variable.
m_EmberFile.MakeNamesUnique();//Ensure all names remain unique.
SyncNames();//Copy all ember names to the tree items since some might have changed to be made unique.
string newName = emberItem->GetEmber()->m_Name;//Get the new, final, unique name.
if (m_Ember.m_Name == oldName && oldName != newName)//If the ember edited was the current one, and the name was indeed changed, update the name of the current one.
{
m_Ember.m_Name = newName;
m_LastSaveCurrent = "";//Reset will force the dialog to show on the next save current since the user probably wants a different name.
}
tree->blockSignals(false);
}
else if (auto parentItem = dynamic_cast<QTreeWidgetItem*>(item))
{
QString text = parentItem->text(0);
if (text != "")
{
m_EmberFile.m_Filename = text;
m_LastSaveAll = "";//Reset will force the dialog to show on the next save all since the user probably wants a different name.
}
}
}
catch (const std::exception& e)
{
qDebug() << "FractoriumEmberController<T>::EmberTreeItemChanged() : Exception thrown: " << e.what();
}
}
void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemChanged(item, col); }
/// <summary>
/// Set the current ember to the selected item.
/// Clears the undo state.
/// Resets the rendering process.
/// Called when the user double clicks on a library tree item.
/// This will get called twice for some reason, and there's no way to prevent it.
/// Doesn't seem to cause any problems.
/// </summary>
/// <param name="item">The item double clicked on</param>
/// <param name="col">The column clicked, ignored.</param>
template <typename T>
void FractoriumEmberController<T>::EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col)
{
if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item))
{
ClearUndo();
SetEmber(*emberItem->GetEmber());
}
}
void Fractorium::OnEmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemDoubleClicked(item, col); }
/// <summary>
/// Delete the currently selected item in the tree.
/// Note this is not necessarilly the current ember, it's just the item
/// in the tree that is selected.
/// </summary>
/// <param name="p">A pair containing the index of the item clicked and a pointer to the item</param>
template <typename T>
void FractoriumEmberController<T>::Delete(const pair<size_t, QTreeWidgetItem*>& p)
{
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (m_EmberFile.Delete(p.first))
{
delete p.second;
SyncPointers();
}
tree->blockSignals(false);
//If there is now only one item left and it wasn't selected, select it.
if (auto top = tree->topLevelItem(0))
{
if (top->childCount() == 1)
if (auto item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(0)))
if (item->GetEmber()->m_Name != m_Ember.m_Name)
EmberTreeItemDoubleClicked(top->child(0), 0);
}
}
/// <summary>
/// Called when the user presses and releases the delete key while the library tree has the focus,
/// and an item is selected.
/// </summary>
/// <param name="p">A pair containing the index of the item clicked and a pointer to the item</param>
void Fractorium::OnDelete(const pair<size_t, QTreeWidgetItem*>& p)
{
m_Controller->Delete(p);
}
/// <summary>
/// Stop the preview renderer if it's already running.
/// Clear all of the existing preview images, then start the preview rendering thread.
/// Optionally only render previews for a subset of all open embers.
/// </summary>
/// <param name="start">The 0-based index to start rendering previews for</param>
/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
template <typename T>
void FractoriumEmberController<T>::RenderPreviews(uint start, uint end)
{
StopPreviewRender();
if (start == UINT_MAX && end == UINT_MAX)
{
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (auto top = tree->topLevelItem(0))
{
int childCount = top->childCount();
vector<byte> emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 3);
for (int i = 0; i < childCount; i++)
if (auto treeItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i)))
treeItem->SetImage(emptyPreview, PREVIEW_SIZE, PREVIEW_SIZE);
}
tree->blockSignals(false);
m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, 0, m_EmberFile.Size());
}
else
m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, start, end);
}
/// <summary>
/// Stop the preview rendering thread.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::StopPreviewRender()
{
m_PreviewRun = false;
m_PreviewRenderer->Abort();
while (m_PreviewRunning)
QApplication::processEvents();
m_PreviewResult.cancel();
while (m_PreviewResult.isRunning())
QApplication::processEvents();
QCoreApplication::sendPostedEvents(m_Fractorium->ui.LibraryTree);
QCoreApplication::flush();
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif