mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
a800b08b67
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
#ifdef WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
|
|
/// </summary>
|
|
|
|
#define NOMINMAX
|
|
#define _USE_MATH_DEFINES
|
|
|
|
#ifdef _WIN32
|
|
#define basename(x) _strdup(x)
|
|
#define snprintf _snprintf
|
|
#define snprintf_s _snprintf_s
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#define EMBER_OS "WIN"
|
|
|
|
#include <SDKDDKVer.h>
|
|
#include <windows.h>
|
|
#elif __APPLE__
|
|
#define EMBER_OS "OSX"
|
|
#else
|
|
#include <libgen.h>
|
|
#include <unistd.h>
|
|
#define EMBER_OS "LNX"
|
|
#endif
|
|
|
|
//Standard headers.
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <chrono>
|
|
#include <complex>
|
|
#include <cstdint>
|
|
#include <fstream>
|
|
#include <functional>
|
|
#include <inttypes.h>
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
#include <limits>
|
|
#ifdef __APPLE__
|
|
#include <malloc/malloc.h>
|
|
#else
|
|
#include <malloc.h>
|
|
#endif
|
|
#include <map>
|
|
#include <math.h>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <numeric>
|
|
#include <ostream>
|
|
#include <sstream>
|
|
#include <sys/types.h>
|
|
#include <sys/stat.h>
|
|
#include <thread>
|
|
#include <time.h>
|
|
#include <type_traits>
|
|
#include <vector>
|
|
#include <unordered_map>
|
|
|
|
//Third party headers.
|
|
#ifdef _WIN32
|
|
#include "libxml/parser.h"
|
|
#else
|
|
#include "libxml2/libxml/parser.h"
|
|
#endif
|
|
|
|
//Intel's Threading Building Blocks is what's used for all threading.
|
|
#include <tbb/task_group.h>
|
|
#include <tbb/parallel_for.h>
|
|
#include <tbb/task_scheduler_init.h>
|
|
|
|
#define GLM_FORCE_RADIANS 1
|
|
#ifndef __APPLE__
|
|
#define GLM_FORCE_INLINE 1
|
|
#endif
|
|
|
|
//glm is what's used for matrix math.
|
|
#include <glm/glm.hpp>
|
|
#include <glm/detail/type_int.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <glm/gtc/type_ptr.hpp>
|
|
#include <glm/gtx/string_cast.hpp>
|
|
|
|
using namespace tbb;
|
|
using namespace std;
|
|
using namespace std::chrono;
|
|
using namespace glm;
|
|
using namespace glm::detail;
|
|
using glm::uint;
|
|
using glm::uint16;
|