fractorium/Builds/QtCreator/Ember/deployment.pri
mfeemster 018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00

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# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}