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https://bitbucket.org/mfeemster/fractorium.git
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-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
191 lines
6.7 KiB
Plaintext
191 lines
6.7 KiB
Plaintext
# This file was generated by an application wizard of Qt Creator.
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# The code below handles deployment to Android and Maemo, aswell as copying
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# of the application data to shadow build directories on desktop.
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# It is recommended not to modify this file, since newer versions of Qt Creator
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# may offer an updated version of it.
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defineTest(qtcAddDeployment) {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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greaterThan(QT_MAJOR_VERSION, 4) {
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itemsources = $${item}.files
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} else {
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itemsources = $${item}.sources
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}
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$$itemsources = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath= $$eval($${deploymentfolder}.target)
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export($$itemsources)
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export($$itempath)
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DEPLOYMENT += $$item
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}
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MAINPROFILEPWD = $$PWD
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android-no-sdk {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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target.path = /data/user/qt
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export(target.path)
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INSTALLS += target
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} else:android {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /assets/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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x86 {
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target.path = /libs/x86
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} else: armeabi-v7a {
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target.path = /libs/armeabi-v7a
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} else {
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target.path = /libs/armeabi
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}
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export(target.path)
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INSTALLS += target
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} else:win32 {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, /, \\)
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sourcePathSegments = $$split(source, \\)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
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target = $$replace(target, /, \\)
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target ~= s,\\\\\\.?\\\\,\\,
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!isEqual(source,$$target) {
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!isEmpty(copyCommand):copyCommand += &&
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isEqual(QMAKE_DIR_SEP, \\) {
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copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
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} else {
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source = $$replace(source, \\\\, /)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
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}
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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} else:ios {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += mkdir -p \"$$target\"
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copyCommand += && cp -r \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = echo Copying application data... && $$copyCommand
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!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
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QMAKE_POST_LINK += "$$copyCommand"
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export(QMAKE_POST_LINK)
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}
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} else:unix {
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maemo5 {
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desktopfile.files = $${TARGET}.desktop
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desktopfile.path = /usr/share/applications/hildon
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icon.files = $${TARGET}64.png
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icon.path = /usr/share/icons/hicolor/64x64/apps
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} else:!isEmpty(MEEGO_VERSION_MAJOR) {
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desktopfile.files = $${TARGET}_harmattan.desktop
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desktopfile.path = /usr/share/applications
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icon.files = $${TARGET}80.png
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icon.path = /usr/share/icons/hicolor/80x80/apps
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} else { # Assumed to be a Desktop Unix
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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macx {
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target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
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} else {
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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}
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += $(MKDIR) \"$$target\"
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copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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}
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!isEmpty(target.path) {
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installPrefix = $${target.path}
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} else {
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installPrefix = /opt/$${TARGET}
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}
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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!isEmpty(desktopfile.path) {
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export(icon.files)
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export(icon.path)
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export(desktopfile.files)
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export(desktopfile.path)
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INSTALLS += icon desktopfile
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}
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isEmpty(target.path) {
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target.path = $${installPrefix}/bin
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export(target.path)
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}
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INSTALLS += target
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}
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export (ICON)
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export (INSTALLS)
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export (DEPLOYMENT)
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export (LIBS)
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export (QMAKE_EXTRA_TARGETS)
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}
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