mirror of
https://bitbucket.org/mfeemster/fractorium.git
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-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
224 lines
6.3 KiB
C++
224 lines
6.3 KiB
C++
#pragma once
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#include "EmberDefines.h"
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/// <summary>
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/// Timing and CriticalSection classes.
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/// </summary>
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namespace EmberNs
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{
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/// <summary>
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/// Since the algorithm is so computationally intensive, timing and benchmarking are an integral portion
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/// of both the development process and the execution results. This class provides an easy way to time
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/// things by simply calling its Tic() and Toc() member functions. It also assists with formatting the
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/// elapsed time as a string.
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/// </summary>
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class EMBER_API Timing
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{
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public:
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/// <summary>
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/// Constructor that takes an optional precision argument which specifies how many digits after the decimal place should be printed for seconds.
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/// As a convenience, the Tic() function is called automatically.
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/// </summary>
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/// <param name="precision">The precision of the seconds field of the elapsed time. Default: 2.</param>
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Timing(int precision = 2)
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{
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m_Precision = precision;
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Init();
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Tic();
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}
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/// <summary>
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/// Set the begin time.
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/// </summary>
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/// <returns>The begin time cast to a double</returns>
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double Tic()
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{
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m_BeginTime = Clock::now();
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return BeginTime();
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}
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/// <summary>
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/// Set the end time and optionally output a string showing the elapsed time.
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/// </summary>
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/// <param name="str">The string to output. Default: nullptr.</param>
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/// <param name="fullString">If true, output the string verbatim, else output the text " processing time: " in between str and the formatted time.</param>
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/// <returns>The elapsed time in milliseconds as a double</returns>
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double Toc(const char* str = nullptr, bool fullString = false)
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{
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m_EndTime = Clock::now();
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double ms = ElapsedTime();
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if (str != nullptr)
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{
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cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << endl;
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}
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return ms;
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}
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/// <summary>
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/// Return the begin time as a double.
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/// </summary>
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/// <returns></returns>
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double BeginTime() const { return static_cast<double>(m_BeginTime.time_since_epoch().count()); }
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/// <summary>
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/// Return the end time as a double.
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/// </summary>
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/// <returns></returns>
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double EndTime() const { return static_cast<double>(m_EndTime.time_since_epoch().count()); }
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/// <summary>
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/// Return the elapsed time in milliseconds.
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/// </summary>
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/// <returns>The elapsed time in milliseconds as a double</returns>
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double ElapsedTime() const
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{
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duration<double> elapsed = duration_cast<milliseconds, Clock::rep, Clock::period>(m_EndTime - m_BeginTime);
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return elapsed.count() * 1000.0;
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}
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/// <summary>
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/// Formats a specified milliseconds value as a string.
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/// This uses some intelligence to determine what to return depending on how much time has elapsed.
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/// Days, hours and minutes are only included if 1 or more of them has elapsed. Seconds are always
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/// included as a decimal value with the precision the user specified in the constructor.
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/// </summary>
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/// <param name="ms">The ms</param>
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/// <returns>The formatted string</returns>
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string Format(double ms) const
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{
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stringstream ss;
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double x = ms / 1000;
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double secs = fmod(x, 60);
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x /= 60;
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double mins = fmod(x, 60);
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x /= 60;
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double hours = fmod(x, 24);
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x /= 24;
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double days = x;
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if (days >= 1)
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ss << static_cast<int>(days) << "d ";
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if (hours >= 1)
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ss << static_cast<int>(hours) << "h ";
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if (mins >= 1)
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ss << static_cast<int>(mins) << "m ";
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ss << std::fixed << std::setprecision(m_Precision) << secs << "s";
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return ss.str();
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}
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/// <summary>
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/// Return the number of cores in the system.
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/// </summary>
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/// <returns>The number of cores in the system</returns>
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static uint ProcessorCount()
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{
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Init();
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return m_ProcessorCount;
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}
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private:
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/// <summary>
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/// Query and store the performance info of the system.
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/// Since it will never change it only needs to be queried once.
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/// This is achieved by keeping static state and performance variables.
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/// </summary>
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static void Init()
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{
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if (!m_TimingInit)
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{
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m_ProcessorCount = thread::hardware_concurrency();
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m_TimingInit = true;
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}
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}
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int m_Precision;//How many digits after the decimal place to print for seconds.
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time_point<Clock> m_BeginTime;//The start of the timing, set with Tic().
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time_point<Clock> m_EndTime;//The end of the timing, set with Toc().
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static bool m_TimingInit;//Whether the performance info has bee queried.
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static uint m_ProcessorCount;//The number of cores on the system, set in Init().
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};
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/// <summary>
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/// Cross platform critical section class which can be used for thread locking.
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/// </summary>
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class EMBER_API CriticalSection
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{
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public:
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#ifdef _WIN32
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/// <summary>
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/// Constructor which initialized the underlying CRITICAL_SECTION object.
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/// </summary>
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CriticalSection() { InitializeCriticalSection(&m_CriticalSection); }
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/// <summary>
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/// Constructor which initialized the underlying CRITICAL_SECTION object
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/// with the specified spin count value.
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/// </summary>
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/// <param name="spinCount">The spin count.</param>
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CriticalSection(DWORD spinCount) { InitializeCriticalSectionAndSpinCount(&m_CriticalSection, spinCount); }
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/// <summary>
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/// Deletes the underlying CRITICAL_SECTION object.
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/// </summary>
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~CriticalSection() { DeleteCriticalSection(&m_CriticalSection); }
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/// <summary>
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/// Lock the critical section.
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/// </summary>
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void Enter() { EnterCriticalSection(&m_CriticalSection); }
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/// <summary>
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/// Unlock the critical section.
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/// </summary>
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void Leave() { LeaveCriticalSection(&m_CriticalSection); }
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private:
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CRITICAL_SECTION m_CriticalSection;//The Windows specific critical section object.
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#else
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/// <summary>
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/// Constructor which initialized the underlying pthread_mutex_t object.
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/// </summary>
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CriticalSection()
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{
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
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pthread_mutex_init(&m_CriticalSection, &attr);
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pthread_mutexattr_destroy(&attr);
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}
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/// <summary>
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/// Deletes the underlying pthread_mutex_t object.
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/// </summary>
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~CriticalSection() { pthread_mutex_destroy(&m_CriticalSection); }
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/// <summary>
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/// Lock the critical section.
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/// </summary>
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void Enter() { pthread_mutex_lock(&m_CriticalSection); }
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/// <summary>
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/// Unlock the critical section.
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/// </summary>
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void Leave() { pthread_mutex_unlock(&m_CriticalSection); }
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private:
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pthread_mutex_t m_CriticalSection;//The *nix/pthread specific critical section object.
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#endif
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};
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}
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