fractorium/Source/Fractorium/Main.cpp
Person 5c8837707c --Code changes
-Get GLSL code working on Mac and Linux.
2018-04-10 18:52:43 -07:00

61 lines
1.9 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include <QtWidgets/QApplication>
/// <summary>
/// Main program entry point for Fractorium.exe.
/// </summary>
/// <param name="argc">The number of command line arguments passed</param>
/// <param name="argv">The command line arguments passed</param>
/// <returns>0 if successful, else 1.</returns>
int main(int argc, char* argv[])
{
int rv = -1;
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication a(argc, argv);
#ifdef TEST_CL
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
return 1;
#endif
#ifdef ISAAC_FLAM3_DEBUG
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
return 1;
#endif
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
auto vf = VarFuncs<float>::Instance();//Create instances that will stay alive until the program exits.
auto vlf = VariationList<float>::Instance();
auto palf = PaletteList<float>::Instance();
auto settings = FractoriumSettings::Instance();
#ifdef DO_DOUBLE
auto vd = VarFuncs<float>::Instance();
auto vld = VariationList<double>::Instance();//No further creations should occur after this.
#endif
try
{
//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
//This must be done in the application and not in the EmberCL DLL.
#ifdef _WIN32
_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
#else
putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
#endif
Fractorium w;
w.show();
a.installEventFilter(&w);
rv = a.exec();
}
catch (const std::exception& e)
{
QMessageBox::critical(nullptr, "Fatal Error", QString::fromStdString(e.what()));
}
catch (const char* e)
{
QMessageBox::critical(nullptr, "Fatal Error", e);
}
return rv;
}