mirror of
				https://bitbucket.org/mfeemster/fractorium.git
				synced 2025-10-29 16:30:45 -04:00 
			
		
		
		
	 cf9da379b6
			
		
	
	cf9da379b6
	
	
	
		
			
			-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial. -Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z. -Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large. -Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type. -These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate. -Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale: --quality --demin --demax --Bug fixes -Left pad instead of right pad names of sequence outputs from EmberGenome. -Unique file naming was broken for files which already had an underscore in them. -Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg. -Make command line programs search these folders in this order for the palette file: ./ ~/.fractorium ~/.config/fractorium /usr/share/fractorium /usr/local/share/fractorium -Fix possible bad values in hexes. -Better assignment of Z variables. -Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now. -wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters. -Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator. -Make Z assignment compatible with the originals in: -arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale. --Code changes -Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper(). --Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString(). -Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
		
			
				
	
	
		
			338 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="utf-8"?>
 | |
| <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | |
|   <ItemGroup Label="ProjectConfigurations">
 | |
|     <ProjectConfiguration Include="Debug|Win32">
 | |
|       <Configuration>Debug</Configuration>
 | |
|       <Platform>Win32</Platform>
 | |
|     </ProjectConfiguration>
 | |
|     <ProjectConfiguration Include="Debug|x64">
 | |
|       <Configuration>Debug</Configuration>
 | |
|       <Platform>x64</Platform>
 | |
|     </ProjectConfiguration>
 | |
|     <ProjectConfiguration Include="ReleaseNvidia|Win32">
 | |
|       <Configuration>ReleaseNvidia</Configuration>
 | |
|       <Platform>Win32</Platform>
 | |
|     </ProjectConfiguration>
 | |
|     <ProjectConfiguration Include="ReleaseNvidia|x64">
 | |
|       <Configuration>ReleaseNvidia</Configuration>
 | |
|       <Platform>x64</Platform>
 | |
|     </ProjectConfiguration>
 | |
|     <ProjectConfiguration Include="Release|Win32">
 | |
|       <Configuration>Release</Configuration>
 | |
|       <Platform>Win32</Platform>
 | |
|     </ProjectConfiguration>
 | |
|     <ProjectConfiguration Include="Release|x64">
 | |
|       <Configuration>Release</Configuration>
 | |
|       <Platform>x64</Platform>
 | |
|     </ProjectConfiguration>
 | |
|   </ItemGroup>
 | |
|   <PropertyGroup Label="Globals">
 | |
|     <ProjectGuid>{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}</ProjectGuid>
 | |
|     <Keyword>Win32Proj</Keyword>
 | |
|     <RootNamespace>EmberNs</RootNamespace>
 | |
|     <ProjectName>Ember</ProjectName>
 | |
|   </PropertyGroup>
 | |
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>true</UseDebugLibraries>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>true</UseDebugLibraries>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>false</UseDebugLibraries>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>false</UseDebugLibraries>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>false</UseDebugLibraries>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
 | |
|     <ConfigurationType>DynamicLibrary</ConfigurationType>
 | |
|     <UseDebugLibraries>false</UseDebugLibraries>
 | |
|     <WholeProgramOptimization>false</WholeProgramOptimization>
 | |
|     <CharacterSet>MultiByte</CharacterSet>
 | |
|     <PlatformToolset>v120</PlatformToolset>
 | |
|   </PropertyGroup>
 | |
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | |
|   <ImportGroup Label="ExtensionSettings">
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
 | |
|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | |
|   </ImportGroup>
 | |
|   <PropertyGroup Label="UserMacros" />
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | |
|     <LinkIncremental>true</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | |
|     <LinkIncremental>true</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | |
|     <LinkIncremental>false</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
 | |
|     <LinkIncremental>false</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | |
|     <LinkIncremental>false</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
 | |
|     <LinkIncremental>false</LinkIncremental>
 | |
|     <OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
 | |
|     <IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 | |
|   </PropertyGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | |
|     <ClCompile>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <Optimization>Disabled</Optimization>
 | |
|       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <StructMemberAlignment>Default</StructMemberAlignment>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <StringPooling>true</StringPooling>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | |
|     <ClCompile>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <Optimization>Disabled</Optimization>
 | |
|       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <StructMemberAlignment>Default</StructMemberAlignment>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <FloatingPointModel>Precise</FloatingPointModel>
 | |
|       <AdditionalOptions>/bigobj
 | |
|  %(AdditionalOptions)</AdditionalOptions>
 | |
|       <StringPooling>true</StringPooling>
 | |
|       <FloatingPointExceptions>false</FloatingPointExceptions>
 | |
|       <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | |
|       <MinimalRebuild>false</MinimalRebuild>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | |
|     <ClCompile>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <Optimization>MaxSpeed</Optimization>
 | |
|       <FunctionLevelLinking>true</FunctionLevelLinking>
 | |
|       <IntrinsicFunctions>true</IntrinsicFunctions>
 | |
|       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | |
|       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <StringPooling>true</StringPooling>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | |
|       <OptimizeReferences>true</OptimizeReferences>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
 | |
|     <ClCompile>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <Optimization>MaxSpeed</Optimization>
 | |
|       <FunctionLevelLinking>true</FunctionLevelLinking>
 | |
|       <IntrinsicFunctions>true</IntrinsicFunctions>
 | |
|       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | |
|       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <StringPooling>true</StringPooling>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | |
|       <OptimizeReferences>true</OptimizeReferences>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | |
|     <ClCompile>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <Optimization>MaxSpeed</Optimization>
 | |
|       <FunctionLevelLinking>true</FunctionLevelLinking>
 | |
|       <IntrinsicFunctions>true</IntrinsicFunctions>
 | |
|       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <StringPooling>true</StringPooling>
 | |
|       <AdditionalOptions>/bigobj
 | |
|  %(AdditionalOptions)</AdditionalOptions>
 | |
|       <FloatingPointModel>Precise</FloatingPointModel>
 | |
|       <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | |
|       <FloatingPointExceptions>false</FloatingPointExceptions>
 | |
|       <BufferSecurityCheck>false</BufferSecurityCheck>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | |
|       <OptimizeReferences>true</OptimizeReferences>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
 | |
|     <ClCompile>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <PrecompiledHeader>Use</PrecompiledHeader>
 | |
|       <Optimization>MaxSpeed</Optimization>
 | |
|       <FunctionLevelLinking>true</FunctionLevelLinking>
 | |
|       <IntrinsicFunctions>true</IntrinsicFunctions>
 | |
|       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
 | |
|       <DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
 | |
|       <AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
 | |
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | |
|       <PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
 | |
|       <StringPooling>true</StringPooling>
 | |
|       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
 | |
|       <FloatingPointModel>Precise</FloatingPointModel>
 | |
|       <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | |
|       <FloatingPointExceptions>false</FloatingPointExceptions>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <SubSystem>Windows</SubSystem>
 | |
|       <GenerateDebugInformation>true</GenerateDebugInformation>
 | |
|       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | |
|       <OptimizeReferences>true</OptimizeReferences>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <ItemGroup>
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Affine2D.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\CarToRas.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Curves.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\EmberDefines.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\EmberMotion.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\EmberPch.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Ember.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\DensityFilter.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Interpolate.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\VarFuncs.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\PaletteList.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Renderer.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\RendererBase.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\SpatialFilter.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Iterator.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Palette.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Point.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\TemporalFilter.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\EmberToXml.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\SheepTools.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Utils.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variation.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\VariationList.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations01.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations02.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations03.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations04.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations05.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations06.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Variations07.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\VariationsDC.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Xform.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Isaac.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\Timing.h" />
 | |
|     <ClInclude Include="..\..\..\Source\Ember\XmlToEmber.h" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ClCompile Include="..\..\..\Source\Ember\Affine2D.cpp" />
 | |
|     <ClCompile Include="..\..\..\Source\Ember\DllMain.cpp" />
 | |
|     <ClCompile Include="..\..\..\Source\Ember\Ember.cpp" />
 | |
|     <ClCompile Include="..\..\..\Source\Ember\EmberPch.cpp">
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
 | |
|       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
 | |
|     </ClCompile>
 | |
|     <ClCompile Include="..\..\..\Source\Ember\Renderer.cpp" />
 | |
|     <ClCompile Include="..\..\..\Source\Ember\RendererBase.cpp" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
 | |
|       <Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
 | |
|     </ProjectReference>
 | |
|     <ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
 | |
|       <Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
 | |
|     </ProjectReference>
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ResourceCompile Include="Ember.rc" />
 | |
|   </ItemGroup>
 | |
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 | |
|   <ImportGroup Label="ExtensionTargets">
 | |
|   </ImportGroup>
 | |
| </Project> |