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https://bitbucket.org/mfeemster/fractorium.git
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8c591d6163
-Make a space bar press be the equivalent of a double click when inside of a spin box. This makes it easy to toggle without using the mouse.
389 lines
9.9 KiB
C++
389 lines
9.9 KiB
C++
#include "FractoriumPch.h"
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#include "SpinBox.h"
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#include "FractoriumSettings.h"
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QTimer SpinBox::s_Timer;
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/// <summary>
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/// Constructor that passes parent to the base and sets up height and step.
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/// Specific focus policy is used to allow the user to hover over the control
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/// and change its value using the mouse wheel without explicitly having to click
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/// inside of it.
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/// </summary>
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/// <param name="p">The parent widget. Default: nullptr.</param>
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/// <param name="h">The height of the spin box. Default: 16.</param>
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/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 1.</param>
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SpinBox::SpinBox(QWidget* p, int h, int step)
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: QSpinBox(p)
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{
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m_DoubleClick = false;
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m_DoubleClickLowVal = 0;
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m_DoubleClickNonZero = 0;
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m_DoubleClickZero = 1;
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m_Step = step;
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m_SmallStep = 1;
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m_Settings = FractoriumSettings::DefInstance();
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setSingleStep(step);
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setFrame(false);
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setButtonSymbols(QAbstractSpinBox::NoButtons);
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setFocusPolicy(Qt::StrongFocus);
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setMinimumHeight(h);//setGeometry() has no effect, so set both of these instead.
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setMaximumHeight(h);
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setContextMenuPolicy(Qt::PreventContextMenu);
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lineEdit()->installEventFilter(this);
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lineEdit()->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
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connect(this, SIGNAL(valueChanged(int)), this, SLOT(onSpinBoxValueChanged(int)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Set the value of the control without triggering signals.
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/// </summary>
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/// <param name="d">The value to set it to</param>
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void SpinBox::SetValueStealth(int d)
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{
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blockSignals(true);
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setValue(d);
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blockSignals(false);
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}
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void SpinBox::SetValueStealth(size_t d) { SetValueStealth(int(d)); }
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/// <summary>
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/// Set whether to respond to double click events.
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/// </summary>
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/// <param name="b">True if this should respond to double click events, else false.</param>
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void SpinBox::DoubleClick(bool b)
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{
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m_DoubleClick = b;
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}
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/// <summary>
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/// Set the value to be used instead of zero to represent the lower value
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/// used when responding to a double click.
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/// </summary>
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/// <param name="val">The value to be used for the lower value instead of zero</param>
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void SpinBox::DoubleClickLowVal(int val)
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{
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m_DoubleClickLowVal = val;
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}
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int SpinBox::DoubleClickLowVal()
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{
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return m_DoubleClickLowVal;
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}
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/// <summary>
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/// Set the value to be used when the user double clicks the spinner while
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/// it contains zero.
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/// </summary>
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/// <param name="val">The value to be used</param>
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void SpinBox::DoubleClickZero(int val)
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{
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m_DoubleClickZero = val;
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}
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int SpinBox::DoubleClickZero()
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{
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return m_DoubleClickZero;
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}
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/// <summary>
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/// Set the value to be used when the user double clicks the spinner while
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/// it contains a non-zero value.
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/// </summary>
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/// <param name="val">The value to be used</param>
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void SpinBox::DoubleClickNonZero(int val)
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{
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m_DoubleClickNonZero = val;
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}
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int SpinBox::DoubleClickNonZero()
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{
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return m_DoubleClickNonZero;
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}
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/// <summary>
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/// Set the small step to be used when the user holds down shift while scrolling.
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/// The default is step / 10, so use this if something else is needed.
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/// </summary>
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/// <param name="step">The small step to use for scrolling while the shift key is down</param>
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void SpinBox::SmallStep(int step)
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{
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m_SmallStep = std::min(1, step);
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}
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/// <summary>
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/// Expose the underlying QLineEdit control to the caller.
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/// </summary>
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/// <returns>A pointer to the QLineEdit</returns>
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QLineEdit* SpinBox::lineEdit()
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{
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return QSpinBox::lineEdit();
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}
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/// <summary>
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/// Another workaround for the persistent text selection bug in Qt.
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/// </summary>
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void SpinBox::onSpinBoxValueChanged(int i)
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{
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lineEdit()->deselect();//Gets rid of nasty "feature" that always has text selected.
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}
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/// <summary>
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/// Called while the timer is activated due to the right mouse button being held down.
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/// </summary>
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void SpinBox::OnTimeout()
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{
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int xdistance = m_MouseMovePoint.x() - m_MouseDownPoint.x();
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int ydistance = m_MouseMovePoint.y() - m_MouseDownPoint.y();
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int distance = abs(xdistance) > abs(ydistance) ? xdistance : ydistance;
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distance = Sqr(distance) * (distance < 0 ? -1 : 1);
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double scale, val;
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int d = value();
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bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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double amount = (m_SmallStep + m_Step) * 0.5;
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if (shift)
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scale = 0.001;
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else if (ctrl)
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scale = 0.01;
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else
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scale = 0.01;
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val = d + (distance * amount * scale);
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setValue(int(val));
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}
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/// <summary>
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/// Event filter for taking special action on double click events.
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/// </summary>
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/// <param name="o">The object</param>
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/// <param name="e">The eevent</param>
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/// <returns>false</returns>
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bool SpinBox::eventFilter(QObject* o, QEvent* e)
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{
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if (!isEnabled())
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return QSpinBox::eventFilter(o, e);
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auto me = dynamic_cast<QMouseEvent*>(e);
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if (me)
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{
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if (!m_Settings->ToggleType() &&//Ensure double click toggles, not right click.
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me->type() == QMouseEvent::MouseButtonPress &&
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me->button() == Qt::RightButton)
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{
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m_MouseDownPoint = m_MouseMovePoint = me->pos();
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StartTimer();
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e->accept();
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return true;
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}
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else if (!m_Settings->ToggleType() &&
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me->type() == QMouseEvent::MouseButtonRelease &&
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me->button() == Qt::RightButton)
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{
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StopTimer();
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m_MouseDownPoint = m_MouseMovePoint = me->pos();
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e->accept();
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return true;
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}
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else if (!m_Settings->ToggleType() &&
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me->type() == QMouseEvent::MouseMove &&
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QGuiApplication::mouseButtons() & Qt::RightButton)
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{
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m_MouseMovePoint = me->pos();
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e->accept();
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return true;
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}
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else if (m_DoubleClick &&
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((!m_Settings->ToggleType() && e->type() == QMouseEvent::MouseButtonDblClick && me->button() == Qt::LeftButton) ||
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(m_Settings->ToggleType() && me->type() == QMouseEvent::MouseButtonRelease && me->button() == Qt::RightButton)))
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{
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if (m_DoubleClickLowVal == value())
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{
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m_DoubleClickZeroEvent(this, m_DoubleClickZero);
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setValue(m_DoubleClickZero);
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}
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else
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{
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m_DoubleClickNonZeroEvent(this, m_DoubleClickNonZero);
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setValue(m_DoubleClickNonZero);
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}
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e->accept();
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return true;
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}
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}
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else if (isEnabled())
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{
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if (e->type() == QEvent::Wheel)
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{
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if (QWheelEvent* we = dynamic_cast<QWheelEvent*>(e))
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{
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bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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if (we->angleDelta().ry() > 0)
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{
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if (shift)
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{
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setSingleStep(m_SmallStep);
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setValue(value() + m_SmallStep);
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}
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else
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{
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setSingleStep(m_Step);
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setValue(value() + (ctrl ? m_Step * 10 : m_Step));
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}
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}
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else
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{
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if (shift)
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{
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setSingleStep(m_SmallStep);
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setValue(value() - m_SmallStep);
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}
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else
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{
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setSingleStep(m_Step);
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setValue(value() - (ctrl ? m_Step * 10 : m_Step));
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}
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}
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e->accept();
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return true;
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}
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}
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else if (dynamic_cast<QKeyEvent*>(e))
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{
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e->accept();
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return true;
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}
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}
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return QSpinBox::eventFilter(o, e);
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}
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/// <summary>
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/// Override which is for handling specific key presses while this control is focused.
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/// In particular, + = and up arrow increase the value, equivalent to scrolling the mouse wheel up, while also observing shift/ctrl modifiers.
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/// Values are decreased in the same way by pressing - _ or down arrow.
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/// </summary>
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/// <param name="ke">The key event</param>
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void SpinBox::keyPressEvent(QKeyEvent* ke)
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{
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bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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if (ke->key() == Qt::Key_Up)
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{
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if (shift)
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{
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setSingleStep(m_SmallStep);
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setValue(value() + m_SmallStep);
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}
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else
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{
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setSingleStep(m_Step);
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setValue(value() + (ctrl ? m_Step * 10 : m_Step));
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}
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ke->accept();
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}
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else if (ke->key() == Qt::Key_Down)
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{
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if (shift)
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{
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setSingleStep(m_SmallStep);
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setValue(value() - m_SmallStep);
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}
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else
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{
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setSingleStep(m_Step);
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setValue(value() - (ctrl ? m_Step * 10 : m_Step));
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}
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ke->accept();
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}
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else if (ke->key() == Qt::Key_Space)
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{
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if (m_DoubleClickLowVal == value())
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{
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m_DoubleClickZeroEvent(this, m_DoubleClickZero);
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setValue(m_DoubleClickZero);
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}
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else
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{
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m_DoubleClickNonZeroEvent(this, m_DoubleClickNonZero);
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setValue(m_DoubleClickNonZero);
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}
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}
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else
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QSpinBox::keyPressEvent(ke);
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}
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/// <summary>
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/// Called when focus enters the spinner.
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/// </summary>
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/// <param name="e">The event</param>
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void SpinBox::focusInEvent(QFocusEvent* e)
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{
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StopTimer();
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QSpinBox::focusInEvent(e);
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}
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/// <summary>
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/// Called when focus leaves the spinner.
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/// Qt has a nasty "feature" that leaves the text in a spinner selected
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/// and the cursor visible, regardless of whether it has the focus.
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/// Manually clear both here.
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/// </summary>
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/// <param name="e">The event</param>
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void SpinBox::focusOutEvent(QFocusEvent* e)
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{
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StopTimer();
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QSpinBox::focusOutEvent(e);
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}
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/// <summary>
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/// Called when focus enters the spinner.
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/// Must set the focus to make sure key down messages don't erroneously go to the GLWidget.
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/// </summary>
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/// <param name="e">The event</param>
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void SpinBox::enterEvent(QEvent* e)
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{
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StopTimer();
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QSpinBox::enterEvent(e);
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}
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/// <summary>
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/// Called when focus leaves the spinner.
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/// Must clear the focus to make sure key down messages don't erroneously go to the GLWidget.
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/// </summary>
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/// <param name="e">The event</param>
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void SpinBox::leaveEvent(QEvent* e)
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{
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StopTimer();
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QSpinBox::leaveEvent(e);
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}
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/// <summary>
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/// Start the timer in response to the right mouse button being pressed.
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/// </summary>
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void SpinBox::StartTimer()
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{
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s_Timer.stop();
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connect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
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s_Timer.start(300);
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}
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/// <summary>
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/// Stop the timer in response to the left mouse button being pressed.
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/// </summary>
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void SpinBox::StopTimer()
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{
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s_Timer.stop();
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disconnect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
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}
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