mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
523 lines
17 KiB
C++
523 lines
17 KiB
C++
#pragma once
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#include "EmberCommonPch.h"
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/// <summary>
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/// Global utility classes and functions that are common to all programs that use
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/// Ember and its derivatives.
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/// </summary>
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/// <summary>
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/// Derivation of the RenderCallback class to do custom printing action
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/// whenever the progress function is internally called inside of Ember
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/// and its derivatives.
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/// Template argument expected to be float or double.
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/// </summary>
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template <typename T>
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class RenderProgress : public RenderCallback
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{
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public:
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/// <summary>
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/// Constructor that initializes the state to zero.
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/// </summary>
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RenderProgress()
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{
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Clear();
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}
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/// <summary>
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/// The progress function which will be called from inside the renderer.
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/// </summary>
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/// <param name="ember">The ember currently being rendered</param>
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/// <param name="foo">An extra dummy parameter</param>
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/// <param name="fraction">The progress fraction from 0-100</param>
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/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
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/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
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/// <returns>1 since this is intended to run in an environment where the render runs to completion, unlike interactive rendering.</returns>
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virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
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{
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if (stage == 0 || stage == 1)
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{
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if (m_LastStage != stage)
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cout << endl;
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cout << "\r" << string(m_S.length() * 2, ' ');//Clear what was previously here, * 2 just to be safe because the end parts of previous strings might be longer.
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m_SS.str("");//Begin new output.
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m_SS << "\rStage = " << (stage ? "filtering" : "iterating");
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m_SS << ", progress = " << int(fraction) << "%";
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m_SS << ", eta = " << t.Format(etaMs);
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m_S = m_SS.str();
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cout << m_S;
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}
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m_LastStage = stage;
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return 1;
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}
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/// <summary>
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/// Reset the state.
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/// </summary>
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void Clear()
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{
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m_LastStage = 0;
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m_LastLength = 0;
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m_SS.clear();
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m_S.clear();
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}
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private:
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int m_LastStage;
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int m_LastLength;
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stringstream m_SS;
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string m_S;
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Timing t;
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};
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/// <summary>
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/// Wrapper for parsing an ember Xml file, storing the embers in a vector and printing
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/// any errors that occurred.
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/// Template argument expected to be float or double.
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/// </summary>
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/// <param name="parser">The parser to use</param>
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/// <param name="filename">The full path and name of the file</param>
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/// <param name="embers">Storage for the embers read from the file</param>
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/// <param name="useDefaults">True to use defaults if they are not present in the file, else false to use invalid values as placeholders to indicate the values were not present. Default: true.</param>
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/// <returns>True if success, else false.</returns>
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template <typename T>
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static bool ParseEmberFile(XmlToEmber<T>& parser, const string& filename, vector<Ember<T>>& embers, bool useDefaults = true)
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{
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if (!parser.Parse(filename.c_str(), embers, useDefaults))
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{
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cout << "Error parsing flame file " << filename << ", returning without executing." << endl;
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return false;
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}
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if (embers.empty())
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{
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cout << "Error: No data present in file " << filename << ". Aborting." << endl;
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return false;
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}
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return true;
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}
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/// <summary>
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/// Wrapper for parsing palette Xml file and initializing it's private static members,
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/// and printing any errors that occurred.
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/// Template argument expected to be float or double.
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/// </summary>
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/// <param name="filename">The full path and name of the file</param>
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/// <returns>True if success, else false.</returns>
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template <typename T>
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static bool InitPaletteList(const string& filename)
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{
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PaletteList<T> paletteList;//Even though this is local, the members are static so they will remain.
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paletteList.Add(filename);
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if (!paletteList.Size())
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{
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cout << "Error parsing palette file " << filename << ". Reason: " << endl;
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cout << paletteList.ErrorReportString() << endl << "Returning without executing." << endl;
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return false;
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}
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return true;
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}
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/// <summary>
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/// Convert an RGBA buffer to an RGB buffer.
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/// The two buffers can point to the same memory location if needed.
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/// </summary>
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/// <param name="rgba">The RGBA buffer</param>
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/// <param name="rgb">The RGB buffer</param>
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/// <param name="width">The width of the image in pixels</param>
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/// <param name="height">The height of the image in pixels</param>
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static void RgbaToRgb(vector<byte>& rgba, vector<byte>& rgb, size_t width, size_t height)
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{
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if (rgba.data() != rgb.data())//Only resize the destination buffer if they are different.
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rgb.resize(width * height * 3);
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for (size_t i = 0, j = 0; i < (width * height * 4); i += 4, j += 3)
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{
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rgb[j] = rgba[i];
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rgb[j + 1] = rgba[i + 1];
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rgb[j + 2] = rgba[i + 2];
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}
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}
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/// <summary>
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/// Calculate the number of strips required if the needed amount of memory
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/// is greater than the system memory, or greater than what the user wants to allow.
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/// </summary>
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/// <param name="mem">Amount of memory required</param>
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/// <param name="memAvailable">Amount of memory available on the system</param>
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/// <param name="useMem">The maximum amount of memory to use. Use max if 0.</param>
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/// <returns>The number of strips to use</returns>
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static uint CalcStrips(double memRequired, double memAvailable, double useMem)
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{
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uint strips;
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if (useMem > 0)
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memAvailable = useMem;
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else
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memAvailable *= 0.8;
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if (memAvailable >= memRequired)
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return 1;
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strips = uint(ceil(memRequired / memAvailable));
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return strips;
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}
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/// <summary>
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/// Given a numerator and a denominator, find the next highest denominator that divides
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/// evenly into the numerator.
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/// </summary>
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/// <param name="numerator">The numerator</param>
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/// <param name="denominator">The denominator</param>
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/// <returns>The next highest divisor if found, else 1.</returns>
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template <typename T>
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static T NextHighestEvenDiv(T numerator, T denominator)
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{
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T result = 1;
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T numDiv2 = numerator / 2;
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do
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{
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denominator++;
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if (numerator % denominator == 0)
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{
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result = denominator;
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break;
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}
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}
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while (denominator <= numDiv2);
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return result;
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}
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/// <summary>
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/// Given a numerator and a denominator, find the next lowest denominator that divides
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/// evenly into the numerator.
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/// </summary>
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/// <param name="numerator">The numerator</param>
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/// <param name="denominator">The denominator</param>
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/// <returns>The next lowest divisor if found, else 1.</returns>
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template <typename T>
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static T NextLowestEvenDiv(T numerator, T denominator)
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{
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T result = 1;
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T numDiv2 = numerator / 2;
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denominator--;
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if (denominator > numDiv2)
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denominator = numDiv2;
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while (denominator >= 1)
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{
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if (numerator % denominator == 0)
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{
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result = denominator;
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break;
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}
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denominator--;
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}
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return result;
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}
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/// <summary>
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/// Wrapper for converting a vector of absolute device indices to a vector
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/// of platform,device index pairs.
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/// </summary>
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/// <param name="selectedDevices">The vector of absolute device indices to convert</param>
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/// <returns>The converted vector of platform,device index pairs</returns>
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static vector<pair<size_t, size_t>> Devices(const vector<size_t>& selectedDevices)
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{
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vector<pair<size_t, size_t>> vec;
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OpenCLInfo& info = OpenCLInfo::Instance();
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auto& devices = info.DeviceIndices();
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vec.reserve(selectedDevices.size());
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for (size_t i = 0; i < selectedDevices.size(); i++)
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{
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auto index = selectedDevices[i];
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if (index < devices.size())
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vec.push_back(devices[index]);
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}
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return vec;
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}
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/// <summary>
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/// Wrapper for creating a renderer of the specified type.
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/// </summary>
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/// <param name="renderType">Type of renderer to create</param>
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/// <param name="devices">The vector of platform/device indices to use</param>
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/// <param name="shared">True if shared with OpenGL, else false.</param>
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/// <param name="texId">The texture ID of the shared OpenGL texture if shared</param>
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/// <param name="errorReport">The error report for holding errors if anything goes wrong</param>
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/// <returns>A pointer to the created renderer if successful, else false.</returns>
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template <typename T>
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static Renderer<T, float>* CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared, GLuint texId, EmberReport& errorReport)
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{
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string s;
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unique_ptr<Renderer<T, float>> renderer;
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try
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{
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if (renderType == OPENCL_RENDERER && !devices.empty())
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{
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s = "OpenCL";
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renderer = unique_ptr<Renderer<T, float>>(new RendererCL<T, float>(devices, shared, texId));
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if (!renderer.get() || !renderer->Ok())
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{
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if (renderer.get())
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errorReport.AddToReport(renderer->ErrorReport());
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errorReport.AddToReport("Error initializing OpenCL renderer, using CPU renderer instead.");
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renderer = unique_ptr<Renderer<T, float>>(new Renderer<T, float>());
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}
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}
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else
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{
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s = "CPU";
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renderer = unique_ptr<Renderer<T, float>>(new Renderer<T, float>());
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}
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating " + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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errorReport.AddToReport("Error creating " + s + " renderer.\n");
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}
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return renderer.release();
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}
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/// <summary>
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/// Wrapper for creating a vector of renderers of the specified type for each passed in device.
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/// If shared is true, only the first renderer will be shared with OpenGL.
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/// Although a fallback GPU renderer will be created if a failure occurs, it doesn't really
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/// make sense since the concept of devices only applies to OpenCL renderers.
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/// </summary>
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/// <param name="renderType">Type of renderer to create</param>
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/// <param name="devices">The vector of platform/device indices to use</param>
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/// <param name="shared">True if shared with OpenGL, else false.</param>
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/// <param name="texId">The texture ID of the shared OpenGL texture if shared</param>
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/// <param name="errorReport">The error report for holding errors if anything goes wrong</param>
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/// <returns>The vector of created renderers if successful, else false.</returns>
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template <typename T>
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static vector<unique_ptr<Renderer<T, float>>> CreateRenderers(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared, GLuint texId, EmberReport& errorReport)
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{
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string s;
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vector<unique_ptr<Renderer<T, float>>> v;
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try
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{
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if (renderType == OPENCL_RENDERER && !devices.empty())
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{
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s = "OpenCL";
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v.reserve(devices.size());
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for (size_t i = 0; i < devices.size(); i++)
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{
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vector<pair<size_t, size_t>> tempDevices{ devices[i] };
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auto renderer = unique_ptr<Renderer<T, float>>(new RendererCL<T, float>(tempDevices, !i ? shared : false, texId));
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if (!renderer.get() || !renderer->Ok())
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{
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ostringstream os;
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if (renderer.get())
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errorReport.AddToReport(renderer->ErrorReport());
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os << "Error initializing OpenCL renderer for platform " << devices[i].first << ", " << devices[i].second;
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errorReport.AddToReport(os.str());
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}
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else
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v.push_back(std::move(renderer));
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}
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}
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else
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{
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s = "CPU";
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v.push_back(std::move(unique_ptr<Renderer<T, float>>(::CreateRenderer<T>(CPU_RENDERER, devices, shared, texId, errorReport))));
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}
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating " + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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errorReport.AddToReport("Error creating " + s + " renderer.\n");
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}
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if (v.empty() && s != "CPU")//OpenCL creation failed and CPU creation has not been attempted, so just create one CPU renderer and place it in the vector.
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{
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try
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{
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s = "CPU";
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v.push_back(std::move(unique_ptr<Renderer<T, float>>(::CreateRenderer<T>(CPU_RENDERER, devices, shared, texId, errorReport))));
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating fallback" + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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errorReport.AddToReport("Error creating fallback " + s + " renderer.\n");
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}
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}
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return v;
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}
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/// <summary>
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/// Perform a render which allows for using strips or not.
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/// If an error occurs while rendering any strip, the rendering process stops.
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/// </summary>
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/// <param name="renderer">The renderer to use</param>
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/// <param name="ember">The ember to render</param>
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/// <param name="finalImage">The vector to place the final output in</param>
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/// <param name="time">The time position to use, only valid for animation</param>
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/// <param name="strips">The number of strips to use. This must be validated before calling this function.</param>
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/// <param name="yAxisUp">True to flip the Y axis, else false.</param>
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/// <param name="perStripStart">Function called before the start of the rendering of each strip</param>
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/// <param name="perStripFinish">Function called after the end of the rendering of each strip</param>
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/// <param name="perStripError">Function called if there is an error rendering a strip</param>
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/// <param name="allStripsFinished">Function called when all strips successfully finish rendering</param>
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/// <returns>True if all rendering was successful, else false.</returns>
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template <typename T>
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static bool StripsRender(RendererBase* renderer, Ember<T>& ember, vector<byte>& finalImage, double time, size_t strips, bool yAxisUp,
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std::function<void(size_t strip)> perStripStart,
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std::function<void(size_t strip)> perStripFinish,
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std::function<void(size_t strip)> perStripError,
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std::function<void(Ember<T>& finalEmber)> allStripsFinished)
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{
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bool success = false;
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size_t origHeight, realHeight = ember.m_FinalRasH;
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T centerY = ember.m_CenterY;
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T floatStripH = T(ember.m_FinalRasH) / T(strips);
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T zoomScale = pow(T(2), ember.m_Zoom);
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T centerBase = centerY - ((strips - 1) * floatStripH) / (2 * ember.m_PixelsPerUnit * zoomScale);
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vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>> randVec;
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ember.m_Quality *= strips;
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ember.m_FinalRasH = size_t(ceil(floatStripH));
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if (strips > 1)
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randVec = renderer->RandVec();
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for (size_t strip = 0; strip < strips; strip++)
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{
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size_t stripOffset;
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|
|
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if (yAxisUp)
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stripOffset = ember.m_FinalRasH * ((strips - strip) - 1) * renderer->FinalRowSize();
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else
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stripOffset = ember.m_FinalRasH * strip * renderer->FinalRowSize();
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|
|
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ember.m_CenterY = centerBase + ember.m_FinalRasH * T(strip) / (ember.m_PixelsPerUnit * zoomScale);
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|
|
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if ((ember.m_FinalRasH * (strip + 1)) > realHeight)
|
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{
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origHeight = ember.m_FinalRasH;
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ember.m_FinalRasH = realHeight - origHeight * strip;
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ember.m_CenterY -= (origHeight - ember.m_FinalRasH) * T(0.5) / (ember.m_PixelsPerUnit * zoomScale);
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}
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|
|
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perStripStart(strip);
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|
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if (strips > 1)
|
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{
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renderer->RandVec(randVec);//Use the same vector of ISAAC rands for each strip.
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renderer->SetEmber(ember);//Set one final time after modifications for strips.
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}
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|
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if ((renderer->Run(finalImage, time, 0, false, stripOffset) == RENDER_OK) && !renderer->Aborted() && !finalImage.empty())
|
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{
|
|
perStripFinish(strip);
|
|
}
|
|
else
|
|
{
|
|
perStripError(strip);
|
|
break;
|
|
}
|
|
|
|
if (strip == strips - 1)
|
|
success = true;
|
|
}
|
|
|
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//Restore the ember values to their original values.
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ember.m_Quality /= strips;
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ember.m_FinalRasH = realHeight;
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ember.m_CenterY = centerY;
|
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renderer->SetEmber(ember);//Further processing will require the dimensions to match the original ember, so re-assign.
|
|
|
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if (success)
|
|
allStripsFinished(ember);
|
|
|
|
Memset(finalImage);
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Verify that the specified number of strips is valid for the given height.
|
|
/// The passed in error functions will be called if the number of strips needs
|
|
/// to be modified for the given height.
|
|
/// </summary>
|
|
/// <param name="height">The height in pixels of the image to be rendered</param>
|
|
/// <param name="strips">The number of strips to split the render into</param>
|
|
/// <param name="stripError1">Function called if the number of strips exceeds the height of the image</param>
|
|
/// <param name="stripError2">Function called if the number of strips does not divide evently into the height of the image</param>
|
|
/// <param name="stripError3">Called if for any reason the number of strips used will differ from the value passed in</param>
|
|
/// <returns>The actual number of strips that will be used</returns>
|
|
static size_t VerifyStrips(size_t height, size_t strips,
|
|
std::function<void(const string& s)> stripError1,
|
|
std::function<void(const string& s)> stripError2,
|
|
std::function<void(const string& s)> stripError3)
|
|
{
|
|
ostringstream os;
|
|
|
|
if (strips > height)
|
|
{
|
|
os << "Cannot have more strips than rows: " << strips << " > " << height << ". Setting strips = rows.";
|
|
stripError1(os.str()); os.str("");
|
|
strips = height;
|
|
}
|
|
|
|
if (height % strips != 0)
|
|
{
|
|
os << "A strips value of " << strips << " does not divide evenly into a height of " << height << ".";
|
|
stripError2(os.str()); os.str("");
|
|
|
|
strips = NextHighestEvenDiv(height, strips);
|
|
|
|
if (strips == 1)//No higher divisor, check for a lower one.
|
|
strips = NextLowestEvenDiv(height, strips);
|
|
|
|
os << "Setting strips to " << strips << ".";
|
|
stripError3(os.str()); os.str("");
|
|
}
|
|
|
|
return strips;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simple macro to print a string if the --verbose options has been specified.
|
|
/// </summary>
|
|
#define VerbosePrint(s) if (opt.Verbose()) cout << s << endl
|