fractorium/Source/Fractorium/FractoriumSettings.cpp
Person 1dfbd4eff2 --User changes
-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.

--Bug fixes
 -Incremental rendering times in the editor were wrong.

--Code changes
 -Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.

This has not been verified on Linux or Mac yet.
2023-04-25 17:59:54 -06:00

399 lines
22 KiB
C++

#include "FractoriumPch.h"
#include "FractoriumSettings.h"
/// <summary>
/// Constructor that passes the parent to the base and sets up reasonable defaults
/// if the settings file was not present or corrupted.
/// </summary>
FractoriumSettings::FractoriumSettings()
#ifdef _WIN32
: QSettings(QSettings::IniFormat, QSettings::UserScope, "Fractorium", "Fractorium", nullptr)
#else
: QSettings(QSettings::IniFormat, QSettings::UserScope, "fractorium", "fractorium", nullptr)
#endif
{
EnsureDefaults();
}
/// <summary>
/// Make sure options have reasonable values in them first.
/// </summary>
void FractoriumSettings::EnsureDefaults()
{
auto info = OpenCLInfo::Instance();
if (FinalQuality() == 0)
FinalQuality(1000);
if (FinalTemporalSamples() == 0)
FinalTemporalSamples(100);
if (FinalSupersample() == 0)
FinalSupersample(2);
if (FinalStrips() == 0)
FinalStrips(1);
if (XmlTemporalSamples() == 0)
XmlTemporalSamples(100);
if (XmlQuality() == 0)
XmlQuality(1000);
if (XmlSupersample() == 0)
XmlSupersample(2);
if (Devices().empty() && !info->Devices().empty())
Devices(QList<QVariant> { 0 });
if (ThreadCount() == 0 || ThreadCount() > Timing::ProcessorCount())
ThreadCount(std::max(1u, Timing::ProcessorCount() - 1));//Default to one less to keep the UI responsive for first time users.
if (FinalThreadCount() == 0 || FinalThreadCount() > Timing::ProcessorCount())
FinalThreadCount(Timing::ProcessorCount());
FinalThreadPriority(Clamp<int>(FinalThreadPriority(), static_cast<int>(eThreadPriority::LOWEST), static_cast<int>(eThreadPriority::HIGHEST)));
CpuSubBatch(std::max(1u, CpuSubBatch()));
OpenCLSubBatch(std::max(1u, OpenCLSubBatch()));
if (OpenCLSubBatchPct() == 0)
OpenCLSubBatchPct(0.025);//Default to 256 iters per thread when using the default sub batch size of 10,240.
OpenCLSubBatchPct(Clamp(OpenCLSubBatchPct(), 0.01, 1.0));
if (FinalOpenCLSubBatchPct() == 0)
FinalOpenCLSubBatchPct(0.025);//Default to 256 iters per thread when using the default sub batch size of 10,240.
FinalOpenCLSubBatchPct(Clamp(FinalOpenCLSubBatchPct(), 0.01, 1.0));
RandomCount(std::max(1u, RandomCount()));
if (CpuQuality() == 0)
CpuQuality(10);
if (OpenClQuality() == 0)
OpenClQuality(30);
if (FinalScale() > static_cast<int>(eScaleType::SCALE_HEIGHT))
FinalScale(0);
if (OpenXmlExt() == "")
OpenXmlExt("*.flame");
if (SaveXmlExt() == "")
SaveXmlExt(".flame");
if (OpenImageExt() == "")
OpenImageExt("*.png");
if (SaveImageExt() == "")
SaveImageExt(".png");
if (FinalExt() != "jpg" && FinalExt() != "png" && FinalExt() != "exr"
#ifdef _WIN32
&& FinalExt() != "bmp"
#endif
)
FinalExt("png");
if (AnimationFps() == 0)
AnimationFps(30);
auto s = OpenFolder();
QDir dir(s);
if (s.isEmpty() || !dir.exists())
{
QStringList paths = QStandardPaths::standardLocations(QStandardPaths::DesktopLocation);
if (!paths.empty())
OpenFolder(paths[0]);
}
s = SaveFolder();
dir = QDir(s);
if (s.isEmpty() || !dir.exists())
{
QStringList paths = QStandardPaths::standardLocations(QStandardPaths::DesktopLocation);
if (!paths.empty())
SaveFolder(paths[0]);
}
if (OpenPaletteImageFolder() == "")
OpenPaletteImageFolder(QCoreApplication::applicationDirPath());
if (value(SHAREDTEXTURE).toString() == "")//Set this to true if the setting is missing because it only needs to be false for the rare system that has problems with shared textures.
SharedTexture(true);
Compat::m_Compat = Flam3Compat();
}
/// <summary>
/// Interactive renderer settings.
/// </summary>
bool FractoriumSettings::EarlyClip() { return value(EARLYCLIP).toBool(); }
void FractoriumSettings::EarlyClip(bool b) { setValue(EARLYCLIP, b); }
bool FractoriumSettings::YAxisUp() { return value(YAXISUP).toBool(); }
void FractoriumSettings::YAxisUp(bool b) { setValue(YAXISUP, b); }
bool FractoriumSettings::Transparency() { return value(TRANSPARENCY).toBool(); }
void FractoriumSettings::Transparency(bool b) { setValue(TRANSPARENCY, b); }
bool FractoriumSettings::OpenCL() { return value(OPENCL).toBool(); }
void FractoriumSettings::OpenCL(bool b) { setValue(OPENCL, b); }
bool FractoriumSettings::SharedTexture() { return value(SHAREDTEXTURE).toBool(); }
void FractoriumSettings::SharedTexture(bool b) { setValue(SHAREDTEXTURE, b); }
bool FractoriumSettings::Double() { return value(DOUBLEPRECISION).toBool(); }
void FractoriumSettings::Double(bool b) { setValue(DOUBLEPRECISION, b); }
bool FractoriumSettings::ShowAllXforms() { return value(SHOWALLXFORMS).toBool(); }
void FractoriumSettings::ShowAllXforms(bool b) { setValue(SHOWALLXFORMS, b); }
bool FractoriumSettings::ShowXforms() { return value(SHOWXFORMS, QVariant::fromValue(true)).toBool(); }
void FractoriumSettings::ShowXforms(bool b) { setValue(SHOWXFORMS, b); }
bool FractoriumSettings::ShowGrid() { return value(SHOWGRID, QVariant::fromValue(true)).toBool(); }
void FractoriumSettings::ShowGrid(bool b) { setValue(SHOWGRID, b); }
bool FractoriumSettings::ToggleType() { return value(TOGGLETYPE).toBool(); }
void FractoriumSettings::ToggleType(bool b) { setValue(TOGGLETYPE, b); }
bool FractoriumSettings::Png16Bit() { return value(PNG16BIT).toBool(); }
void FractoriumSettings::Png16Bit(bool b) { setValue(PNG16BIT, b); }
bool FractoriumSettings::ContinuousUpdate() { return value(CONTUPDATE).toBool(); }
void FractoriumSettings::ContinuousUpdate(bool b) { setValue(CONTUPDATE, b); }
QList<QVariant> FractoriumSettings::Devices() { return value(DEVICES).toList(); }
void FractoriumSettings::Devices(const QList<QVariant>& devices) { setValue(DEVICES, devices); }
uint FractoriumSettings::ThreadCount() { return value(THREADCOUNT).toUInt(); }
void FractoriumSettings::ThreadCount(uint i) { setValue(THREADCOUNT, i); }
bool FractoriumSettings::CpuDEFilter() { return value(CPUDEFILTER).toBool(); }
void FractoriumSettings::CpuDEFilter(bool b) { setValue(CPUDEFILTER, b); }
bool FractoriumSettings::OpenCLDEFilter() { return value(OPENCLDEFILTER).toBool(); }
void FractoriumSettings::OpenCLDEFilter(bool b) { setValue(OPENCLDEFILTER, b); }
uint FractoriumSettings::CpuSubBatch() { return value(CPUSUBBATCH).toUInt(); }
void FractoriumSettings::CpuSubBatch(uint i) { setValue(CPUSUBBATCH, i); }
double FractoriumSettings::OpenCLSubBatchPct() { return value(OPENCLSUBBATCHPCT).toDouble(); }
void FractoriumSettings::OpenCLSubBatchPct(double d) { setValue(OPENCLSUBBATCHPCT, d); }
uint FractoriumSettings::OpenCLSubBatch() { return value(OPENCLSUBBATCH).toUInt(); }
void FractoriumSettings::OpenCLSubBatch(uint i) { setValue(OPENCLSUBBATCH, i); }
uint FractoriumSettings::RandomCount() { return value(RANDOMCOUNT).toUInt(); }
void FractoriumSettings::RandomCount(uint i) { setValue(RANDOMCOUNT, i); }
uint FractoriumSettings::CpuQuality() { return value(CPUQUALITY).toUInt(); }
void FractoriumSettings::CpuQuality(uint i) { setValue(CPUQUALITY, i); }
uint FractoriumSettings::OpenClQuality() { return value(OPENCLQUALITY).toUInt(); }
void FractoriumSettings::OpenClQuality(uint i) { setValue(OPENCLQUALITY, i); }
bool FractoriumSettings::LoadLast() { return value(LOADLAST).toBool(); }
void FractoriumSettings::LoadLast(bool b) { setValue(LOADLAST, b); }
bool FractoriumSettings::RotateAndScale() { return value(ROTSCALE).toBool(); }
void FractoriumSettings::RotateAndScale(bool b) { setValue(ROTSCALE, b); }
bool FractoriumSettings::Flam3Compat() { return value(FLAM3COMPAT, true).toBool(); }
void FractoriumSettings::Flam3Compat(bool b) { setValue(FLAM3COMPAT, b); }
/// <summary>
/// Sequence generation settings.
/// </summary>
double FractoriumSettings::Stagger() { return value(STAGGER).toDouble(); }
void FractoriumSettings::Stagger(double d) { setValue(STAGGER, d); }
double FractoriumSettings::StaggerMax() { return value(STAGGERMAX).toDouble(); }
void FractoriumSettings::StaggerMax(double d) { setValue(STAGGERMAX, d); }
uint FractoriumSettings::FramesPerRot() { return value(FRAMESPERROT).toUInt(); }
void FractoriumSettings::FramesPerRot(uint i) { setValue(FRAMESPERROT, i); }
uint FractoriumSettings::FramesPerRotMax() { return value(FRAMESPERROTMAX).toUInt(); }
void FractoriumSettings::FramesPerRotMax(uint i) { setValue(FRAMESPERROTMAX, i); }
uint FractoriumSettings::Rotations() { return value(ROTATIONS).toDouble(); }
void FractoriumSettings::Rotations(double d) { setValue(ROTATIONS, d); }
uint FractoriumSettings::RotationsMax() { return value(ROTATIONSMAX).toDouble(); }
void FractoriumSettings::RotationsMax(double d) { setValue(ROTATIONSMAX, d); }
uint FractoriumSettings::BlendFrames() { return value(BLENDFRAMES).toUInt(); }
void FractoriumSettings::BlendFrames(uint i) { setValue(BLENDFRAMES, i); }
uint FractoriumSettings::BlendFramesMax() { return value(BLENDFRAMESMAX).toUInt(); }
void FractoriumSettings::BlendFramesMax(uint i) { setValue(BLENDFRAMESMAX, i); }
uint FractoriumSettings::RotationsPerBlend() { return value(ROTATIONSPERBLEND).toUInt(); }
void FractoriumSettings::RotationsPerBlend(uint i) { setValue(ROTATIONSPERBLEND, i); }
uint FractoriumSettings::RotationsPerBlendMax() { return value(ROTATIONSPERBLENDMAX).toUInt(); }
void FractoriumSettings::RotationsPerBlendMax(uint i) { setValue(ROTATIONSPERBLENDMAX, i); }
bool FractoriumSettings::Linear() { return value(LINEAR).toBool(); }
void FractoriumSettings::Linear(bool b) { setValue(LINEAR, b); }
uint FractoriumSettings::AnimationFps() { return value(ANIMATION_FPS).toUInt(); }
void FractoriumSettings::AnimationFps(uint i) { setValue(ANIMATION_FPS, i); }
/// <summary>
/// Variations filter settings.
/// </summary>
int FractoriumSettings::VarFilterSum() { return value(VARFILTERSUM).toInt(); }
void FractoriumSettings::VarFilterSum(int i) { setValue(VARFILTERSUM, i); }
int FractoriumSettings::VarFilterAssign() { return value(VARFILTERASSIGN).toInt(); }
void FractoriumSettings::VarFilterAssign(int i) { setValue(VARFILTERASSIGN, i); }
int FractoriumSettings::VarFilterPpsum() { return value(VARFILTERPPSUM).toInt(); }
void FractoriumSettings::VarFilterPpsum(int i) { setValue(VARFILTERPPSUM, i); }
int FractoriumSettings::VarFilterPpassign() { return value(VARFILTERPPASSIGN).toInt(); }
void FractoriumSettings::VarFilterPpassign(int i) { setValue(VARFILTERPPASSIGN, i); }
int FractoriumSettings::VarFilterSdc() { return value(VARFILTERSDC).toInt(); }
void FractoriumSettings::VarFilterSdc(int i) { setValue(VARFILTERSDC, i); }
int FractoriumSettings::VarFilterState() { return value(VARFILTERSTATE).toInt(); }
void FractoriumSettings::VarFilterState(int i) { setValue(VARFILTERSTATE, i); }
int FractoriumSettings::VarFilterParam() { return value(VARFILTERPARAM).toInt(); }
void FractoriumSettings::VarFilterParam(int i) { setValue(VARFILTERPARAM, i); }
int FractoriumSettings::VarFilterNonparam() { return value(VARFILTERNONPARAM).toInt(); }
void FractoriumSettings::VarFilterNonparam(int i) { setValue(VARFILTERNONPARAM, i); }
/// <summary>
/// Final render settings.
/// </summary>
bool FractoriumSettings::FinalEarlyClip() { return value(FINALEARLYCLIP).toBool(); }
void FractoriumSettings::FinalEarlyClip(bool b) { setValue(FINALEARLYCLIP, b); }
bool FractoriumSettings::FinalYAxisUp() { return value(FINALYAXISUP).toBool(); }
void FractoriumSettings::FinalYAxisUp(bool b) { setValue(FINALYAXISUP, b); }
bool FractoriumSettings::FinalTransparency() { return value(FINALTRANSPARENCY).toBool(); }
void FractoriumSettings::FinalTransparency(bool b) { setValue(FINALTRANSPARENCY, b); }
bool FractoriumSettings::FinalOpenCL() { return value(FINALOPENCL).toBool(); }
void FractoriumSettings::FinalOpenCL(bool b) { setValue(FINALOPENCL, b); }
bool FractoriumSettings::FinalDouble() { return value(FINALDOUBLEPRECISION).toBool(); }
void FractoriumSettings::FinalDouble(bool b) { setValue(FINALDOUBLEPRECISION, b); }
bool FractoriumSettings::FinalSaveXml() { return value(FINALSAVEXML).toBool(); }
void FractoriumSettings::FinalSaveXml(bool b) { setValue(FINALSAVEXML, b); }
bool FractoriumSettings::FinalDoAll() { return value(FINALDOALL).toBool(); }
void FractoriumSettings::FinalDoAll(bool b) { setValue(FINALDOALL, b); }
bool FractoriumSettings::FinalDoSequence() { return value(FINALDOSEQUENCE).toBool(); }
void FractoriumSettings::FinalDoSequence(bool b) { setValue(FINALDOSEQUENCE, b); }
bool FractoriumSettings::FinalPng16Bit() { return value(FINALPNG16BIT).toBool(); }
void FractoriumSettings::FinalPng16Bit(bool b) { setValue(FINALPNG16BIT, b); }
bool FractoriumSettings::FinalKeepAspect() { return value(FINALKEEPASPECT).toBool(); }
void FractoriumSettings::FinalKeepAspect(bool b) { setValue(FINALKEEPASPECT, b); }
uint FractoriumSettings::FinalScale() { return value(FINALSCALE).toUInt(); }
void FractoriumSettings::FinalScale(uint i) { setValue(FINALSCALE, i); }
QString FractoriumSettings::FinalExt() { return value(FINALEXT).toString(); }
void FractoriumSettings::FinalExt(const QString& s) { setValue(FINALEXT, s); }
QList<QVariant> FractoriumSettings::FinalDevices() { return value(FINALDEVICES).toList(); }
void FractoriumSettings::FinalDevices(const QList<QVariant>& devices) { setValue(FINALDEVICES, devices); }
uint FractoriumSettings::FinalThreadCount() { return value(FINALTHREADCOUNT).toUInt(); }
void FractoriumSettings::FinalThreadCount(uint i) { setValue(FINALTHREADCOUNT, i); }
int FractoriumSettings::FinalThreadPriority() { return value(FINALTHREADPRIORITY).toInt(); }
void FractoriumSettings::FinalThreadPriority(int i) { setValue(FINALTHREADPRIORITY, i); }
double FractoriumSettings::FinalOpenCLSubBatchPct() { return value(FINALOPENCLSUBBATCHPCT).toDouble(); }
void FractoriumSettings::FinalOpenCLSubBatchPct(double d) { setValue(FINALOPENCLSUBBATCHPCT, d); }
uint FractoriumSettings::FinalQuality() { return value(FINALQUALITY).toUInt(); }
void FractoriumSettings::FinalQuality(uint i) { setValue(FINALQUALITY, i); }
uint FractoriumSettings::FinalTemporalSamples() { return value(FINALTEMPORALSAMPLES).toUInt(); }
void FractoriumSettings::FinalTemporalSamples(uint i) { setValue(FINALTEMPORALSAMPLES, i); }
uint FractoriumSettings::FinalSupersample() { return value(FINALSUPERSAMPLE).toUInt(); }
void FractoriumSettings::FinalSupersample(uint i) { setValue(FINALSUPERSAMPLE, i); }
size_t FractoriumSettings::FinalStrips() { return value(FINALSTRIPS).toULongLong(); }
void FractoriumSettings::FinalStrips(size_t i) { setValue(FINALSTRIPS, static_cast<uint>(i)); }
/// <summary>
/// Xml file saving settings.
/// </summary>
uint FractoriumSettings::XmlTemporalSamples() { return value(XMLTEMPORALSAMPLES).toUInt(); }
void FractoriumSettings::XmlTemporalSamples(uint i) { setValue(XMLTEMPORALSAMPLES, i); }
uint FractoriumSettings::XmlQuality() { return value(XMLQUALITY).toUInt(); }
void FractoriumSettings::XmlQuality(uint i) { setValue(XMLQUALITY, i); }
uint FractoriumSettings::XmlSupersample() { return value(XMLSUPERSAMPLE).toUInt(); }
void FractoriumSettings::XmlSupersample(uint i) { setValue(XMLSUPERSAMPLE, i); }
QString FractoriumSettings::Id() { return value(IDENTITYID).toString(); }
void FractoriumSettings::Id(const QString& s) { setValue(IDENTITYID, s); }
QString FractoriumSettings::Url() { return value(IDENTITYURL).toString(); }
void FractoriumSettings::Url(const QString& s) { setValue(IDENTITYURL, s); }
QString FractoriumSettings::Nick() { return value(IDENTITYNICK).toString(); }
void FractoriumSettings::Nick(const QString& s) { setValue(IDENTITYNICK, s); }
/// <summary>
/// General operations settings.
/// </summary>
QString FractoriumSettings::OpenFolder() { return value(OPENFOLDER).toString(); }
void FractoriumSettings::OpenFolder(const QString& s) { setValue(OPENFOLDER, s); }
QString FractoriumSettings::OpenPaletteImageFolder() { return value(OPENPALETTEIMAGEFOLDER).toString(); }
void FractoriumSettings::OpenPaletteImageFolder(const QString& s) { setValue(OPENPALETTEIMAGEFOLDER, s); }
QString FractoriumSettings::SaveFolder() { return value(SAVEFOLDER).toString(); }
void FractoriumSettings::SaveFolder(const QString& s) { setValue(SAVEFOLDER, s); }
QString FractoriumSettings::OpenXmlExt() { return value(OPENXMLEXT).toString(); }
void FractoriumSettings::OpenXmlExt(const QString& s) { setValue(OPENXMLEXT, s); }
QString FractoriumSettings::SaveXmlExt() { return value(SAVEXMLEXT).toString(); }
void FractoriumSettings::SaveXmlExt(const QString& s) { setValue(SAVEXMLEXT, s); }
QString FractoriumSettings::OpenImageExt() { return value(OPENIMAGEEXT).toString(); }
void FractoriumSettings::OpenImageExt(const QString& s) { setValue(OPENIMAGEEXT, s); }
QString FractoriumSettings::SaveImageExt() { return value(SAVEIMAGEEXT).toString(); }
void FractoriumSettings::SaveImageExt(const QString& s) { setValue(SAVEIMAGEEXT, s); }
bool FractoriumSettings::SaveAutoUnique() { return value(AUTOUNIQUE).toBool(); }
void FractoriumSettings::SaveAutoUnique(bool b) { setValue(AUTOUNIQUE, b); }
QMap<QString, QVariant> FractoriumSettings::Variations() { return value(UIVARIATIONS).toMap(); }
void FractoriumSettings::Variations(const QMap<QString, QVariant>& m) { setValue(UIVARIATIONS, m); }
QString FractoriumSettings::Theme() { return value(STYLETHEME).toString(); }
void FractoriumSettings::Theme(const QString& s) { setValue(STYLETHEME, s); }