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https://bitbucket.org/mfeemster/fractorium.git
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29c084a058
-Add missing Mac build files. -Convert PaletteList into a Singleton<T>.
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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#include <QtWidgets/QApplication>
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/// <summary>
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/// Main program entry point for Fractorium.exe.
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/// </summary>
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/// <param name="argc">The number of command line arguments passed</param>
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/// <param name="argv">The command line arguments passed</param>
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/// <returns>0 if successful, else 1.</returns>
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int main(int argc, char* argv[])
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{
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int rv = -1;
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QApplication a(argc, argv);
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#ifdef TEST_CL
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
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return 1;
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#endif
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#ifdef ISAAC_FLAM3_DEBUG
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
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return 1;
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#endif
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auto vf = VarFuncs<float>::Instance();//Create instances that will stay alive until the program exits.
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auto vlf = VariationList<float>::Instance();
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auto palf = PaletteList<float>::Instance();
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auto settings = FractoriumSettings::Instance();
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#ifdef DO_DOUBLE
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auto vd = VarFuncs<float>::Instance();
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auto vld = VariationList<double>::Instance();//No further creations should occur after this.
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#endif
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try
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{
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//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
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//This must be done in the application and not in the EmberCL DLL.
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#ifdef _WIN32
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_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
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#else
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putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
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#endif
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Fractorium w;
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w.show();
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a.installEventFilter(&w);
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rv = a.exec();
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(nullptr, "Fatal Error", QString::fromStdString(e.what()));
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}
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catch (const char* e)
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{
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QMessageBox::critical(nullptr, "Fatal Error", e);
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}
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return rv;
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}
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