fractorium/Source/Fractorium/FractoriumXforms.cpp
mfeemster 7715910362 --User changes
-The concept of "saving back to file in memory" has been removed. The current ember is saved back to memory whenever the render completes and the thumbnail will be updated each time.
 -Command line programs now default to using double precision.
 -The --bits argument has been removed and replaced with --sp to specify single precision. If omitted, DP is used.
 -Remove the --seed option, it was never used.
 -Remove the --sub_batch_size option, it has been part of the Xml for a long time.
 -Remove --hex_palette argument for EmberRender, it only makes sense in EmberAnimate and EmberGenome.
 -Set enable_jpg_comments and enable_png_comments to false by default. It was a very bad idea to have them be true because it reveals the flame parameters used to render the image which many artists guard closely.

--Bug fixes
 -Continuous update was broken.
 -Undo list was broken with new Library tab design.
 -Force repaint on xform checkbox change to ensure circles are immediately drawn around selected xforms.

--Code changes
 -Remove save to back to file in memory icon, document-hf-insert.png.
2016-04-11 18:15:14 -07:00

493 lines
18 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms UI.
/// </summary>
void Fractorium::InitXformsUI()
{
int spinHeight = 20, row = 0;
connect(ui.AddXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddLinkedXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLinkedXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DuplicateXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDuplicateXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.ClearXformButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DeleteXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDeleteXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddFinalXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddFinalXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.CurrentXformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnCurrentXformComboChanged(int)), Qt::QueuedConnection);
connect(ui.AnimateXformCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnXformAnimateCheckBoxStateChanged(int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.XformWeightNameTable->horizontalHeader());
//Use SetupSpinner() just to create the spinner, but use col of -1 to prevent it from being added to the table.
SetupSpinner<DoubleSpinBox, double>(ui.XformWeightNameTable, this, row, -1, m_XformWeightSpin, spinHeight, 0, 1000, 0.05, SIGNAL(valueChanged(double)), SLOT(OnXformWeightChanged(double)), false, 0, 1, 0);
m_XformWeightSpin->setDecimals(3);
m_XformWeightSpin->SmallStep(0.001);
m_XformWeightSpinnerButtonWidget = new SpinnerButtonWidget(m_XformWeightSpin, "=", 20, 19, ui.XformWeightNameTable);
m_XformWeightSpinnerButtonWidget->m_Button->setToolTip("Equalize weights");
m_XformWeightSpinnerButtonWidget->m_Button->setStyleSheet("text-align: center center");
connect(m_XformWeightSpinnerButtonWidget->m_Button, SIGNAL(clicked(bool)), this, SLOT(OnEqualWeightButtonClicked(bool)), Qt::QueuedConnection);
ui.XformWeightNameTable->setCellWidget(0, 0, m_XformWeightSpinnerButtonWidget);
ui.XformWeightNameTable->setItem(0, 1, new QTableWidgetItem());
connect(ui.XformWeightNameTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnXformNameChanged(int, int)), Qt::QueuedConnection);
ui.CurrentXformCombo->setProperty("soloxform", -1);
#ifndef _WIN32
//For some reason linux makes these 24x24, even though the designer explicitly says 16x16.
ui.AddXformButton->setIconSize(QSize(16, 16));
ui.DuplicateXformButton->setIconSize(QSize(16, 16));
ui.ClearXformButton->setIconSize(QSize(16, 16));
ui.DeleteXformButton->setIconSize(QSize(16, 16));
ui.AddFinalXformButton->setIconSize(QSize(16, 16));
ui.CurrentXformCombo->setIconSize(QSize(16, 16));
#endif
}
/// <summary>
/// Get the current xform.
/// </summary>
/// <returns>The current xform as specified by the current xform combo box index. nullptr if out of range (should never happen).</returns>
template <typename T>
Xform<T>* FractoriumEmberController<T>::CurrentXform()
{
return m_Ember.GetTotalXform(m_Fractorium->ui.CurrentXformCombo->currentIndex());
}
/// <summary>
/// Set the current xform to the index passed in.
/// </summary>
/// <param name="i">The index to set the current xform to</param>
void Fractorium::CurrentXform(uint i)
{
if (i < uint(ui.CurrentXformCombo->count()))
ui.CurrentXformCombo->setCurrentIndex(i);
}
/// <summary>
/// Set the current xform and populate all GUI widgets.
/// Called when the current xform combo box index changes.
/// </summary>
/// <param name="index">The selected combo box index</param>
template <typename T>
void FractoriumEmberController<T>::CurrentXformComboChanged(int index)
{
if (auto xform = m_Ember.GetTotalXform(index))
{
FillWithXform(xform);
m_GLController->SetSelectedXform(xform);
int solo = m_Fractorium->ui.CurrentXformCombo->property("soloxform").toInt();
m_Fractorium->ui.SoloXformCheckBox->blockSignals(true);
m_Fractorium->ui.SoloXformCheckBox->setChecked(solo == index);
m_Fractorium->ui.SoloXformCheckBox->blockSignals(false);
bool enable = !IsFinal(CurrentXform());
m_Fractorium->ui.DuplicateXformButton->setEnabled(enable);
m_Fractorium->m_XformWeightSpin->setEnabled(enable);
m_Fractorium->ui.SoloXformCheckBox->setEnabled(enable);
m_Fractorium->ui.AddLinkedXformButton->setEnabled(enable);
m_Fractorium->ui.AddFinalXformButton->setEnabled(!m_Ember.UseFinalXform());
}
}
void Fractorium::OnCurrentXformComboChanged(int index) { m_Controller->CurrentXformComboChanged(index); }
/// <summary>
/// Add an empty xform in the current ember and set it as the current xform.
/// Called when the add xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddXform()
{
Update([&]()
{
Xform<T> newXform;
newXform.m_Weight = 0.25;
newXform.m_ColorX = m_Rand.Frand01<T>();
m_Ember.AddXform(newXform);
int index = int(m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1));//Set index to the last item before final.
FillXforms(index);
});
}
void Fractorium::OnAddXformButtonClicked(bool checked) { m_Controller->AddXform(); }
/// <summary>
/// Add a new linked xform in the current ember and set it as the current xform.
/// Linked means:
///
/// Called when the add xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddLinkedXform()
{
UpdateXform([&](Xform<T>* xform)
{
size_t i, count = m_Ember.XformCount();
Xform<T> newXform;
newXform.m_Weight = 0.5;
newXform.m_Opacity = 1;
newXform.m_ColorSpeed = 1;
newXform.m_ColorX = xform->m_ColorX;
//newXform.m_ColorY = xform->m_ColorY;
//Set all of the new xform's xaos values to the selected xform's xaos values,
//then set the selected xform's xaos values to 0.
for (i = 0; i < count; i++)
{
newXform.SetXaos(i, xform->Xaos(i));
xform->SetXaos(i, 0);
}
//Add the new xform and update the total count.
m_Ember.AddXform(newXform);
count = m_Ember.XformCount();
//Set the xaos for all xforms pointing to the new one to zero.
for (i = 0; i < count; i++)
if (auto xf = m_Ember.GetXform(i))
xf->SetXaos(count - 1, 0);
xform->SetXaos(count - 1, 1);//Set the xaos value for the previous xform pointing to the new one to one.
xform->m_Opacity = 0;//Clear the opacity of the previous xform.
int index = int(m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1));//Set index to the last item before final.
FillXforms(index);
FillXaos();
}, eXformUpdate::UPDATE_CURRENT);
}
void Fractorium::OnAddLinkedXformButtonClicked(bool checked) { m_Controller->AddLinkedXform(); }
/// <summary>
/// Duplicate the specified xforms in the current ember, and set the last one as the current xform.
/// Called when the duplicate xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::DuplicateXform()
{
vector<Xform<T>> vec;
vec.reserve(m_Ember.XformCount());
UpdateXform([&] (Xform<T>* xform)
{
vec.push_back(*xform);
}, eXformUpdate::UPDATE_SELECTED_EXCEPT_FINAL, false);
Update([&]()
{
for (auto& it : vec)
m_Ember.AddXform(it);
int index = int(m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1));//Set index to the last item before final.
FillXforms(index);//Handles xaos.
});
}
void Fractorium::OnDuplicateXformButtonClicked(bool checked) { m_Controller->DuplicateXform(); }
/// <summary>
/// Clear all variations from the selected xforms. Affine, palette and xaos are left untouched.
/// Called when the clear xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::ClearXform()
{
UpdateXform([&] (Xform<T>* xform)
{
xform->ClearAndDeleteVariations();//Note xaos is left alone.
}, eXformUpdate::UPDATE_SELECTED);
FillVariationTreeWithXform(CurrentXform());
}
void Fractorium::OnClearXformButtonClicked(bool checked) { m_Controller->ClearXform(); }
/// <summary>
/// Delete the selected xforms.
/// Will not delete the last remaining non-final xform.
/// Called when the delete xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::DeleteXforms()
{
int offset = 0, current = 0, checked = 0;
bool haveFinal = false;
size_t count;
auto combo = m_Fractorium->ui.CurrentXformCombo;
//Iterating over the checkboxes must be done instead of using UpdateXform() to iterate over xforms
//because xforms are being deleted inside the loop.
//Also manually calling UpdateRender() rather than using the usual Update() call because
//it should only be called if an xform has actually been deleted.
m_Fractorium->ForEachXformCheckbox([&](int i, QCheckBox * w)
{
count = m_Ember.TotalXformCount();
haveFinal = m_Ember.UseFinalXform();//Requery every time.
if (w->isChecked())
checked++;
//Do not allow deleting the only remaining non-final xform.
if (haveFinal && count <= 2 && i == 0)
return;
if (!haveFinal && count == 1)
return;
if (w->isChecked())
{
m_Ember.DeleteTotalXform(i - offset);//Subtract offset to account for previously deleted xforms.
offset++;
}
});
current = combo->currentIndex();
count = m_Ember.TotalXformCount();
haveFinal = m_Ember.UseFinalXform();//Requery again.
//Nothing was selected, so just delete current.
if (!checked &&
!(haveFinal && count <= 2 && current == 0) &&//Again disallow deleting the only remaining non-final xform.
!(!haveFinal && count == 1))
{
m_Ember.DeleteTotalXform(current);
offset++;
}
if (offset)
{
int index = int(m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1));//Set index to the last item before final. Note final is requeried one last time.
FillXforms(index);
UpdateRender();
}
}
void Fractorium::OnDeleteXformButtonClicked(bool checked) { m_Controller->DeleteXforms(); }
/// <summary>
/// Add a final xform to the ember and set it as the current xform.
/// Will only take action if a final xform is not already present.
/// Called when the add final xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddFinalXform()
{
//Check to see if a final xform is already present.
if (!m_Fractorium->HaveFinal())
{
Update([&]()
{
Xform<T> final;
final.AddVariation(m_VariationList.GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
m_Ember.SetFinalXform(final);
int index = int(m_Ember.TotalXformCount() - 1);//Set index to the last item.
FillXforms(index);
});
}
}
void Fractorium::OnAddFinalXformButtonClicked(bool checked) { m_Controller->AddFinalXform(); }
/// <summary>
/// Set the weight of the selected xforms.
/// Called when weight spinner changes.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The weight</param>
template <typename T>
void FractoriumEmberController<T>::XformWeightChanged(double d)
{
UpdateXform([&] (Xform<T>* xform)
{
xform->m_Weight = d;
}, eXformUpdate::UPDATE_SELECTED_EXCEPT_FINAL);
SetNormalizedWeightText(CurrentXform());
}
void Fractorium::OnXformWeightChanged(double d) { m_Controller->XformWeightChanged(d); }
/// <summary>
/// Equalize the weights of all xforms in the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::EqualizeWeights()
{
UpdateXform([&] (Xform<T>* xform)
{
m_Ember.EqualizeWeights();
m_Fractorium->m_XformWeightSpin->setValue(xform->m_Weight);//Will trigger an update, so pass false to updateRender below.
}, eXformUpdate::UPDATE_CURRENT, false);
}
void Fractorium::OnEqualWeightButtonClicked(bool checked) { m_Controller->EqualizeWeights(); }
/// <summary>
/// Set the name of the current xform.
/// Update the corresponding xform checkbox text with the name.
/// Called when the user types in the name cell of the table.
/// </summary>
/// <param name="row">The row of the cell</param>
/// <param name="col">The col of the cell</param>
template <typename T>
void FractoriumEmberController<T>::XformNameChanged(int row, int col)
{
UpdateXform([&] (Xform<T>* xform)
{
int index = m_Ember.GetTotalXformIndex(xform);
xform->m_Name = m_Fractorium->ui.XformWeightNameTable->item(row, col)->text().toStdString();
XformCheckboxAt(index, [&](QCheckBox * checkbox) { checkbox->setText(MakeXformCaption(index)); });
}, eXformUpdate::UPDATE_CURRENT, false);
FillSummary();//Manually update because this does not trigger a render, which is where this would normally be called.
}
void Fractorium::OnXformNameChanged(int row, int col) { m_Controller->XformNameChanged(row, col); }
/// <summary>
/// Set the animate field of the selected xforms.
/// This has no effect on interactive rendering, it only sets a value
/// that will later be saved to Xml when the user saves.
/// This value is observed when creating sequences for animation.
/// Called when the user toggles the animate xform checkbox.
/// </summary>
/// <param name="state">1 for checked, else false</param>
template <typename T>
void FractoriumEmberController<T>::XformAnimateChanged(int state)
{
UpdateXform([&](Xform<T>* xform)
{
xform->m_Animate = state > 0 ? 1 : 0;
}, eXformUpdate::UPDATE_SELECTED, false);
}
void Fractorium::OnXformAnimateCheckBoxStateChanged(int state) { m_Controller->XformAnimateChanged(state); }
/// <summary>
/// Fill all GUI widgets with values from the passed in xform.
/// </summary>
/// <param name="xform">The xform whose values will be used to populate the widgets</param>
template <typename T>
void FractoriumEmberController<T>::FillWithXform(Xform<T>* xform)//Need to see where all this is called from and sync with FillXform(). Maybe rename the latter.
{
m_Fractorium->m_XformWeightSpin->SetValueStealth(xform->m_Weight);
SetNormalizedWeightText(xform);
m_Fractorium->ui.AnimateXformCheckBox->setChecked(xform->m_Animate > 0 ? true : false);//Make a signal/slot to handle checking this.
if (auto item = m_Fractorium->ui.XformWeightNameTable->item(0, 1))
{
m_Fractorium->ui.XformWeightNameTable->blockSignals(true);
item->setText(QString::fromStdString(xform->m_Name));
m_Fractorium->ui.XformWeightNameTable->blockSignals(false);
}
FillVariationTreeWithXform(xform);
FillColorWithXform(xform);
FillAffineWithXform(xform, true);
FillAffineWithXform(xform, false);
}
/// <summary>
/// Set the normalized weight of the current xform as the suffix text of the weight spinner.
/// </summary>
/// <param name="xform">The current xform whose normalized weight will be shown</param>
template <typename T>
void FractoriumEmberController<T>::SetNormalizedWeightText(Xform<T>* xform)
{
if (xform)
{
int index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
if (index != -1 && index < m_NormalizedWeights.size())
m_Fractorium->m_XformWeightSpin->setSuffix(QString(" (") + QLocale::system().toString(double(m_NormalizedWeights[index]), 'g', 3) + ")");
}
}
/// <summary>
/// Determine whether the specified xform is the final xform in the ember.
/// </summary>
/// <param name="xform">The xform to examine</param>
/// <returns>True if final, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::IsFinal(Xform<T>* xform)
{
return (m_Fractorium->HaveFinal() && (xform == m_Ember.FinalXform()));
}
/// <summary>
/// Fill the xforms combo box with the xforms in the current ember.
/// Select the index passed in and fill all widgets with its values.
/// Also dynamically generate a checkbox for each xform which will allow the user
/// to select which xforms to apply operations to.
/// </summary>
/// <param name="index">The index to select after populating, default 0.</param>
template <typename T>
void FractoriumEmberController<T>::FillXforms(int index)
{
int i = 0, count = int(XformCount());
auto combo = m_Fractorium->ui.CurrentXformCombo;
combo->blockSignals(true);
combo->clear();
//First clear all dynamically created checkboxes.
m_Fractorium->ClearXformsSelections();
m_Fractorium->m_XformsSelectionLayout->blockSignals(true);
//Fill combo box and create new checkboxes.
for (i = 0; i < count; i++)
{
combo->addItem(ToString(i + 1));
combo->setItemIcon(i, m_Fractorium->m_XformComboIcons[i % XFORM_COLOR_COUNT]);
}
i = 0;
while (i < count)
{
if (i < count - 1)
{
auto cb1 = new QCheckBox(MakeXformCaption(i), m_Fractorium);
auto cb2 = new QCheckBox(MakeXformCaption(i + 1), m_Fractorium);
QObject::connect(cb1, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });//Ensure circles are drawn immediately after toggle.
QObject::connect(cb2, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });
m_Fractorium->m_XformSelections.push_back(cb1);
m_Fractorium->m_XformSelections.push_back(cb2);
m_Fractorium->m_XformsSelectionLayout->addRow(cb1, cb2);
i += 2;
}
else if (i < count)
{
auto cb = new QCheckBox(MakeXformCaption(i), m_Fractorium);
QObject::connect(cb, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });
m_Fractorium->m_XformSelections.push_back(cb);
m_Fractorium->m_XformsSelectionLayout->addRow(cb, new QWidget(m_Fractorium));
i++;
}
}
//Special case for final xform.
if (UseFinalXform())
{
auto cb = new QCheckBox(MakeXformCaption(i), m_Fractorium);
m_Fractorium->m_XformSelections.push_back(cb);
m_Fractorium->m_XformsSelectionLayout->addRow(cb, new QWidget(m_Fractorium));
combo->addItem("Final");
combo->setItemIcon(i, m_Fractorium->m_FinalXformComboIcon);
}
m_Fractorium->m_XformsSelectionLayout->blockSignals(false);
combo->blockSignals(false);
if (index < combo->count())
combo->setCurrentIndex(index);
m_Fractorium->FillXaosTable();
m_Fractorium->OnSoloXformCheckBoxStateChanged(Qt::Unchecked);
m_Fractorium->OnCurrentXformComboChanged(index);//Make sure the event gets called, because it won't if the zero index is already selected.
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif