fractorium/Source/EmberCommon/EmberCommonPch.h
mfeemster 053a9fcf95 Allow for multiple palette files rather than hard coding to flam3-palettes.xml.
Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.

Remove xaos from/to button since it's no longer applicable.

Add test function to Isaac to return just one random byte. Might be used in the future.
2015-04-08 18:23:29 -07:00

62 lines
1.2 KiB
C++

#pragma once
/// <summary>
/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
/// </summary>
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers.
#define _USE_MATH_DEFINES
#ifdef _WIN32
#include <SDKDDKVer.h>
#include <windows.h>
#include <winsock.h>//For htons().
#include <BaseTsd.h>
#include <crtdbg.h>
#include <tchar.h>
#define snprintf _snprintf
#else
#include <arpa/inet.h>
#define _TCHAR char
#define _tmain main
#define _T
#define fprintf_s fprintf
#endif
#include <iostream>
#include <iomanip>
#include <ostream>
#include <random>
#include <sstream>
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "jconfig.h"
#include "jpeglib.h"
#define PNG_SKIP_SETJMP_CHECK 1
#include "png.h"
//#include "pnginfo.h"
//Ember.
#include "Ember.h"
#include "Variation.h"
#include "EmberToXml.h"
#include "XmlToEmber.h"
#include "PaletteList.h"
#include "Iterator.h"
#include "Renderer.h"
#include "RendererCL.h"
#include "SheepTools.h"
//Options.
#include "SimpleGlob.h"
#include "SimpleOpt.h"
using namespace EmberNs;
using namespace EmberCLns;