fractorium/Source/Fractorium/FractoriumXaos.cpp
mfeemster 0b05f1a394 --Bug fixes
-Changes in the xaos grid were not always being processed due to rounding.
2016-01-16 11:51:29 -08:00

224 lines
7.0 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#define XAOS_PREC 6
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXaosUI()
{
int spinHeight = 20;
ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1);
m_XaosSpinBox->DoubleClick(true);
m_XaosSpinBox->DoubleClickZero(1);
m_XaosSpinBox->DoubleClickNonZero(0);
m_XaosSpinBox->setDecimals(XAOS_PREC);
m_XaosSpinBox->setObjectName("XaosSpinBox");
m_XaosTableModel = nullptr;
m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaos()
{
for (int i = 0, count = int(XformCount()); i < count; i++)
{
if (auto xform = m_Ember.GetXform(i))
{
for (int j = 0; j < count; j++)
{
QModelIndex index = m_Fractorium->m_XaosTableModel->index(i, j, QModelIndex());
m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
}
}
}
m_Fractorium->ui.XaosTableView->resizeRowsToContents();
m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Create and return a xaos name string.
/// </summary>
/// <param name="i">The index of the xform whose xaos will be used</param>
/// <returns>The xaos name string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXaosNameString(uint i)
{
Xform<T>* xform = m_Ember.GetXform(i);
QString name;
//if (xform)
//{
// int indexPlus1 = m_Ember.GetXformIndex(xform) + 1;//GUI is 1 indexed to avoid confusing the user.
// int curr = m_Fractorium->ui.CurrentXformCombo->currentIndex() + 1;
//
// if (indexPlus1 != -1)
// {
// if (m_Fractorium->ui.XaosToRadio->isChecked())
// name = QString("From ") + ToString(curr) + QString(" To ") + ToString(indexPlus1);
// else
// name = QString("From ") + ToString(indexPlus1) + QString(" To ") + ToString(curr);
//
// //if (xform->m_Name != "")
// // name = name + " (" + QString::fromStdString(xform->m_Name) + ")";
// }
//}
return name;
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// It actually gets called multiple times as the user clicks around the
/// xaos table due to how QTableView passes events to and from its model.
/// To filter out spurrious events, the value is checked against the existing
/// xaos value.
/// Resets the rendering process.
/// </summary>
/// <param name="sender">The DoubleSpinBox that triggered this event</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
{
auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
if (auto xform = m_Ember.GetXform(x))
if (!IsClose<T>(newVal, xform->Xaos(y), 1e-7))
Update([&] { xform->SetXaos(y, newVal); });
}
void Fractorium::OnXaosChanged(double d)
{
if (auto* senderSpinBox = qobject_cast<DoubleSpinBox*>(this->sender()))
{
auto p = senderSpinBox->property("tableindex").toPoint();
m_Controller->XaosChanged(p.x(), p.y(), d);
}
}
void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
{
m_Controller->XaosChanged(indexA.row(), indexA.column(), indexA.data().toDouble());
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
/// </summary>
void Fractorium::FillXaosTable()
{
int count = int(m_Controller->XformCount());
QStringList hl, vl;
auto oldModel = m_XaosTableModel;
hl.reserve(count);
vl.reserve(count);
m_XaosTableModel = new QStandardItemModel(count, count, this);
connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
ui.XaosTableView->blockSignals(true);
for (int i = 0; i < count; i++)
{
auto s = QString::number(i + 1);
hl.push_back("F" + s);
vl.push_back("T" + s);
}
m_XaosTableModel->setHorizontalHeaderLabels(hl);
m_XaosTableModel->setVerticalHeaderLabels(vl);
ui.XaosTableView->setModel(m_XaosTableModel);
ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);
SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
m_Controller->FillXaos();
ui.XaosTableView->blockSignals(false);
if (oldModel)
delete oldModel;
//Needed to get the dark stylesheet to correctly color the top left corner button.
auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(true);
}
/// <summary>
/// Clear all xaos from the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
Update([&] { m_Ember.ClearXaos(); });
FillXaos();
}
void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
Update([&]
{
for (size_t i = 0; i < m_Ember.XformCount(); i++)
{
if (auto* xform = m_Ember.GetXform(i))
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (m_Rand.RandBit())
xform->SetXaos(j, T(m_Rand.RandBit()));
else
xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
}
}
}
});
FillXaos();
}
void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
/// <summary>
/// Toggle all xaos values in one row.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
{
ToggleTableRow(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Toggle all xaos values in one column.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
{
ToggleTableCol(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif