fractorium/Source/Fractorium/FractoriumXaos.cpp
Person fcd060976c --User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
2017-11-26 17:27:00 -08:00

197 lines
6.5 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#define XAOS_PREC 6
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXaosUI()
{
int spinHeight = 20;
ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1);
m_XaosSpinBox->DoubleClick(true);
m_XaosSpinBox->DoubleClickZero(1);
m_XaosSpinBox->DoubleClickNonZero(0);
m_XaosSpinBox->setDecimals(XAOS_PREC);
m_XaosSpinBox->setObjectName("XaosSpinBox");
m_XaosTableModel = nullptr;
m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaos()
{
for (int i = 0, count = int(XformCount()); i < count; i++)//Column.
{
if (auto xform = m_Ember.GetXform(i))
{
for (int j = 0; j < count; j++)//Row.
{
QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
}
}
}
m_Fractorium->ui.XaosTableView->resizeRowsToContents();
m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// It actually gets called multiple times as the user clicks around the
/// xaos table due to how QTableView passes events to and from its model.
/// To filter out spurrious events, the value is checked against the existing
/// xaos value.
/// Resets the rendering process.
/// </summary>
/// <param name="x">The index of the xform whose xaos value was changed (column)</param>
/// <param name="y">The index of the to value that was changed for the xform (row)</param>
/// <param name="val">The changed value of the xaos element</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
{
auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
if (auto xform = m_Ember.GetXform(x))
if (!IsClose<T>(newVal, xform->Xaos(y), T(1e-7)))
Update([&] { xform->SetXaos(y, newVal); });
}
void Fractorium::OnXaosChanged(double d)
{
if (auto senderSpinBox = qobject_cast<DoubleSpinBox*>(sender()))
{
auto p = senderSpinBox->property("tableindex").toPoint();
m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform.
}
}
void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
{
m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform.
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
/// </summary>
void Fractorium::FillXaosTable()
{
int count = int(m_Controller->XformCount());
QStringList hl, vl;
auto oldModel = m_XaosTableModel;
hl.reserve(count);
vl.reserve(count);
m_XaosTableModel = new QStandardItemModel(count, count, this);
connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
ui.XaosTableView->blockSignals(true);
for (int i = 0; i < count; i++)
{
auto s = QString::number(i + 1);
hl.push_back("F" + s);
vl.push_back("T" + s);
}
m_XaosTableModel->setHorizontalHeaderLabels(hl);
m_XaosTableModel->setVerticalHeaderLabels(vl);
ui.XaosTableView->setModel(m_XaosTableModel);
ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);
SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
m_Controller->FillXaos();
ui.XaosTableView->blockSignals(false);
if (oldModel)
delete oldModel;
//Needed to get the dark stylesheet to correctly color the top left corner button.
auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(true);
}
/// <summary>
/// Clear all xaos from the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
Update([&] { m_Ember.ClearXaos(); });
FillXaos();
}
void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
Update([&]
{
for (size_t i = 0; i < m_Ember.XformCount(); i++)
{
if (auto xform = m_Ember.GetXform(i))
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (m_Rand.RandBit())
xform->SetXaos(j, T(m_Rand.RandBit()));
else
xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
}
}
}
});
FillXaos();
}
void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
/// <summary>
/// Toggle all xaos values in one row.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
{
ToggleTableRow(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Toggle all xaos values in one column.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
{
ToggleTableCol(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif