fractorium/Source/Fractorium/FractoriumPch.h
mfeemster 7c856c929c --Bug fixes
-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
2016-03-01 17:26:45 -08:00

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C++

#ifndef FRACTORIUM_PCH_H
#define FRACTORIUM_PCH_H//GCC doesn't like #pragma once
#define XFORM_COLOR_COUNT 14
#ifdef _WIN32
#pragma warning(disable : 4251; disable : 4661; disable : 4100)
#endif
//Has to come first on non-Windows platforms due to some weird naming collisions on *nix.
#ifndef _WIN32
#include <QtWidgets>
#endif
#include "Renderer.h"
#include "RendererCL.h"
#include "VariationList.h"
#include "OpenCLWrapper.h"
#include "XmlToEmber.h"
#include "EmberToXml.h"
#include "SheepTools.h"
#include "JpegUtils.h"
#include "EmberCommon.h"
#ifdef _WIN32
#include <QtWidgets>
#endif
#include <deque>
#include "qfunctions.h"
#include <QApplication>
#include <QBrush>
#include <QColor>
#include <QColorDialog>
#include <QComboBox>
#include <QDebug>
#include <QDoubleSpinBox>
#include <QFileInfo>
#include <QFont>
#include <QFontDialog>
#include <QFontMetrics>
#include <QFuture>
#include <QGraphicsView>
#include <QIcon>
#include <QImageReader>
#include <QItemDelegate>
#include <QLineEdit>
#include <QMenu>
#include <QModelIndex>
#include <qopenglfunctions_2_0.h>
#include <QOpenGLWidget>
#include <QPainterPath>
#include <QPushButton>
#include <QSettings>
#include <QSignalMapper>
#include <QSpinBox>
#include <QStandardPaths>
#include <QTextEdit>
#include <QTimer>
#include <QToolBar>
#include <QTreeWidget>
#include <QWheelEvent>
#include <QtConcurrentRun>
#include <QtCore/QMultiHash>
#include <QtCore/QPair>
#include <QtCore/QSharedData>
#include <QtCore/QSize>
#include <QtCore/QStringList>
#include <QtCore/QVariant>
#include <QtCore/QVector>
#include <QtCore/qglobal.h>
#include <QtGui/QFont>
#include <QtGui/QPalette>
#include <QtGui/QSyntaxHighlighter>
#include <QtWidgets/QMainWindow>
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"
#ifndef _WIN32
#undef Bool
#endif
using namespace std;
using namespace EmberNs;
using namespace EmberCLns;
#endif