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https://bitbucket.org/mfeemster/fractorium.git
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a800b08b67
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
#pragma once
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#include "EmberDefines.h"
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/// <summary>
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/// Timing and CriticalSection classes.
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/// </summary>
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namespace EmberNs
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{
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/// <summary>
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/// Since the algorithm is so computationally intensive, timing and benchmarking are an integral portion
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/// of both the development process and the execution results. This class provides an easy way to time
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/// things by simply calling its Tic() and Toc() member functions. It also assists with formatting the
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/// elapsed time as a string.
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/// </summary>
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class EMBER_API Timing
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{
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public:
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/// <summary>
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/// Constructor that takes an optional precision argument which specifies how many digits after the decimal place should be printed for seconds.
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/// As a convenience, the Tic() function is called automatically.
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/// </summary>
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/// <param name="precision">The precision of the seconds field of the elapsed time. Default: 2.</param>
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Timing(int precision = 2)
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{
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m_Precision = precision;
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Init();
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Tic();
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}
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/// <summary>
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/// Set the begin time.
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/// </summary>
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/// <returns>The begin time cast to a double</returns>
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double Tic()
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{
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m_BeginTime = Clock::now();
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return BeginTime();
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}
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/// <summary>
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/// Set the end time and optionally output a string showing the elapsed time.
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/// </summary>
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/// <param name="str">The string to output. Default: nullptr.</param>
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/// <param name="fullString">If true, output the string verbatim, else output the text " processing time: " in between str and the formatted time.</param>
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/// <returns>The elapsed time in milliseconds as a double</returns>
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double Toc(const char* str = nullptr, bool fullString = false)
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{
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m_EndTime = Clock::now();
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double ms = ElapsedTime();
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if (str)
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{
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cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << "\n";
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}
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return ms;
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}
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/// <summary>
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/// Return the begin time as a double.
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/// </summary>
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/// <returns></returns>
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double BeginTime() const { return static_cast<double>(m_BeginTime.time_since_epoch().count()); }
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/// <summary>
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/// Return the end time as a double.
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/// </summary>
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/// <returns></returns>
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double EndTime() const { return static_cast<double>(m_EndTime.time_since_epoch().count()); }
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/// <summary>
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/// Return the elapsed time in milliseconds.
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/// </summary>
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/// <returns>The elapsed time in milliseconds as a double</returns>
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double ElapsedTime() const
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{
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duration<double> elapsed = duration_cast<milliseconds, Clock::rep, Clock::period>(m_EndTime - m_BeginTime);
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return elapsed.count() * 1000.0;
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}
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/// <summary>
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/// Formats a specified milliseconds value as a string.
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/// This uses some intelligence to determine what to return depending on how much time has elapsed.
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/// Days, hours and minutes are only included if 1 or more of them has elapsed. Seconds are always
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/// included as a decimal value with the precision the user specified in the constructor.
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/// </summary>
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/// <param name="ms">The ms</param>
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/// <returns>The formatted string</returns>
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string Format(double ms) const
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{
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stringstream ss;
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double x = ms / 1000;
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double secs = fmod(x, 60);
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x /= 60;
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double mins = fmod(x, 60);
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x /= 60;
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double hours = fmod(x, 24);
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x /= 24;
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double days = x;
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if (days >= 1)
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ss << static_cast<int>(days) << "d ";
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if (hours >= 1)
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ss << static_cast<int>(hours) << "h ";
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if (mins >= 1)
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ss << static_cast<int>(mins) << "m ";
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ss << std::fixed << std::setprecision(m_Precision) << secs << "s";
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return ss.str();
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}
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/// <summary>
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/// Return the number of cores in the system.
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/// </summary>
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/// <returns>The number of cores in the system</returns>
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static uint ProcessorCount()
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{
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Init();
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return m_ProcessorCount;
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}
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private:
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/// <summary>
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/// Query and store the performance info of the system.
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/// Since it will never change it only needs to be queried once.
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/// This is achieved by keeping static state and performance variables.
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/// </summary>
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static void Init()
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{
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if (!m_TimingInit)
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{
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m_ProcessorCount = thread::hardware_concurrency();
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m_TimingInit = true;
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}
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}
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int m_Precision;//How many digits after the decimal place to print for seconds.
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time_point<Clock> m_BeginTime;//The start of the timing, set with Tic().
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time_point<Clock> m_EndTime;//The end of the timing, set with Toc().
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static bool m_TimingInit;//Whether the performance info has bee queried.
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static uint m_ProcessorCount;//The number of cores on the system, set in Init().
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};
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}
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