fractorium/Source/Fractorium/FractoriumXformsSelect.cpp
Person 5cdfe0b6b9 1.0.0.2 12/05/2016
--User changes
 -Add many tooltips to help clarify functionality.
 -Select multiple flames in library for del/move. Still only one allowed to be set as the current.
 -Show checkbox for current flame. Remember this is not necessarily what's selected.
 -User can now drag a square to select xforms, which keeps in sync with checkboxes.
 -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
 -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
 -Add these to Fractorium as checkboxes.
 -Apply All now also works for toggling animate flag on xforms.
 -Options dialog now allows user to set whether double click toggles spinners, or right click does.

--Bug fixes
 -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
 -Selecting all xforms when a final was present, then deleting crashed the program.
 -Remove support for ppm files in the command line programs, it's an outdated format.
 -Switching between SP and DP kept reapplying the palette adjustments.

--Code changes
 -Move build system to Visual Studio 2015 and Qt 5.6.
 -SSE used during addition of points to the histogram.
 -Remove last remnants of old flam3 C code and replace with C++.
 -Remove unused code involving tbb::task_group.
 -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
2016-12-05 19:04:33 -08:00

133 lines
4.2 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms selection UI.
/// </summary>
void Fractorium::InitXformsSelectUI()
{
m_XformsSelectionLayout = (QFormLayout*)ui.XformsSelectGroupBoxScrollAreaWidget->layout();
connect(ui.XformsSelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectAllButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XformsSelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
ClearXformsSelections();
}
/// <summary>
/// Check all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w) { w->setChecked(true); }); }
/// <summary>
/// Uncheck all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w) { w->setChecked(false); }); }
/// <summary>
/// Return whether the checkbox at the specified index is checked.
/// </summary>
/// <param name="i">The index of the xform to check for selection</param>
/// <param name="checked">True if checked, else false.</param>
bool Fractorium::IsXformSelected(size_t i)
{
if (i < m_XformSelections.size())
if (auto w = m_XformSelections[i])
return w->isChecked();
return false;
}
/// <summary>
/// Clear all of the dynamically created xform checkboxes.
/// </summary>
void Fractorium::ClearXformsSelections()
{
QLayoutItem* child = nullptr;
m_XformSelections.clear();
m_XformsSelectionLayout->blockSignals(true);
while (m_XformsSelectionLayout->count() && (child = m_XformsSelectionLayout->takeAt(0)))
{
auto w = child->widget();
delete child;
delete w;
}
m_XformsSelectionLayout->blockSignals(false);
}
/// <summary>
/// Make a caption from an xform.
/// The caption will be the xform count + 1, optionally followed by the xform's name.
/// For final xforms, the string "Final" will be used in place of the count.
/// </summary>
/// <param name="i">The index of the xform to make a caption for</param>
/// <returns>The caption string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXformCaption(size_t i)
{
bool isFinal = m_Ember.FinalXform() == m_Ember.GetTotalXform(i);
QString caption = isFinal ? "Final" : QString::number(i + 1);
if (auto xform = m_Ember.GetTotalXform(i))
{
if (!xform->m_Name.empty())
caption += " (" + QString::fromStdString(xform->m_Name) + ")";
}
return caption;
}
/// <summary>
/// Function to perform the specified operation on every dynamically created xform selection checkbox.
/// </summary>
/// <param name="func">The operation to perform</param>
void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*)> func)
{
int i = 0;
for (auto& cb : m_XformSelections)
func(i++, cb);
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// </summary>
/// <param name="i">The index of the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(int i, std::function<void(QCheckBox*)> func)
{
if (i < m_Fractorium->m_XformSelections.size())
{
if (auto w = m_Fractorium->m_XformSelections[i])
{
func(w);
return true;
}
}
return false;
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// The checkbox is specified by the xform it corresponds to, rather than its index.
/// </summary>
/// <param name="xform">The xform that corresponds to the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(Xform<T>* xform, std::function<void(QCheckBox*)> func)
{
return XformCheckboxAt(m_Ember.GetTotalXformIndex(xform), func);
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif