mirror of
https://bitbucket.org/mfeemster/fractorium.git
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5cdfe0b6b9
--User changes -Add many tooltips to help clarify functionality. -Select multiple flames in library for del/move. Still only one allowed to be set as the current. -Show checkbox for current flame. Remember this is not necessarily what's selected. -User can now drag a square to select xforms, which keeps in sync with checkboxes. -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops. -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise. -Add these to Fractorium as checkboxes. -Apply All now also works for toggling animate flag on xforms. -Options dialog now allows user to set whether double click toggles spinners, or right click does. --Bug fixes -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it. -Selecting all xforms when a final was present, then deleting crashed the program. -Remove support for ppm files in the command line programs, it's an outdated format. -Switching between SP and DP kept reapplying the palette adjustments. --Code changes -Move build system to Visual Studio 2015 and Qt 5.6. -SSE used during addition of points to the histogram. -Remove last remnants of old flam3 C code and replace with C++. -Remove unused code involving tbb::task_group. -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
174 lines
6.6 KiB
C++
174 lines
6.6 KiB
C++
#pragma once
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#include "FractoriumSettings.h"
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#include "FractoriumEmberController.h"
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/// <summary>
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/// FinalRenderEmberControllerBase and FinalRenderEmberController<T> classes.
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/// </summary>
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/// <summary>
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/// FractoriumEmberController and Fractorium need each other, but each can't include the other.
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/// So Fractorium includes this file, and Fractorium is declared as a forward declaration here.
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/// </summary>
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class Fractorium;
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class FractoriumFinalRenderDialog;
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template <typename T> class FinalRenderPreviewRenderer;
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/// <summary>
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/// Used to hold the options specified in the current state of the Gui for performing the final render.
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/// </summary>
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struct FinalRenderGuiState
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{
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bool m_EarlyClip;
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bool m_YAxisUp;
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bool m_AlphaChannel;
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bool m_Transparency;
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bool m_OpenCL;
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bool m_Double;
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bool m_SaveXml;
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bool m_DoAll;
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bool m_DoSequence;
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bool m_KeepAspect;
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eScaleType m_Scale;
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QString m_Path;
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QString m_Ext;
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QString m_Prefix;
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QString m_Suffix;
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QList<QVariant> m_Devices;
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uint m_ThreadCount;
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int m_ThreadPriority;
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double m_WidthScale;
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double m_HeightScale;
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double m_Quality;
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uint m_TemporalSamples;
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uint m_Supersample;
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size_t m_Strips;
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};
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/// <summary>
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/// FinalRenderEmberControllerBase serves as a non-templated base class with virtual
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/// functions which will be overridden in a derived class that takes a template parameter.
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/// Although not meant to be used as an interactive renderer, it derives from FractoriumEmberControllerBase
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/// to access a few of its members to avoid having to redefine them here.
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/// </summary>
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class FinalRenderEmberControllerBase : public FractoriumEmberControllerBase
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{
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friend FractoriumFinalRenderDialog;
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public:
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FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog);
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virtual ~FinalRenderEmberControllerBase() { }
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virtual void SyncCurrentToGui() { }
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virtual void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0) { }
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virtual void SyncCurrentToSizeSpinners(bool scale, bool size) { }
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virtual void ResetProgress(bool total = true) { }
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virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() { return tuple<size_t, size_t, size_t>(0, 0, 0); }
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virtual double OriginalAspect() { return 1; }
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virtual QString ComposePath(const QString& name) { return ""; }
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virtual void CancelRender() { }
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virtual QString CheckMemory(const tuple<size_t, size_t, size_t>& p) { return ""; }
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bool CreateRendererFromGUI();
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void Output(const QString& s);
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protected:
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bool m_Run = false;
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size_t m_ImageCount = 0;
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std::atomic<size_t> m_FinishedImageCount;
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QFuture<void> m_Result;
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std::function<void (void)> m_FinalRenderFunc;
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shared_ptr<FractoriumSettings> m_Settings;
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FractoriumFinalRenderDialog* m_FinalRenderDialog;
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FinalRenderGuiState m_GuiState;
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std::recursive_mutex m_ProgressCs;
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Timing m_RenderTimer;
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Timing m_TotalTimer;
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};
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/// <summary>
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/// Templated derived class which implements all interaction functionality between the embers
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/// of a specific template type and the final render dialog.
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/// </summary>
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template<typename T>
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class FinalRenderEmberController : public FinalRenderEmberControllerBase
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{
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friend FinalRenderPreviewRenderer<T>;
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public:
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FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender);
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virtual ~FinalRenderEmberController() { }
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//Virtual functions overridden from FractoriumEmberControllerBase.
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virtual void SetEmberFile(const EmberFile<float>& emberFile, bool move) override;
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virtual void CopyEmberFile(EmberFile<float>& emberFile, bool sequence, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) override;
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#ifdef DO_DOUBLE
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virtual void SetEmberFile(const EmberFile<double>& emberFile, bool move) override;
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virtual void CopyEmberFile(EmberFile<double>& emberFile, bool sequence, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) override;
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#endif
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virtual void SetEmber(size_t index, bool verbatim) override;
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virtual bool Render() override;
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virtual bool CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared = true) override;
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virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs) override;
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virtual size_t Index() const override { return m_Ember->m_Index; }
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virtual uint SizeOfT() const override { return sizeof(T); }
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//Virtual functions overridden from FinalRenderEmberControllerBase.
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virtual void SyncCurrentToGui() override;
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virtual void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0) override;
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virtual void SyncCurrentToSizeSpinners(bool scale, bool size) override;
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virtual void ResetProgress(bool total = true) override;
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virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() override;
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virtual double OriginalAspect() override { return double(m_Ember->m_OrigFinalRasW) / m_Ember->m_OrigFinalRasH; }
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virtual QString Name() const override { return QString::fromStdString(m_Ember->m_Name); }
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virtual QString ComposePath(const QString& name) override;
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virtual void CancelRender() override;
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virtual QString CheckMemory(const tuple<size_t, size_t, size_t>& p) override;
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//Non Virtual functions.
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EmberNs::Renderer<T, float>* FirstOrDefaultRenderer();
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protected:
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void HandleFinishedProgress();
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void SaveCurrentRender(Ember<T>& ember);
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void SaveCurrentRender(Ember<T>& ember, const EmberImageComments& comments, vector<byte>& pixels, size_t width, size_t height, size_t channels, size_t bpc);
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void RenderComplete(Ember<T>& ember);
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void RenderComplete(Ember<T>& ember, const EmberStats& stats, Timing& renderTimer);
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void SyncGuiToEmber(Ember<T>& ember, size_t widthOverride = 0, size_t heightOverride = 0);
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bool SyncGuiToRenderer();
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void SetProgressComplete(int val);
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Ember<T>* m_Ember;
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EmberFile<T> m_EmberFile;
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EmberToXml<T> m_XmlWriter;
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unique_ptr<FinalRenderPreviewRenderer<T>> m_FinalPreviewRenderer;
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vector<unique_ptr<EmberNs::Renderer<T, float>>> m_Renderers;
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};
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/// <summary>
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/// Thin derivation to handle preview rendering that is specific to the final render dialog.
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/// This differs from the preview renderers on the main window because they render multiple embers
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/// to a tree, whereas this renders a single preview.
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/// </summary>
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template <typename T>
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class FinalRenderPreviewRenderer : public PreviewRenderer<T>
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{
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public:
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using PreviewRenderer<T>::m_PreviewRun;
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using PreviewRenderer<T>::m_PreviewEmber;
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using PreviewRenderer<T>::m_PreviewRenderer;
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using PreviewRenderer<T>::m_PreviewFinalImage;
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FinalRenderPreviewRenderer(FinalRenderEmberController<T>* controller) : m_Controller(controller)
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{
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}
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virtual void PreviewRenderFunc(uint start, uint end) override;
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private:
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FinalRenderEmberController<T>* m_Controller;
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};
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