fractorium/Source/Fractorium/FractoriumXformsSelect.cpp
Person fcd060976c --User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
2017-11-26 17:27:00 -08:00

153 lines
5.0 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms selection UI.
/// </summary>
void Fractorium::InitXformsSelectUI()
{
m_XformsSelectionLayout = (QFormLayout*)ui.XformsSelectGroupBoxScrollAreaWidget->layout();
connect(ui.XformsSelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectAllButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XformsSelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
ClearXformsSelections();
}
/// <summary>
/// Check all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w, bool isFinal) { w->setChecked(true); }); }
/// <summary>
/// Uncheck all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w, bool isFinal) { w->setChecked(false); }); }
/// <summary>
/// Return whether the checkbox at the specified index is checked.
/// </summary>
/// <param name="i">The index of the xform to check for selection</param>
/// <param name="checked">True if checked, else false.</param>
bool Fractorium::IsXformSelected(size_t i)
{
if (i < m_XformSelections.size())
if (auto w = m_XformSelections[i])
return w->isChecked();
return false;
}
/// <summary>
/// Return the number of xforms selected, optionally counting the final xform.
/// </summary>
/// <param name="includeFinal">Whether to include the final in the count if selected.</param>
/// <returns>The caption string</returns>
int Fractorium::SelectedXformCount(bool includeFinal)
{
int selCount = 0;
ForEachXformCheckbox([&](int index, QCheckBox * cb, bool isFinal)
{
if (cb->isChecked())
{
if (!isFinal || includeFinal)
selCount++;
}
});
return selCount;
}
/// <summary>
/// Clear all of the dynamically created xform checkboxes.
/// </summary>
void Fractorium::ClearXformsSelections()
{
QLayoutItem* child = nullptr;
m_XformSelections.clear();
m_XformsSelectionLayout->blockSignals(true);
while (m_XformsSelectionLayout->count() && (child = m_XformsSelectionLayout->takeAt(0)))
{
auto w = child->widget();
delete child;
delete w;
}
m_XformsSelectionLayout->blockSignals(false);
}
/// <summary>
/// Make a caption from an xform.
/// The caption will be the xform count + 1, optionally followed by the xform's name.
/// For final xforms, the string "Final" will be used in place of the count.
/// </summary>
/// <param name="i">The index of the xform to make a caption for</param>
/// <returns>The caption string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXformCaption(size_t i)
{
bool forceFinal = m_Fractorium->HaveFinal();
bool isFinal = m_Ember.FinalXform() == m_Ember.GetTotalXform(i, forceFinal);
QString caption = isFinal ? "Final" : QString::number(i + 1);
if (auto xform = m_Ember.GetTotalXform(i, forceFinal))
if (!xform->m_Name.empty())
caption += " (" + QString::fromStdString(xform->m_Name) + ")";
return caption;
}
/// <summary>
/// Function to perform the specified operation on every dynamically created xform selection checkbox.
/// </summary>
/// <param name="func">The operation to perform which is a function taking the index of the xform, its checkbox, and a bool specifying whether it's final.</param>
void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*, bool)> func)
{
int i = 0;
bool haveFinal = HaveFinal();
for (auto& cb : m_XformSelections)
func(i++, cb, haveFinal && cb == m_XformSelections.back());
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// </summary>
/// <param name="i">The index of the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(int i, std::function<void(QCheckBox*)> func)
{
if (i < m_Fractorium->m_XformSelections.size())
{
if (auto w = m_Fractorium->m_XformSelections[i])
{
func(w);
return true;
}
}
return false;
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// The checkbox is specified by the xform it corresponds to, rather than its index.
/// </summary>
/// <param name="xform">The xform that corresponds to the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(Xform<T>* xform, std::function<void(QCheckBox*)> func)
{
bool forceFinal = m_Fractorium->HaveFinal();
return XformCheckboxAt(m_Ember.GetTotalXformIndex(xform, forceFinal), func);
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif