fractorium/Source/Fractorium/FinalRenderEmberController.cpp
mfeemster 5bd593b42f --User changes
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
 Show estimated time left on the final render dialog.
 Sort palette list by name, instead of by index in the palette file.
 Sorting can be flipped by clicking the column headers of the palette table.

--Code changes
 Remove unnecessary connect() statement in Variations tab.
2015-05-30 22:14:34 -07:00

774 lines
31 KiB
C++

#include "FractoriumPch.h"
#include "FractoriumEmberController.h"
#include "FinalRenderEmberController.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor which accepts a pointer to the final render dialog.
/// It passes a pointer to the main window to the base and initializes members.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog)
: FractoriumEmberControllerBase(finalRenderDialog->m_Fractorium)
{
m_Run = false;
m_PreviewRun = false;
m_ImageCount = 0;
m_FinishedImageCount = 0;
m_FinalRenderDialog = finalRenderDialog;
m_Settings = m_Fractorium->m_Settings;
}
/// <summary>
/// Cancel the render by calling Abort().
/// This will block until the cancelling is actually finished.
/// It should never take longer than a few milliseconds because the
/// renderer checks the m_Abort flag in many places during the process.
/// </summary>
void FinalRenderEmberControllerBase::CancelRender()
{
if (m_Result.isRunning())
{
tbb::task_group g;
g.run([&]
{
m_Run = false;
if (m_Renderer.get())
{
m_Renderer->Abort();
while (m_Renderer->InRender())
QApplication::processEvents();
m_Renderer->EnterRender();
m_Renderer->EnterFinalAccum();
m_Renderer->LeaveFinalAccum();
m_Renderer->LeaveRender();
}
});
g.wait();
while (m_Result.isRunning())
QApplication::processEvents();
m_FinalRenderDialog->ui.FinalRenderTextOutput->append("Render canceled.");
}
}
/// <summary>
/// Create a new renderer based on the options selected on the GUI.
/// If a renderer matching the options has already been created, no action is taken.
/// </summary>
/// <returns>True if a valid renderer is created or if no action is taken, else false.</returns>
bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
{
bool useOpenCL = m_Wrapper.CheckOpenCL() && m_FinalRenderDialog->OpenCL();
return CreateRenderer(useOpenCL ? OPENCL_RENDERER : CPU_RENDERER,
m_FinalRenderDialog->PlatformIndex(),
m_FinalRenderDialog->DeviceIndex(),
false);//Not shared.
}
/// <summary>
/// Thin wrapper around invoking a call to append text to the output.
/// </summary>
/// <param name="s">The string to append</param>
void FinalRenderEmberControllerBase::Output(const QString& s)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(const QString&, s));
}
/// <summary>
/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
/// The main final rendering lambda function is constructed here.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
template<typename T>
FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
: FinalRenderEmberControllerBase(finalRender)
{
m_FinalPreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
m_FinalPreviewRenderer->Callback(nullptr);
m_FinalPreviewRenderer->NumChannels(4);
m_FinalPreviewRenderFunc = [&]()
{
m_PreviewCs.Enter();//Thread prep.
m_PreviewRun = true;
m_FinalPreviewRenderer->Abort();
QLabel* widget = m_FinalRenderDialog->ui.FinalRenderPreviewLabel;
size_t maxDim = 100;
T scalePercentage;
//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
if (m_Ember->m_FinalRasW >= m_Ember->m_FinalRasH)
scalePercentage = T(maxDim) / m_Ember->m_FinalRasW;
else
scalePercentage = T(maxDim) / m_Ember->m_FinalRasH;
m_PreviewEmber = *m_Ember;
m_PreviewEmber.m_Quality = 100;
m_PreviewEmber.m_TemporalSamples = 1;
m_PreviewEmber.m_FinalRasW = std::max<size_t>(1, std::min<size_t>(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasW)));//Ensure neither is zero.
m_PreviewEmber.m_FinalRasH = std::max<size_t>(1, std::min<size_t>(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasH)));
m_PreviewEmber.m_PixelsPerUnit = scalePercentage * m_Ember->m_PixelsPerUnit;
m_FinalPreviewRenderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_FinalPreviewRenderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_FinalPreviewRenderer->Transparency(m_FinalRenderDialog->Transparency());
m_FinalPreviewRenderer->SetEmber(m_PreviewEmber);
m_FinalPreviewRenderer->PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
uint strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { });
StripsRender<T>(m_FinalPreviewRenderer.get(), m_PreviewEmber, m_PreviewFinalImage, 0, strips, m_FinalRenderDialog->YAxisUp(),
[&](size_t strip) { },//Pre strip.
[&](size_t strip) { },//Post strip.
[&](size_t strip) { },//Error.
[&](Ember<T>& finalEmber)//Final strip.
{
QImage image(finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA.
memcpy(image.scanLine(0), m_PreviewFinalImage.data(), finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);//Memcpy the data in.
QPixmap pixmap = QPixmap::fromImage(image);
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
});
m_PreviewRun = false;
m_PreviewCs.Leave();
};
//The main rendering function which will be called in a Qt thread.
//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
//If it finishes successfully, delete the backup file.
m_FinalRenderFunc = [&]()
{
m_Run = true;
m_TotalTimer.Tic();//Begin timing for progress of all operations.
m_GuiState = m_FinalRenderDialog->State();//Cache render settings from the GUI before running.
m_FinalImageIndex = 0;
size_t i;
bool doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1;
uint currentStripForProgress = 0;//Sort of a hack to get the strip value to the progress function.
QString path = doAll ? ComposePath(QString::fromStdString(m_EmberFile.m_Embers[0].m_Name)) : ComposePath(Name());
QString backup = path + "_backup.flame";
//Save backup Xml.
if (doAll)
m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true);
else
m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true);
m_FinishedImageCount = 0;
m_Renderer->EarlyClip(m_GuiState.m_EarlyClip);
m_Renderer->YAxisUp(m_GuiState.m_YAxisUp);
m_Renderer->ThreadCount(m_GuiState.m_ThreadCount);
m_Renderer->Priority((eThreadPriority)m_GuiState.m_ThreadPriority);
m_Renderer->Transparency(m_GuiState.m_Transparency);
m_Renderer->m_ProgressParameter = reinterpret_cast<void*>(&currentStripForProgress);
if (path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)//This is creating the wrong thing.//TODO
m_Renderer->NumChannels(4);
else
m_Renderer->NumChannels(3);
m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
[&](const string& s) { Output(QString::fromStdString(s)); },//Greater than height.
[&](const string& s) { Output(QString::fromStdString(s)); },//Mod height != 0.
[&](const string& s) { Output(QString::fromStdString(s) + "\n"); });//Final strips value to be set.
//The rendering process is different between doing a single image, and doing multiple.
if (doAll)
{
m_ImageCount = m_EmberFile.Size();
ResetProgress();
//Different action required for rendering as animation or not.
if (m_GuiState.m_DoSequence)
{
Ember<T>* firstEmber = &m_EmberFile.m_Embers[0];
//Need to loop through and set all w, h, q, ts, ss and t vals.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
SyncGuiToEmber(m_EmberFile.m_Embers[i], firstEmber->m_FinalRasW, firstEmber->m_FinalRasH);
if (i > 0)
{
if (m_EmberFile.m_Embers[i].m_Time <= m_EmberFile.m_Embers[i - 1].m_Time)
m_EmberFile.m_Embers[i].m_Time = m_EmberFile.m_Embers[i - 1].m_Time + 1;
}
else if (i == 0)
{
m_EmberFile.m_Embers[i].m_Time = 0;
}
m_EmberFile.m_Embers[i].m_TemporalSamples = m_GuiState.m_TemporalSamples;
}
//Not supporting strips with motion blur.
//Shouldn't be a problem because animations will be at max 4k x 4k which will take about 1.1GB
//even when using double precision, which most cards at the time of this writing already exceed.
m_GuiState.m_Strips = 1;
m_Renderer->SetEmber(m_EmberFile.m_Embers);//Copy all embers to the local storage inside the renderer.
uint finalImageIndex = m_FinalImageIndex;
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name)));
m_Renderer->Reset();//Have to manually set this since the ember is not set each time through.
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
//Can't use strips render here. Run() must be called directly for animation.
if (m_Renderer->Run(m_FinalImage[finalImageIndex], i) != RENDER_OK)
{
Output("Renderering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
}
else
{
if (m_WriteThread.joinable())
m_WriteThread.join();
SetProgressComplete(100);
m_Stats = m_Renderer->Stats();
m_FinalImageIndex = finalImageIndex;//Will be used inside of RenderComplete(). Set here when no threads are running.
//RenderComplete(m_EmberFile.m_Embers[i]);//Non-threaded version for testing.
m_WriteThread = std::thread([&] { RenderComplete(m_EmberFile.m_Embers[i]); });
}
finalImageIndex ^= 1;//Toggle the index.
}
if (m_WriteThread.joinable())
m_WriteThread.join();
}
else//Render all images, but not as an animation sequence (without temporal samples motion blur).
{
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name)));
m_EmberFile.m_Embers[i].m_TemporalSamples = 1;//No temporal sampling.
m_Renderer->SetEmber(m_EmberFile.m_Embers[i]);
m_Renderer->PrepFinalAccumVector(m_FinalImage[m_FinalImageIndex]);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage[m_FinalImageIndex]);
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender<T>(m_Renderer.get(), m_EmberFile.m_Embers[i], m_FinalImage[m_FinalImageIndex], 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Renderering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember<T>& finalEmber) { RenderComplete(finalEmber); });//Final strip.
}
}
}
else//Render a single image.
{
m_ImageCount = 1;
ResetProgress();
m_Ember->m_TemporalSamples = 1;
m_Renderer->SetEmber(*m_Ember);
m_Renderer->PrepFinalAccumVector(m_FinalImage[m_FinalImageIndex]);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage[m_FinalImageIndex]);
Output(ComposePath(QString::fromStdString(m_Ember->m_Name)));
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender<T>(m_Renderer.get(), *m_Ember, m_FinalImage[m_FinalImageIndex], 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Renderering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember<T>& finalEmber) { RenderComplete(finalEmber); });//Final strip.
}
m_FinalImageIndex = 0;
QString totalTimeString = "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + ".";
Output(totalTimeString);
QFile::remove(backup);
m_Run = false;
};
}
/// <summary>
/// Virtual functions overridden from FractoriumEmberControllerBase.
/// </summary>
/// <summary>
/// Setters for embers and ember files which convert between float and double types.
/// These are used to preserve the current ember/file when switching between renderers.
/// Note that some precision will be lost when going from double to float.
/// </summary>
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile)
{
m_EmberFile = emberFile;
if (m_EmberFile.Size())
m_Ember = &(m_EmberFile.m_Embers[0]);
}
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#ifdef DO_DOUBLE
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile)
{
m_EmberFile = emberFile;
if (m_EmberFile.Size())
m_Ember = &(m_EmberFile.m_Embers[0]);
}
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#endif
/// <summary>
/// Set the ember at the specified index from the currently opened file as the current Ember.
/// Clears the undo state.
/// Resets the rendering process.
/// </summary>
/// <param name="index">The index in the file from which to retrieve the ember</param>
template <typename T>
void FinalRenderEmberController<T>::SetEmber(size_t index)
{
if (index < m_EmberFile.Size())
{
m_Ember = &(m_EmberFile.m_Embers[index]);
SyncCurrentToGui();
}
else if (m_EmberFile.Size() > 1)
{
m_Ember = &(m_EmberFile.m_Embers[0]);//Should never happen.
}
}
/// <summary>
/// Start the final rendering process.
/// Create the needed renderer from the GUI if it has not been created yet.
/// </summary>
/// <returns></returns>
template<typename T>
bool FinalRenderEmberController<T>::Render()
{
QString filename = m_FinalRenderDialog->Path();
if (filename == "")
{
m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output.");
return false;
}
if (CreateRendererFromGUI())
{
m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n");
//Note that a Qt thread must be used, rather than a tbb task.
//This is because tbb does a very poor job of allocating thread resources
//and dedicates an entire core just to this thread which does nothing waiting for the
//parallel iteration loops inside of the CPU renderer to finish. The result is that
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
m_Result = QtConcurrent::run(m_FinalRenderFunc);
m_Settings->sync();
return true;
}
else
return false;
}
/// <summary>
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
/// </summary>
/// <param name="renderType">The type of render to create</param>
/// <param name="platform">The index platform of the platform to use</param>
/// <param name="device">The index device of the device to use</param>
/// <param name="outputTexID">The texture ID of the shared OpenGL texture if shared</param>
/// <param name="shared">True if shared with OpenGL, else false. Default: true.</param>
/// <returns>True if nothing went wrong, else false.</returns>
template <typename T>
bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, uint platform, uint device, bool shared)
{
bool ok = true;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;
CancelRender();
if (!m_Renderer.get() ||
!m_Renderer->Ok() ||
m_Renderer->RendererType() != renderType ||
m_Platform != platform ||
m_Device != device ||
m_Shared != shared)
{
EmberReport emberReport;
vector<string> errorReport;
m_Platform = platform;//Store values for re-creation later on.
m_Device = device;
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
m_Shared = shared;
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, m_OutputTexID, emberReport));
errorReport = emberReport.ErrorReport();
if (!errorReport.empty())
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
}
}
if (m_Renderer.get())
{
if (m_Renderer->RendererType() == OPENCL_RENDERER)
channels = 4;//Always using 4 since the GL texture is RGBA.
m_Renderer->Callback(this);
m_Renderer->NumChannels(channels);
m_Renderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_Renderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_Renderer->ThreadCount(m_FinalRenderDialog->ThreadCount());
m_Renderer->Transparency(m_FinalRenderDialog->Transparency());
}
else
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create renderer, aborting. See info tab for details.");
}
return ok;
}
/// <summary>
/// Progress function.
/// Take special action to sync options upon finishing.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>0 if the user has clicked cancel, else 1 to continue rendering.</returns>
template <typename T>
int FinalRenderEmberController<T>::ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
{
static int count = 0;
uint strip = *(reinterpret_cast<uint*>(m_Renderer->m_ProgressParameter));
double fracPerStrip = ceil(100.0 / m_GuiState.m_Strips);
double stripsfrac = ceil(fracPerStrip * strip) + ceil(fraction / m_GuiState.m_Strips);
int intFract = int(stripsfrac);
if (stage == 0)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 1)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 2)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount) + " / " + ToString(m_ImageCount) + " Eta: " + QString::fromStdString(m_RenderTimer.Format(etaMs))));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
return m_Run ? 1 : 0;
}
/// <summary>
/// Virtual functions overridden from FinalRenderEmberControllerBase.
/// </summary>
/// <summary>
/// Copy current ember values to widgets.
/// </summary>
template <typename T>
void FinalRenderEmberController<T>::SyncCurrentToGui()
{
SyncCurrentToSizeSpinners(true, true);
m_FinalRenderDialog->ui.FinalRenderCurrentSpin->setSuffix(" " + Name());
m_FinalRenderDialog->Scale(m_Ember->ScaleType());
m_FinalRenderDialog->m_QualitySpin->SetValueStealth(m_Ember->m_Quality);
m_FinalRenderDialog->m_SupersampleSpin->SetValueStealth(m_Ember->m_Supersample);
m_FinalRenderDialog->Path(ComposePath(Name()));
}
/// <summary>
/// Copy GUI values to either the current ember, or all embers in the file
/// depending on whether Render All is checked.
/// </summary>
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
template <typename T>
void FinalRenderEmberController<T>::SyncGuiToEmbers(size_t widthOverride, size_t heightOverride)
{
if (m_FinalRenderDialog->ApplyToAll())
{
for (auto& ember : m_EmberFile.m_Embers)
SyncGuiToEmber(ember, widthOverride, heightOverride);
}
else
{
SyncGuiToEmber(*m_Ember, widthOverride, heightOverride);
}
}
/// <summary>
/// Set values for scale spinners based on the ratio of the original dimensions to the current dimensions
/// of the current ember. Also update the size suffix text.
/// </summary>
/// <param name="scale">Whether to update the scale values</param>
/// <param name="size">Whether to update the size suffix text</param>
template <typename T>
void FinalRenderEmberController<T>::SyncCurrentToSizeSpinners(bool scale, bool size)
{
if (scale)
{
m_FinalRenderDialog->m_WidthScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasW) / m_Ember->m_OrigFinalRasW);//Work backward to determine the scale.
m_FinalRenderDialog->m_HeightScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasH) / m_Ember->m_OrigFinalRasH);
}
if (size)
{
m_FinalRenderDialog->m_WidthScaleSpin->setSuffix(" (" + ToString<qulonglong>(m_Ember->m_FinalRasW) + ")");
m_FinalRenderDialog->m_HeightScaleSpin->setSuffix(" (" + ToString<qulonglong>(m_Ember->m_FinalRasH) + ")");
}
}
/// <summary>
/// Reset the progress bars.
/// </summary>
/// <param name="total">True to reset render image and total progress bars, else false to only do iter, filter and accum bars.</param>
template <typename T>
void FinalRenderEmberController<T>::ResetProgress(bool total)
{
if (total)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, "0 / " + ToString(m_ImageCount)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
/// <summary>
/// Set various parameters in the renderer and current ember with the values
/// specified in the widgets and compute the amount of memory required to render.
/// This includes the memory needed for the final output image.
/// </summary>
/// <returns>If successful, memory required in bytes, else zero.</returns>
template <typename T>
tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemory()
{
size_t iterCount;
pair<size_t, size_t> p(0, 0);
if (m_Renderer.get())
{
bool b = false;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3.
size_t strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { });
SyncGuiToEmbers();
m_FinalRenderDialog->m_StripsSpin->setSuffix(" (" + ToString<qulonglong>(strips) + ")");
m_Renderer->SetEmber(*m_Ember);
m_Renderer->CreateSpatialFilter(b);
m_Renderer->CreateTemporalFilter(b);
m_Renderer->NumChannels(channels);
m_Renderer->ComputeBounds();
m_Renderer->ComputeQuality();
m_Renderer->ComputeCamera();
CancelPreviewRender();
m_FinalPreviewRenderFunc();
p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
iterCount = m_Renderer->TotalIterCount(strips);
}
return tuple<size_t, size_t, size_t>(p.first, p.second, iterCount);
}
/// <summary>
/// Compose a final output path given a base name.
/// This includes the base path, the prefix, the name, the suffix and the
/// extension.
/// </summary>
/// <param name="name">The base filename to compose a full path for</param>
/// <returns>The fully composed path</returns>
template <typename T>
QString FinalRenderEmberController<T>::ComposePath(const QString& name)
{
QString path = MakeEnd(m_Settings->SaveFolder(), '/');//Base path.
QString full = path + m_FinalRenderDialog->Prefix() + name + m_FinalRenderDialog->Suffix() + "." + m_FinalRenderDialog->Ext();
return EmberFile<T>::UniqueFilename(full);
}
/// <summary>
/// Non-virtual functions declared in FinalRenderEmberController<T>.
/// </summary>
/// <summary>
/// Stop the preview renderer.
/// This is meant to only be called programatically and never by the user.
/// </summary>
template <typename T>
void FinalRenderEmberController<T>::CancelPreviewRender()
{
m_FinalPreviewRenderer->Abort();
while (m_FinalPreviewRenderer->InRender()) { QApplication::processEvents(); }
while (m_PreviewRun) { QApplication::processEvents(); }
while (m_FinalPreviewResult.isRunning()) { QApplication::processEvents(); }
}
/// <summary>
/// Action to take when rendering an image completes.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
template<typename T>
void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember)
{
string renderTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()), totalTimeString;
QString status, filename = ComposePath(QString::fromStdString(ember.m_Name));
QString itersString = ToString<qulonglong>(m_Stats.m_Iters);
QString itersPerSecString = ToString<qulonglong>(size_t(m_Stats.m_Iters / (m_Stats.m_IterMs / 1000.0)));
//Save whatever options were specified on the GUI to the settings.
m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp);
m_Settings->FinalTransparency(m_GuiState.m_Transparency);
m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
m_Settings->FinalDouble(m_GuiState.m_Double);
m_Settings->FinalPlatformIndex(m_GuiState.m_PlatformIndex);
m_Settings->FinalDeviceIndex(m_GuiState.m_DeviceIndex);
m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
m_Settings->FinalDoAll(m_GuiState.m_DoAll);
m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
m_Settings->FinalScale(m_GuiState.m_Scale);
m_Settings->FinalExt(m_GuiState.m_Ext);
m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
m_Settings->FinalThreadPriority(m_GuiState.m_ThreadPriority);
m_Settings->FinalQuality(m_GuiState.m_Quality);
m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
m_Settings->FinalSupersample(m_GuiState.m_Supersample);
m_Settings->FinalStrips(m_GuiState.m_Strips);
SaveCurrentRender(filename, false);//Don't pull from the card, the rendering process already did it.
if (m_GuiState.m_SaveXml)
{
QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
QString newPath = xmlFileInfo.absolutePath() + '/' + xmlFileInfo.completeBaseName() + ".flame";
xmlDocPtr tempEdit = ember.m_Edits;
ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, nullptr, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
if (tempEdit != nullptr)
xmlFreeDoc(tempEdit);
}
m_FinishedImageCount++;
//In a thread if animating, so don't set to complete because it'll be out of sync with the rest of the progress bars.
if (!m_GuiState.m_DoSequence)
{
SetProgressComplete(100);//Just to be safe.
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int((float(m_FinishedImageCount) / float(m_ImageCount)) * 100)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount) + " / " + ToString(m_ImageCount)));
status = "Pure render time: " + QString::fromStdString(renderTimeString);
Output(status);
totalTimeString = m_RenderTimer.Format(m_RenderTimer.Toc());
status = "Total time: " + QString::fromStdString(totalTimeString) + "\nTotal iters: " + itersString + "\nIters/second: " + itersPerSecString + "\n";
Output(status);
QMetaObject::invokeMethod(m_FinalRenderDialog, "MoveCursorToEnd", Qt::QueuedConnection);
if (m_FinishedImageCount != m_ImageCount)
{
ResetProgress(false);
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
}
/// <summary>
/// Copy widget values to the ember passed in.
/// </summary>
/// <param name="ember">The ember whose values will be modified</param>
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
template <typename T>
void FinalRenderEmberController<T>::SyncGuiToEmber(Ember<T>& ember, size_t widthOverride, size_t heightOverride)
{
size_t w;
size_t h;
if (widthOverride && heightOverride)
{
w = widthOverride;
h = heightOverride;
}
else
{
double wScale = m_FinalRenderDialog->m_WidthScaleSpin->value();
double hScale = m_FinalRenderDialog->m_HeightScaleSpin->value();
w = ember.m_OrigFinalRasW * wScale;
h = ember.m_OrigFinalRasH * hScale;
}
w = std::max<size_t>(w, 10);
h = std::max<size_t>(h, 10);
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRenderDialog->Scale());
ember.m_Quality = m_FinalRenderDialog->m_QualitySpin->value();
ember.m_Supersample = m_FinalRenderDialog->m_SupersampleSpin->value();
}
/// <summary>
/// Set the iteration, density filter, and final accumulation progress bars to the same value.
/// Usually 0 or 100.
/// </summary>
/// <param name="val">The value to set them to</param>
template <typename T>
void FinalRenderEmberController<T>::SetProgressComplete(int val)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));//Just to be safe.
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
}
template class FinalRenderEmberController<float>;
#ifdef DO_DOUBLE
template class FinalRenderEmberController<double>;
#endif