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https://bitbucket.org/mfeemster/fractorium.git
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66a597df39
--User changes -Make all fonts be MS Shell Dlg 2. This will require reloading dark.qss if users are already using it. -Limit size of the left side of the palette editor. -Disable create from image buttons in the palette editor when working on a fixed palette. --Bug fixes -The following variations were wrong: coshq, cothq. -During iteration, the color index could become nan if all xform color speeds were negative. This could lead to bad results on the GPU. Fix to check for nan. Minimal speed difference. --Code changes -Make the following variations safer by using Zeps(): sinq, sinhq, secq, sechq, tanq, tanhq, cosq, coshq, cotq, cothq, cscq, cschq, estiq. -Always pass -cl-no-signed-zeros -cl-denorms-are-zero to kernel compiles for both single and double. -Flush all denormals to zero for all executable programs. This will likely lead to a speedup for badly behaving programs.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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#include <QtWidgets/QApplication>
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/// <summary>
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/// Main program entry point for Fractorium.exe.
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/// </summary>
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/// <param name="argc">The number of command line arguments passed</param>
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/// <param name="argv">The command line arguments passed</param>
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/// <returns>0 if successful, else 1.</returns>
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int main(int argc, char* argv[])
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{
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int rv = -1;
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QApplication a(argc, argv);
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#ifdef TEST_CL
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
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return 1;
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#endif
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#ifdef ISAAC_FLAM3_DEBUG
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
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return 1;
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#endif
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_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
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_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
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auto vf = VarFuncs<float>::Instance();//Create instances that will stay alive until the program exits.
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auto vlf = VariationList<float>::Instance();
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auto palf = PaletteList<float>::Instance();
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auto settings = FractoriumSettings::Instance();
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#ifdef DO_DOUBLE
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auto vd = VarFuncs<float>::Instance();
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auto vld = VariationList<double>::Instance();//No further creations should occur after this.
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#endif
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try
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{
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//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
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//This must be done in the application and not in the EmberCL DLL.
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#ifdef _WIN32
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_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
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#else
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putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
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#endif
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Fractorium w;
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w.show();
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a.installEventFilter(&w);
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rv = a.exec();
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(nullptr, "Fatal Error", QString::fromStdString(e.what()));
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}
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catch (const char* e)
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{
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QMessageBox::critical(nullptr, "Fatal Error", e);
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}
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return rv;
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}
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