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b690bf8071
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless. -Cleanup some options text for the command line programs. -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation. -Make the opening of large files in Fractorium much more efficient when not-appending. -Make the opening of large files in all EmberRender and EmberAnimate more efficient. -Better error reporting when opening files. --Bug fixes -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews. -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension. --Code changes -Move GCC compiler spec to C++14. Building with 5.3 now on linux. -Use inline member data initializers. -Make a #define for static for use in Utils.h to make things a little cleaner. -Make various functions able to take arbitrary collections as their parameters rather than just vectors. -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes. -Subclass QTreeWidget for the library tree. Two new files added for this. -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used. -Add move constructor and assignment operator to EmberFile. -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>. -Make a lot more functions const where they should be.
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "FractoriumPch.h"
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#include "LibraryTreeWidget.h"
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#include "Fractorium.h"
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/// <summary>
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/// Set a pointer to the main window.
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/// </summary>
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/// <param name="f">Pointer to the main Fractorium object</param>
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void LibraryTreeWidget::SetMainWindow(Fractorium* f)
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{
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m_Fractorium = f;
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}
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/// <summary>
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/// Process the drop event to allow for moving items around inside of the tree.
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/// </summary>
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/// <param name="de">Pointer to the QDropEvent object</param>
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void LibraryTreeWidget::dropEvent(QDropEvent* de)
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{
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QModelIndex droppedIndex = indexAt(de->pos());
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auto items = selectionModel()->selectedIndexes();
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if (!droppedIndex.isValid())//Don't process drop because it's outside of the droppable area.
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{
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de->ignore();
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return;
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}
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else if (!items.empty())//Actually do the drop and move the item to a new location.
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{
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int row = droppedIndex.row();
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DropIndicatorPosition dp = dropIndicatorPosition();
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if (dp == QAbstractItemView::BelowItem)
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row++;
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m_Fractorium->m_Controller->MoveLibraryItems(items[0].row(), row);
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}
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QTreeWidget::dropEvent(de);
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} |